Category Archives: Community

THE MAGICAL/MIRACULOUS/METAMORPHIC COSTUME

This post on Public Domain gave me a Gaming Idea, but also one for Real Life.

But in Gaming the idea of full-sets of Magical Costumes” (antique and unique artifacts, benign, and cursed – perhaps even relical) to Act as Armor, Camouflage, Costume, Cover, and Disguise.

Come to think of it, it gave me a few Literary Ideas as well, especially for scifi and fantasy and pulp.

https://publicdomainreview.org/collection/recueil-de-la-diversite-des-habits/

MUCH OF WHAT IS PRODUCED

by independent content creators on youtube and elsewhere on the internet is far (or infinitely) better than any of the stuff produced by the “professional industries and studios.” Just saying…

PIE

So it was PIE after all?

I had wondered… at the possible construct and the sound

RAINBOW CONNECTION

NEW STUFF

A lot of nice new stuff on Wyrdroad.

Also, if you want to join us on Facebook then just send me a request to join. Then peruse or post as you wish…

WYRDROAD

 

I HAVE A USE FOR YOU

“I have a use for you…”

This has to be the single most entertaining, and most singularly entertaining, SOB I’ve seen in a long, long, long time…

 

SUBURBAN MEN

Although I am not a suburban man, I am a rural man, I like this site:

SUBURBANMEN

 

 

BOGATYRI

Excellent Site:

and

THE BOGATYRI

 

MYTHS OF THE SCOTTISH, IRISH, CELTS, AND THE NORSE

Been away awhile busy at other things. Slowly kicking back in.

Here’s something interesting I found in the meantime. Good source for gamers. Good source for writers.

MYTHS OF THE SCOTTISH, IRISH, CELTS, AND THE NORSE

GOOD ONES

My two new favorite TV shows are Channel Zero: Candle Cove and Dirk Gently Holistic Detective.

Superb efforts.

Candle Cove may be the spookiest TV show I’ve ever seen in my life. Spooky and actually scary at times (I don’t spook or scare easy but last night two scene son that show actually made the hair on the back of my neck stand on end) not morbid or just a stupid hack and slash violent juvenile show.

I really, really like the fact that most of the show takes place in broad daylight and seems utterly mundane in background and atmosphere yet still there hangs a foreboding sense of darkness and dread over most everything. The dichotomy is fantastic.

Plus I have enjoyed researching the background internet and YouTube history of the show. Actually, before this show I had never heard of a Creepy Pasta.

As for Dirk Gently I find it to be one of the most original shows I’ve seen in a long, long time (admittedly I watch little TV, but this is one of the shows I do watch). Plus I really like the way he works as a Dick. Dirk. whatever…

And it greatly amuses me.

 

THE OLDSTERS VAD

October 17, 2016

Tim

Sean is 26 years old, and he runs a game of D&D for people in their 70’s – who just started playing. Read their story below.

(With a bonus interview with the players themselves at the end of the article.)

From left to right: Maureen the Human Fighter, Margiella the High Elf Wizard, Darrak the Dwarven Cleric, Kangaroo the Human Fighter, and Jeffro the Halfling Rogue

Tabletop Terrors: So Sean – your players seem to be a bit more “seasoned” than most—what’s the median age of your players not including you?

Sean: Well it’s a good thing I’m not included here because I would certainly bring down the age a bit, being 26. My grandma is 72, my grandpa is 71, and I’m not exactly sure how old their neighbors are (and I feel like I might lose a couple players if I ask!) but they are in their early-to-mid 60s. We also picked up my mom once she heard about the fun everyone else was having. She’s 51 so that puts our median age at about 63.

It seems like you’re having an absolute blast – what made you decide to try to get these wonderful folks to play D&D?

Honestly they were the ones that pushed for it. I was down at my grandparent’s shore house a few weeks ago relaxing and drawing some maps for another group’s campaign. My grandma asked about what I was doing, and I explained that it was for D&D. She said, “Oh we’d like to play, we love games!”

I actually tried to talk her out of it at first, thinking it would be a waste of time because there was no way that my grandparents would ever be interested in playing D&D. But they pushed the issue and invited me over for dinner, telling me to bring everything I would need for them to play.

I think if I was the one that pushed it on them rather than having them be the driving force behind playing, they never would have gotten into it.

What rules system are you using?

We’re playing Dungeons & Dragons 5th Edition with a little homebrew here and there (mostly because when I don’t know a rule I just try to make something up that sounds fair and then stick with it rather than spend 10 minutes searching through the rulebook).

Are you running pre-made adventures, or making up your own stories? Similarly, are you using pre-generated characters, or did everyone roll their own up?

I’m running them through the 5e starter set campaign, Lost Mines of Phandelver. I may throw in some of my own sidequests here and there if I think of anything they may be interested, but for the most part we’ll probably just stick with LMoP. They’re using the pre-gen characters that come with the starter set, but only for the stats and abilities. I had them decide what their characters’ personalities were like, what drives them to go off and adventure, and what flaws their characters may have that could be problematic. I think they did a great job coming up with their backstories and I also think that by letting them decide on their backgrounds, it helped to get them more invested in the story.

Is everyone using your books and dice, or have any of the players made the leap into buying their own adventuring gear?

For now everyone is using my books and dice. I have enough dice for everyone to have their own set while we play, and I give them the starter set rulebook to use so they can look up their own spells or check on rules that they have questions about. Meanwhile I have the Player’s Handbook on my side of the screen. The plan is for us to play pretty consistently, at least for the next few months. I personally don’t mind them using my stuff for as long as they want, but I could see them wanting to get their own gear as they get more into it.

What has surprised you the most about this endeavor?

I would say I’m most surprised by my grandpa and how he has taken to the game. Out of everyone that’s playing, he is the one that I least expected to get really into his character. He’s a tough guy who has certainly done his share of manual labor, but he’s playing a sneaky, Halfling rogue named Jeffro. He’s really dived in headfirst and has even texted me to talk about his character’s backstory in between sessions.

What has been the most challenging thing that you’ve come up against while trying to play with this group? How did you overcome them?

I think at the end of the day, this group provides a lot of the same challenges that any group of first time players would provide. It’s a balance of simplifying the game in a way that they can learn the rules as they go while still not losing the depth that makes D&D so great.

Right now I think the biggest challenge I’m dealing with is just going to be getting them all on the same page. They are thinking of themselves as individuals – all of them are the heroes of their own story – and that’s not totally a bad thing because it’s helped them get into character. At some point though, they’re going to need to really work together to overcome some tougher challenges. I think they will, though. They’re all smart people, and part of learning the game is learning how your character can synergize with the rest of the group (in terms of decision-making and also in the use of abilities in combat).

The other challenge is going to be finding ways to motivate them in ways other than gold. So far their first question to NPCs asking for favors has been, “how much will you pay us?” Gold is a great motivator, especially for new players, but my hope is that the intrigue of the story starts to cause them to make decisions based off of a desire for information more than for coin. That’s not totally on them though; if I do a good job as DM, that change should happen naturally.

What has been the most rewarding thing?

The most rewarding thing for me as a DM is always just to see my players have fun. That’s true of any group, and even moreso with a group that I didn’t expect to really get into the game the way my grandparents did. I am fortunate to have a really good relationship with them, and being able to share something with them that brings me as much joy as D&D does is awesome.

In general, it’s just really cool being able to play D&D with them. Most people my age who spend time with their grandparents probably have to compromise a bit when it comes to activities. Mine have fortunately always been cooler than the stereotype of what people think of when it comes to older relatives, but this definitely makes Tuesday dinners at their house a lot more interesting.

 

Here’s the DM himself, Sean

*** BONUS: WE INTERVIEW THE PLAYERS. ***

We were able to ask a few of the players their thoughts on D&D. We posed the same three questions to all of them:

1.) What surprised you the most about playing D&D?

2.) What did you find the most challenging?

3.) What is your favorite thing about D&D?

Maureen the Human Fighter’s Answers

1. What surprised me most was even though the names are unusual, I found it easy to follow.

2. The most challenging thing was following my team when I wanted to take a different path.

3. My favorite thing is how everyone embraces their characters and fits into their roles.

Margiella the High Elf Wizard’s Answers

1. I was surprised to find how much I enjoyed the adventure. I was not sure when we first started but it challenges your thought process and makes your brain think of strategies to win.

2. The most challenging thing is deciding how to fight the enemy and what is the best weapon to use.

3. My most favorite thing about D & D is that you can play with others as a team and work together to make decisions. We played last night and had a lot of laughs on the adventure. It was obvious that some of our decisions went badly, but we all still laughed about it. This is a game that can bring together people of all ages to have a great time. My grandson is the host and in his twenties, so it is especially enjoyable for me to be able to have that time with him at this point in our lives. I can’t wait for our next game.

Jeffro the Halfling Rogue’s Answers

1. The biggest surprise to me was the intricacy of how the game plays out and how your

choices help to move the game along.

2.  The most challenging thing is as a new player it’s getting familiar with my character and what he is capable of doing.

3.  The thing I enjoy most the molding of my character to what I feel he is supposed to be like.

If you enjoyed this article, you might enjoy the the Tabletop Terrors: RPG InspirationYouTube channel. You can also support this site by going to Absolute Tabletop and purchasing one of our books.

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JURASSIC WORLD 2

I really enjoyed the first one. My whole family did. Best in the entire series.

Jurassic World 2 Director Says Sequel Will Be Much Darker

Jurassic World Kids Jurassic World 2 Director Says Sequel Will Be Much Darker

In the aftermath of director Colin Trevorrow’s Jurassic World, the entire franchise began a process of rejuvenation. Not only was the film a tremendous blockbuster, but for the first time in years, a Jurassic Park film captivated audiences. The previous two sequels had failed to ignite the excitement and fascination that the original Steven Spielberg film had and to date, Jurassic World has been the closest that Hollywood has come to repeating that magic.

With the public now well aware of plans to make Jurassic World into a trilogy, the anticipation of those films is perhaps matched only by the curiosity of what sort of films they’ll be. For the upcoming Jurassic World 2, we know that Trevorrow has stepped back from directing in order to focus on scripting as well as producing duties. The sequel is in the hands of J.A. Bayona (A Monster Calls) and his vision of the famed dinosaur park run amokwill include animatronic as well as CG effects.

Now we’re also learning that Bayona’s Jurassic World 2 will be a much darker film than its predecessor. Scified brings us the latest news on the film after Bayona spoke with the Spanish language media outlet Agencia EFE. Comparing Jurassic World 2’s darkness and depth to other legendary second steps in successful film franchises like Star Wars and Star Trek, Bayona had this to say:

“It will be darker and scarier then the previous film. Obviously when you have Chris Pratt it will also be very funny. But it will be darker. It is a second step in a trilogy, and the second step is always dark as in ‘The Empire Strikes back or the ‘Wrath of Khan’ which are the examples you always get. The film takes the story where it has never been before. To me it surprised me. We are going to places where the saga has never been before, and at the same time we are paying tribute to the franchise. We will take it a step further. There are things that will happen that people are not expecting and they really are shocking.”

Jurassic World Pratt Jurassic World 2 Director Says Sequel Will Be Much Darker

Most recently, Jurassic World 2 writer/producer Colin Trevorrow revealed that the sequel would deal with animal abuse by using the treatment of dinosaurs as a parable of the treatment that today’s animals often encounter. This sort of focus would certainly take the story where it has never been before and it’s easy to see how such a topic could indeed create a much darker Jurassic World film. Couple this darker take with Trevorrow’s previous assurances that the sequel would be scarier than its predecessor and the number of questions as to how all this could play out greatly increases.

Regardless of what either Trevorrow or Bayona might have to say about Jurassic World 2, the real test of how dark or scary the film is will come when audiences are able to decide for themselves. A film like The Empire Strikes Back didn’t require advance warning of its gloom and doom, it delivered these things while being highly entertaining. If Jurassic World 2 can perform in a similar fashion, then the dinosaur-mania that swept theaters with Jurassic World is sure to carry its monstrous momentum onward into the future.

Jurassic World 2 arrives in U.S. theaters on June 22, 2018.

Source: Scified

THE GOOD BARBARIAN

Brett | October 14, 2016

A Man’s Life, On Manhood, Podcast

Podcast #243: Becoming a Barbarian

Seven years ago, my guest today published what has become an underground cult classic on masculinity. His name is Jack Donovan and that book was The Way of Men. I had him on the podcast a few years ago to discuss it — check it out if you haven’t listened to it. In The Way of Men, Donovan argued that for men to really live what he calls the “tactical virtues” of masculinity, they need to join an all-male honor group, or what he calls a gang or tribe. In his latest book, Becoming a Barbarian, Donovan lays out what creating these honor groups would look like.

On today’s show, Jack and I discuss why masculinity is often tragic, why today’s modern world makes it hard for men to form male honor groups, the difference between a club and a tribe, and what it means to start the world.

Show Highlights

  • The runaway success of The Way of Men
  • How Becoming a Barbarian is a continuation of The Way of Men
  • The difference between a tribe and club
  • Why masculinity is tragic and requires conflict
  • Anti-fragility and masculinity
  • Why men need other men to fully experience masculinity
  • Why the lone alpha male is a myth
  • Why belonging to a group can make you a more interesting person
  • Why modernity makes it hard to be part of a community
  • Why individualism can make us less free
  • What it means to be a barbarian
  • Why social media gives the illusion of action and influence
  • Can you have an online tribe?
  • Why technology is the opposite of manliness
  • How the Amish can serve as a template for living in a community
  • What do you build a tribe around?

Resources/Studies/People Mentioned in Podcast

barbarian

Donovan and I admittedly have different conceptions of manliness. To me, “primal” anthropological/biological manhood should always be coupled with the ancient conception of manliness as virtue. Donovan champions a stripped-down, raw masculinity over and above more lofty conceptions. But even if you disagree with some of his views, his sharp and compelling insights into the core of masculinity force you to re-think your assumptions about what it means to be a man and to live in a community; after all, you can’t build towards higher manhood unless you understand the foundation — you can’t become a Gentleman Barbarian and neglect the barbarian virtues. The ideas in his books are thus worth grappling with. You can pick up copies of The Way of Men and Becoming a Barbarian on Amazon.

Listen to the Podcast! (And don’t forget to leave us a review!)

NEW WYRDROAD

Some interesting new material on Wyrdroad. Some archaeological, some historical, some scientific, some gaming related, some entertaining.

WYRDROAD

SUPES AND SUPERGIRL PREVIEW

THE MAKERS

The Makers 

RULER OF KINGS

BATMAN GO! GOTTA CATCH EM ALL!

https://www.facebook.com/groups/513044925567142/permalink/532797136925254/

STC7 – EMBRACE THE WINDS

THE WYRDROAD OF WARFARE

https://www.facebook.com/groups/513044925567142/permalink/533644096840558/

 

You are also welcome to come and join Wyrdroad.