Recently I have undertaken a new career (or perhaps it would be more accurate to say, an additional career) as a fiction writer. My background as an author is as a non-fiction writer, primarily dealing with such subjects as business, science, and technical matters. Although on occasion, often for private clients and sometimes just to pursue my own interests, I write analytical, white, and theory papers on everything from military and law enforcement matters to educational techniques to religious subjects.
But, as I said, now I am embarking upon a new or supplementary career as a fiction writer. Last night, while reclining in bed, and reading a fiction story before sleeping, it occurred to me that the author was very good as describing some scenes (thereby easily provoking my imagination to work “independently” of the actual words used to construct the scene) and at other times the author did a very poor job of description and my imagination had to work very hard, or was confused as to exactly what the author was describing. (The author was Michael Moorcock.)
I went to sleep and later awoke about 0500 hours from a dream, and then an idea suddenly occurred to me about what had triggered the dream. (I didn’t connect my dream directly to the story Moorcock had written but it had triggered an “oblique set of imaginings” which I thought were related to some of the ideas expressed in the story.) After I was awake about fifteen minutes or so replaying the dream through my mind it occurred to me that many authors, as well as others, such as really good playwrights, poets, filmmakers, graphic or visual artists (I had recently taken my children to see one of the largest collections of Sacred and Italian and Spanish Gothic and Renaissance Art in the entire nation, and most all of the works were both highly symbolic, and fantastically beautiful), even inventors, scientists, and religious leaders often express their ideas in such a way as to have a great and lasting impact upon the imagination of the consumer. (I am using the term consumer here to represent any partaker or user of such services, products, information, or ideas as are being now discussed.)
And herein lies the seed of my theory. That there are certain techniques that writers, artists, inventors, etc. use that are capable of triggering the imagination of the listener, audience, or observer in such a way that the imagination of the consumer is expanded to such a degree that it becomes heavily provoked, and can then operate almost entirely independently on similar matters (if not indeed completely independently) of whatever the original trigger that had initially produced it.
Using a writer as an example of my intent, for instance, certain authors are so good at description, that they can create an image in the mind of many readers that even when the reader completes reading the description or has finished the work, there lingers a sort of lasting or almost semi-permanent impression of (and on) the imagination, that is not static and calcified, but is rather “alive,” flexible, and on-going. A sort of Living and On-Going After-Image that is not static, but is fluid and almost vital. The images and impressions made by the work do not die out with the reading of the last word, or by finishing the book, but rather they “carry on” almost as if they had created a sub-rosan or virtual reality within the mind and psyche of the consumer or the partaker. And this new and virtual mind-reality is likewise not limited to the breadth, depth, or scope of the original subject matter of the work, but rather one type of imagining or image activates numerous others in a long and continuing chain of triggered imaginary impulses, the limits of which are constrained only by the inventiveness, potentialities, and desires of the particular consumer in question.
As a side note I should also mention that I am not using the term Virtual to imply something that lacks reality, as much as to represent something that has not as of yet become imminently real, but could very well become empirically real when imagination is determinedly and ambitiously combined with actual work and concentrated effort. (Now of course a badly executed or ill-conceived effort of work, imagination, or description may leave the consumer either highly confused as to what exactly the author meant by virtue of his description, or may lead the consumer completely away from the actual intent of the author, or may simply provoke a feeling of disinterest or “dullness” on the part of the consumer, triggering within him not sustained and powerful imaginings, but rather impressions of distraction, or a shallowness that can only be indicative of a total lack of interest and respect for the work in question and what it produces.)
But my theory (and my theory is not new, I am sure, but I am seeking a sort of specialized or different application of it) is that while there are certainly defective techniques of the act of describing or envisioning a thing that lead to a failure to spur on the imagination of the consumer, that miscarry the attempt to create a “virtual reality” of the mind through the lacking exertion(s) of a peculiar creator, there are also techniques that rarely fail to produce the sort of positive effects that I am discussing here in respect to the imagination.
That is to say if there are techniques that fail in the cause of provoking and exciting and expanding upon the capabilities of the imagination of the consumer, then there are obviously other and more intense techniques, which will, more often than not, have the desired effect of expounding upon, elucidating, enlarging, edifying, and invigorating (perhaps permanently) the imagination of the consumer. Techniques that can help to create a sort of “perpetual inner motion” of the imagination, and that will have effects far beyond and far exceeding the actual individual triggers or spurs that were used in producing this state of affairs.
(Now, for purposes of this discussion, I am not going to really address the receptivity or state of internal agreement that any particular consumer feels toward the subject matter he is consuming. That is outside the bounds of what I am discussing, and in any case there is very little, practically speaking, that any creator can do to control the state of receptivity on the part of the consumer. The creator can use the best techniques possible, and undertake his or her work in the most crafty and acute manner by which he is able, but he cannot control the inner state of receptivity on the part of the consumer. That is almost entirely the duty or the affair of the individual consumer of information. If someone else wants to discuss this issue of information dispersal versus information receptivity, then feel free, but as for me, and at this moment, I intend to avoid the issue as a momentary distraction to the other more important points at hand.)
It also occurred to me this morning, after teaching my classes, that the same sort of thing happens in Role Play Gaming, and that moreover in such an environment such “triggering of the human imagination” is often a corporate act, as much as an act of the creator of the plot, storyline, and/or milieu being explored. (And if indeed it is an act of both the corporate and individual imagination, then this in itself might be an important clue towards the feasibility and dynamic nature of important methods of “imaginative triggering.”) That being the case it seemed to me that this website and blog would be the perfect place to solicit further ideas for this discussion. And that a discussion of role-play techniques and methods geared specifically towards the architecture of imagination might yield vital and important clues towards even larger issues of the mind and visionary invention.
Now there may indeed be, and I very much suspect that indeed there are, more or less Universal Techniques and Methods for the “triggering of the human imagination” in the way in which I am framing the issue. (Techniques that may vary in application according to media type, or in discipline or field of endeavor, but are still interchangeable in intent and basis of intended achievement.) However let’s put that possibility aside for the moment and work at the problem inductively.
Let me ask the question(s) very simply in this way: What techniques or methods do you employ as a DM (or even as a player), adventure writer, milieu creator, writer, songwriter, inventor, and so forth that seem to you to “trigger the human imagination” in a very intense and enduring fashion? So that your work takes on a “virtual life of its own in the mind of your consumers,” and/or so that it continues to excite your consumers long after the actual act of the game is concluded? And how do you go about employing such techniques on a consistent basis in order to repeat these effects in a systematic and continuing manner?
I’m looking forward to your answers, ideas, opinions, and speculations…
ODD IN EVERY WAY – GAMEPLAY
Apr 27
Posted by occu77
I was looking forward to this. This is very odd.
Signs point to cancellation for Kojima’s Silent Hills [Updated]
Del Toro quits collaboration, playable trailer coming off of PSN.
by Kyle Orland – Apr 27, 2015 6:27am EDT
Updated: Konami has sent out a Q&A responding to the series’ supposed cancellation. While the company notes that it will continue to develop the Silent Hill series, it doesn’t specifically mention that Silent Hills is still being made. The full Q&A from Konami is at the end of the story.
In all of last month’s drama surrounding Hideo Kojima’s troubled relationship with Konami and the Metal Gear Solid franchise, there was little information on the fate of Silent Hills, the survival horror sequel collaborationbetween Kojima, film director Gullermo del Toro, and actor Norman Reedus. While the Kojima Productions logo was removed from the game’s home page late in March, there was no official word from Konami regarding the project’s fate. This weekend, though, a number of strong signs point to the game’s outright cancellation.
The bad news started when a member of the Metal Gear Solid subreddit noticed a troubling message on Konami’s Japanese site: “The distribution period of ‘P.T. (Playable Teaser)’ on PlayStation Store will expire on Wednesday, April 29, 2015.” That cryptic “teaser” was the same interactive demo that hid the original Silent Hills announcement last August. It’s possible Sony or Konami simply decided that P.T. had run its promotional course, but it seems odd to remove such a well-received free download with little warning… unless the game it’s promoting no longer exists, that is.
The bad signs continued today, with del Toro reportedly telling a San Francisco International Film Festival audience that his collaboration on the project is “not gonna happen,” according to tweetsfrom multiple sources in attendance. Norman Reedus responded to reports of del Toro’s statements,tweeting that he was “super bummed” about the apparent cancellation and “hopefully it’ll come back around.”
It’s quite possible that Reedus doesn’t have any insider information, and he’s simply working off the same incomplete reports that we all have at the moment. IGN cites an anonymous source who clarified that del Toro was only speaking of his involvement in the project, not speaking definitively about the game’s overall fate. “You’ll have to go after Konami for those answers,” the source said. (Konami and representatives for del Toro were not available to respond to a request for comment over the weekend).
On the other end, Polygon cites an anonymous “person with knowledge of the project’s development” in reporting that the project is “effectively cancelled.”
Given the already fragile relationship reported between Kojima and Konami, all the new smoke surrounding the project likely points to some sort of fire regarding Silent Hills‘ cancellation. If confirmed, the news would be another blow to a fan base that has been waiting patiently for the series to return to form following 2012’s disappointing Silent Hill: Downpour.
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Tags: game, horror, Guillermo del Toro, video game, trailer, Metal Gear, Silent Hill, survival, Konami, Hideo Kojima, Reedus