Monthly Archives: September 2015
Khazad Dum is an album by Balrog that was self-released in 2014. The genre for this album is dungeon synth. Dungeon synth is a subgenre of dark ambient that uses medieval & fantasy themes and sometimes melodies. The genre is almost entirely synthesizers but also sometimes percussion. This album has tracks that feature medieval-style melodies and tracks that do not, both are good.
This is a very nice album and the tracks range from sounding like you’re traveling across middle earth and others sound like you’re deep in a medieval dungeon. I played this album while playing Dwarf Fortress (adventurer mode) and it fit it very well. Music for when you’re heading out of the village or town, music for when you’re wondering through the bleak nothingness of winter, music for when you’re exploring a tomb or dungeon, and music for your demise.
This is an awesome album, download and…
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No Man’s Sky – Could Monuments found on planets point to Specific Stars where something waits to be discovered?
Could Monuments found on planets point to Specific Stars where something waits to be discovered?
I was just thinking about how cool it would be to find ancient monuments on a planet and notice that they somehow point to some specific constellation in that planet’s night sky. What if you could identify said Star, mark it, and travel there to seek out why it was viewed as an important symbol for the peoples who left the structures to be discovered?
I know that this would be impossible to do manually, but what if the monuments are procedurally generated based on the visible constellations seen from the ground?
This could really open up the exploration and turn into a sort of interstellar Indiana Jones type experience. What do you guys think? Would you like to… connect the dots? 😉
Wanting to play this for a while and finally got around to it.
I heard it was fun and has a large following. I ‘m currently re basing my French 28mm and painted some Yorkshire Light Infantry up to boost the opposition forces.
takes a few games to learn the rules, think i’m getting it now.
British forces had to defend the Supplies and keep the French from crossing the ford in force and seizing them.
The latest episode of the podcast is up, we decided to start a run through a classic adventure module that has been adjusted to work with 5th edition rules. Three characters face off with the dangers in The Lost City.
Yes, always loot the body…
Welcome to Monster Mondays! I know I haven’t posted anything in a while on the old blog, and I haven’t actually posted ANYTHING on this blog, yet. Part of that is a lack of inspiration and creativity. Thus, Monster Mondays! I’m hoping that, by keeping up and posting something every week, even if it’s so simple as a monster idea, a stat block, or even something deeper, like a new ecology or history for existing monsters, then I’ll keep my creative juices flowing.
“Wyvern” by Sumerky
Therefore, I present to all of you: the Hunting Drake.
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Given how dismal films have become — and I say this as a film enthusiast — computer games are really becoming the go-to media for great design, excellent direction, out-of-the-box storytelling and great action.
Hollywood long ago entered into a creative tail-spin that grudgingly permits only the least imaginative ideas to be produced. The endless parade of clichés, re-booted franchises, worn out yarns, and political extremism that represents less than 20% of the American movie-going public, has finally chilled most of the movie-loving fans that cannot get a good story from the West Coast.
This 5-minute animated short is far better than any 2-hour film I’ve seen in the last two to three years, with only a few outstanding exceptions.
I’ve always believed teaching English should be as much real-life-oriented experience as possible. That’s why I really enjoy playing board games and, whenever I can, I try to incorporate them (or their elements) into my lesson plans.
Sometimes, when I have a small group of pre-int+ students, I bring my own copy of one of my favourite games, The Mystery of the Abbey. I find it perfect as the beginning-of-the-course lesson, or maybe as a nice goodbye activity for the last lesson; it works great for any age group – the only drawback is, the game is designed for maximum 6 players.
Now, the idea behind the game is nice and easy to grasp, especially for those who have read (or watched an awesome film based on) a masterpiece by Umberto Eco, “The Name of the Rose”. The players are monks who arrive…
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Image courtesy of the Met museum
This is an ivory game box and pieces found in a sarcophagus in Thebes (Egypt) and dating back to 1635-1458 BCE. This particular one is on display at the Met Museum in New York but I had the intention of posting a similar one that can be admired at the Beirut National Museum; and that is in better condition as it does not have modern wood panels to reconstruct it. Unfortunately I couldn’t find good pictures of it.
Anyway this box also serves as the board for two games: Twenty squares on one side, in which the players had to race towards the central square; and Senet on the other, another racing game. The two weird looking pieces that are different from the game pieces are knuckle bones and were used as a dice. If you’re interested in learning more about the games, the…
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The human body is one of the most common objects encountered in art, whether in paintings, sculptures or other objects. Things have not changed much since medieval times, when artists loved to fill their work with human figures – commonly saints or individuals affiliated with biblical stories. Among the great diversity of depictions, there is one type that stands out in that the body is used (or rather, abused) to express something other than itself. These particularly fascinating and often amusing depictions are found on the medieval page. We see people bent and stretched into unnatural shapes in order to change them into something for which the book was created: letters (Fig. 1).
Fig. 1 – Letter G: British Library, Add. MS 8887 (15th century) – Source
Looking at these unfortunate victims of book decorators – in this case the letter G from the Macclesfield Alphabet Book – may bring a smile to…
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Spoilers for Game of Thrones. And early ’90s Superman comics, I guess.
Death in stories is important. Or at least, it should be.
Coming from comics, we’re used to death being a revolving door. Heroes and villains die frequently and eventually return. It’s part of the tapestry that makes superhero comics what they are. The impact of these deaths, when done well, is a source of great drama and character exploration. Their purpose is to reinvigorate the ongoing stories with a new status quo and open up new paths of storytelling. Likewise when the same characters return.
The most well-known example — and the best, I would argue — would be the death of Superman. By 1992 Superman had become sort of passe, an optimistic character in a pessimistic world. In an era of things like Watchmen and The Dark Knight Returns, Superman had become almost anachronistic. The public’s wants…
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By: Daniel Reynolds
There are generally two schools of thought when it comes to universe construction: the seven day method and the Big Bang. The former defines itself as a thoughtful process with a note of fantastical whimsy. The latter works–but damn if it isn’t loud and messy.
After this year’s San Diego Comic Con, DC Comics made clear it favours the Big Bang. They recently revealed two film trailers, one each for Batman v. Superman: Dawn of Justice and Suicide Squad, to explode the idea of a shared DC film universe into the minds of the general public. The films are set for release in March and August of 2016, respectively, and together represent DC’s first tangible attempt to achieve this end. The reason for this new direction is obvious. DC just spent much of the last decade losing ground to their rival, Marvel Comics.
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In 1995 when Chrono Trigger came out, I would have just turned 12. I stayed up through the Summer nights of Sacramento, playing until 5 in the morning on the cracked naugahyde couch in my dad’s living room. 20 years ago I became unstuck in time, and I’ve never really fit into place again since. I left some piece of myself in that game; it left some piece of itself in me. Same thing.
A week ago I watched someone play through Chrono Trigger as part of the Summer Games Done Quick charity speedrunning marathon, and it brought that little piece of myself back to me, and I still don’t quite know what to make of it. It’s still the most beautiful game I’ve played in so many ways, but so much time has passed since those Summer nights. I don’t really replay the game because I get bogged down…
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Hey guys! Sorry for the extended break on the eve of the TV season but I have been busy TIFFing it up in TO. Anywho, I’m back and ready to jump in on the exciting season of TV ahead of us.
To kick things off, I thought I would preview each new series coming at you this fall network-by-network, give you a quick word or two about what it is about, and my prediction for how likely I think it gets cancelled/renewed. Let’s hit it!
NB: This is only for new series debuting in the fall. Series debuting at midseason will be previewed in December as a lot can change between now and then!
Starring: Priyanka Chopra, Aunjanue Ellis, Jake McLaughlin
When It Airs: Sundays at 10pm beginning Sept. 27
What It’s About: A group of young FBI recruits, each with their own reasons for joining, begin training…
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Some years ago I found myself drawn to the gaming world.
At the time I was struggling with my creativity levels, blogging was an alien concept to me and my half finished yawn inducing novel wasn’t going anywhere other than the bin.
So one day I came home from work (obviously I had not given up the day job to pursue a writing career…..I still have a day job BTW) and found my loved one playing this game ‘Baldur’s Gate’. Its an interactive fantasy role playing game developed by BioWare. From looking over his shoulder a lot I found myself drawn to it and I thought it would do wonders for my creative mind.
In a nutshell you got to design your own characters (including clothes, physical build and voice), go wandering about some fantasy lands, buy jewels, keepsakes and weapons (if you are into fighting), attack various monsters…
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Welcome to the 1867 historical role play!
Luxembourg, …….a place … time . “… We historians know very well that a city is not born overnight, nor in a year, but is the result of a long process where spontaneous initiatives and deliberate stately favors are mingled… “(Michel Pauly 2014)
This is a RP sim where you can get into the era via the RP and costume …. areas are still under build , but its still worth a visit to see the way in which they are recreating the historic time.
Rows of houses , whith quaint gardens make up the main area , with a canal running through the town. A pathyway with high walls each side will take you out of the main town , areas of gypsy style caravans and fileds with horses in.
A viaduct runs above the town , with the railway and train.
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