Category Archives: LOST LIBRARY

REBUILDING MY STOCKPILES OF DRAGON: THE BARBARIAN AND THE CAVALIER

over the past few years, with the help of my youngest daughter I have been rebuilding my stockpile of original Dragon Magazines. I purchased two original editions for myself for Christmas this year (man the paper was thick back then), including #72. I plan to pass them on to my grandchildren, especially my grandsons.

Anyway #72 (I had it as a kid) included excellent articles on the Ancient Real World Barbarians and how to adapt them for your game, and on the Cavalier character class.

Back then Dragon magazines leaned heavily towards historical research and both articles were joys to re-read. Also even a kid I adored the Cavalier Class but by re-reading the original I also noticed that the best form of Cavalier was really the Cavalier-Paladin, the best of both sub-classes, minus the magic.


I did have a Cavalier character I played briefly as a young guy (as well as a couple of really good Cavalier NPCs and an Anti-Paladin/Assassin/Blackguard  NPC I played as DM) but now regret I never played a Cavalier-Paladin for myself.

In any case I thought some of you might enjoy this trip down memory lane as well, and yes, the early Dragon magazine did have some fantastic sub-classes and NPC classes, many by Gary Gygax himself.

PSEUDO-HISTORICITY


what I like most about this “Shorty” is its pseudo-historicity…

THE GOTHS AND HUNS TO THE NORSE

Rather fascinating accounts…

 

THE ANCIENT DARK AGES

I’ve always greatly enjoyed Cline’s lectures even when I suspect he is wrong…

NEW STUFF

A lot of nice new stuff on Wyrdroad.

Also, if you want to join us on Facebook then just send me a request to join. Then peruse or post as you wish…

WYRDROAD

 

NEW SCROLL, OR NOT…?

Did Archaeologists Really Discover a New Dead Sea Scroll Cave?

Dead Sea Scroll cave under the microscope

huji-qumran-parchment

Archaeologists excavating a cave west of the Dead Sea settlement of Qumran found this piece of parchment that had been rolled up in a jug. Could this and other evidence found inside the cave indicate that a new Dead Sea Scroll cave has been discovered? Photo: Casey L. Olson and Oren Gutfeld.

I read with eager anticipation the first news stories out of Israel that a new Dead Sea Scroll cave had been discovered west of Qumran. As one who wrote a dissertation on Qumran and who teaches a Dead Sea Scrolls course at the University of Iowa, I was keen to see how the new discovery would fit into our present knowledge of the scrolls. What was found that made it a “Dead Sea Scroll Cave”? Was it a new copy of a Biblical book? Was it a copy of a known pseudepigraphical work? Or, was it a new, previously unknown sectarian manuscript that sheds light on the late Second Temple Jewish world?As I read the Hebrew University of Jerusalem press release and various press reports, I quickly discovered the answer: none of the above. Let me explain:

Recently, a Hebrew University press release and multiple news reports announced a discovery made by archaeologists Dr. Oren Gutfeld, Teaching Fellow at the Hebrew University, and Dr. Randall Price, Founder and President of World of the Bible Ministries, Inc. and Distinguished Research Professor and Executive Director of the Center for Judaic Studies at Jerry Falwell’s Liberty University.1

dss-cave4

A Dead Sea Scroll fragment from Qumran Cave 4. Photo: Courtesy Israel Antiquities Authority.

Among the hundreds of caves explored near the Dead Sea settlement of Qumran, only eleven caves have ever produced scrolls or scroll fragments. Gutfeld and Price claim that the cave they excavated should be considered the 12th Dead Sea Scroll cave, despite the fact that Gutfeld confirms, “[A]t the end of the day no scroll was found, and instead we ‘only’ found a piece of parchment rolled up in a jug that was being processed for writing…”However, Gutfeld claims later in the press release, “[N]ow there is no doubt that this is the 12th cave.” Gutfeld makes this claim because of the discovery inside the cave of pickaxe heads that appear to have been made in the 1950s—which suggest that people had been inside the cave around that time. Gutfeld continues, “[T]he findings indicate beyond any doubt that the cave contained scrolls that were stolen. The findings include the jars in which the scrolls and their covering were hidden, a leather strap for binding the scroll, a cloth that wrapped the scrolls, tendons and pieces of skin connecting fragments, and more.”

But no Dead Sea Scrolls were discovered, only a blank piece of parchment.

Thus, Gutfeld speculates that this must be the “12th Dead Sea Scroll Cave,” arguing that Dead Sea Scrolls must have been looted from the cave. Once again, Gutfeld speculates regarding these proposed looters: “I imagine they came into the tunnel. They found the scroll jars. They took the scrolls … They even opened the scrolls and left everything around, the textiles, the pottery” (italics mine).

Interested in the history and meaning of the Dead Sea Scrolls? In the free eBook Dead Sea Scrolls, learn what the Dead Sea Scrolls are and why are they important. Find out what they tell us about the Bible, Christianity and Judaism.

I must, in all fairness, concede that Gutfeld’s speculation is entirely plausible. However, we must also acknowledge that it is still speculation—even if well-informed speculation on the part of Prof. Gutfeld—because no Dead Sea Scrolls were actually discovered in the cave! We could similarly speculate that scrolls were once present in several other caves excavated in the past, but that does not make them scroll caves. If there are no Dead Sea Scrolls in the cave, then it is not a scroll cave, even if we think there might have been in the past.

qumran-caves

The caves of Qumran. Photo: “Caves@Dead Sea Scrolls (8246948498)” by Lux Moundi is licensed under CC-BY-SA-2.0.

Let me also state that it is possible that Gutfeld’s team did find scrolls or scroll fragments in the cave, but are not announcing this discovery in an effort to keep looters from surreptitiously stealing any scrolls that still may be in the cave. Withholding public disclosure of a major find is not uncommon on digs in Israel, as is withholding the exact location of the cave. If Gutfeld has discovered actual scrolls in the cave that the team has simply not announced, then this should obviously be considered Cave 12. However, absent the disclosure of the discovery of actual scrolls, we must evaluate the claim of a new Dead Sea Scroll cave on the evidence that has been disclosed, and the disclosed evidence does not warrant a designation of a scroll-producing cave. Gutfeld’s team did not find a new Dead Sea Scroll cave.Allow me, however, to provide an alternative conclusion that better fits the evidence we have. It is possible to argue that the cave in question was part of a larger parchment production enterprise, and that the jars, leather, textiles and blank parchment discovered in the cave are simply the latest evidence that someone or some group near Qumran engaged in some form of scribal activity and had the means of producing its own parchment. Indeed, the discovery of a blank piece of parchment—placed there either to dry or for storage—fits with previously discovered pieces of archaeological evidence that have been piling up for years, all of which support the theory that scrolls were produced at Qumran.


Visit the Dead Sea Scrolls study page in Bible History Daily for more on this priceless collection of ancient manuscripts.


qumran-inkwell

One of the inkwells discovered at Qumran.

In the excavations of the Qumran ruins in the 1950s, a stylus and multiple inkwells were discovered, suggesting that some sort of writing was taking place at Qumran. In addition, stables and the bony remains of numerous animals buried inside jars were also excavated within the ruins of Qumran. The presence of animals means that Qumran was capable of producing the animal skins needed to manufacture parchment. Large, shallow pools were also uncovered in the western building at Qumran that may have been used to soak the parchment. Lime, which is used in curing parchment, was also found in large quantities at Qumran.2 This initial evidence—along with the discovery of the Dead Sea Scrolls in caves surrounding Qumran—led early archaeologists like Roland de Vaux, Gerald Lankester Harding and Eleazar Sukenik to conclude that some Jewish sect (the Essenes, they believed) wrote the scrolls at Qumran.More recent scientific tests support the theory that Qumran could have been a site of scroll production. In July 2010, a team of Italian scientists from the National Laboratories of the South in Catania, Italy—which is part of Italy’s National Institute for Nuclear Physics—led by Professor Giuseppe Pappalardo, discovered that the ink used to write the Temple Scroll possesses the same unusually high bromine levels as the waters from the Dead Sea, suggesting that the ink used on the Temple Scroll came from water from the Dead Sea and not from some other water source. This evidence indicates that the ink was produced near Qumran and not Jerusalem.

Gutfeld and Price’s recent discovery of curing jars, leather, textiles and a blank piece of parchment is but the latest piece of evidence supporting the theory that Qumran was, in fact, a place of scribal activity, and perhaps even of scribal implement production.

But this cannot be called the discovery of a new Dead Sea Scroll cave. One can certainly understand why archaeologists would be tempted to issue a press release stating as much, especially before any peer-reviewed reports about the excavation are published. The press is far more likely to cover a story claiming “New Dead Sea Scrolls Discovered!”—which is inevitably what people think when they read of the discovery of a “new Dead Sea Scroll cave,” especially in the weeks leading up to Easter—than they are to write a story about the discovery of the most recent piece of evidence supporting the theory that scribal activity took place near Qumran.

But that does not mean this most recent discovery is unimportant. Despite the fact that Gutfeld and Price did not discover a new Dead Sea Scroll or a new Dead Sea Scroll cave, they have provided archaeologists studying Qumran and its relationship to the Dead Sea Scrolls with another piece of solid evidence that someone near Qumran was engaged in activities required for scribal endeavors. And this discovery offers one more piece of evidence that someone or some group living at Qumran was capable of producing the materials needed to produce the Dead Sea Scrolls discovered in the caves surrounding Qumran.

BOGATYRI

Excellent Site:

and

THE BOGATYRI

 

THE MYSTEREUM

This article (the one below) gave me an idea (although I also partially patterned it after the Library and Museus of ancient Alexandria) for a new adventure/dungeon site or complex. It sits right outside of a major city and appears as an ancient museum to the civilian population and for all public intents and purposes this is all that is known of the complex. It contains numerous replicas (and, it is claimed, some very real examples) of ancient and powerful devices, items, inventions, artifacts, and even some holy relics.

Visitors may enter the Mystereum by day, and during special occasions (or public festivals) at night, to see these things on display, to read descriptions of what they were or of their supposed history and ownership, the known chains of evidence regarding their authenticity, and to be given guided tours and to hear lectures given by the archivists, historians, sages, and “illuminated craftsmen and laborers” who inhabit or work at the temple. For it is indeed considered not only a museum and lecture hall and library, but also a sort of Temple of the Past.

Unknown to all but a few, however, is the fact that the Mystereum is actually built over the ruins of a  much, much older sub-subterranean site and labyrinth (whose tunnels extend for miles in all directions) in the center of which sits the original (or is it?) site of a far more ancient Mystereum.

Not all of this (original?) and far older Mystereum has been excavated and cleared but in it is housed many of the true devices, artifacts, and relics of the above ground and public Mystereum. There are also many rumors that in the still to be excavated ruins of this older Mystereum are even more ancient and antique artifacts, items, and relics, some of supposed immense value and great power.

This underground Mystereum (called the Mega-Mystereum or the Magnaheiron) is slowly being excavated, maintained, restored, and worked by a small cadre of Cultists called the Lysterae, whose chiefs are called the Medikhee.

The Lysterae in general consider themselves the Guardians of what they consider to be a Holy Site of both Magic and Supernatural Mystery in the form of the Magnaheiron, but the Medikhee think of themselves as both the Oracles and Visionaries of this ancient site, as well as the explorers and employers of the fantastic items it houses and contains.

Because the Magnaheiron is so ancient and has only been recently rediscovered (and was lost to both history and memory) only the Lysterae and the Medikhee currently know of its locale. The only currently known point of entrance to the labyrinth lies underneath a closed off section of the above ground Mystereum below an abandoned display that leads into what is apparently an old well shaft. This well shaft led to the far north end of labyrinth which, if followed correctly, eventually led to the center of the maze which led to the long abandoned ruins of the Magnaheiron.

Who first discovered this well shaft, the labyrinth, and the Magnaheiron (if indeed it was the same individual or individuals) the Medikhee will not say, however soon after exploring the site and upon realizing just how large it was the Medikhee began to swear to secrecy certain loyal servants and companions to secrecy and thus formed the Lysterae.

The Lysterae were told by the Medikhee that eventually they wish to fully restore the Magnaheiron and open it and the many benefits it might possibly contain (if only in part) to the general public. However the Medikhee have aims and an agenda of their own which does not include making any of their discoveries widely known.

At the moment secrecy, armed Lysterae guardsmen, the large underground maze complex, lack of historical records, and some of the artifacts that the Medikhee have already discovered provide all of the security necessary to prevent any knowledge of the Magnaheiron from reaching the pubic.

Although a few bizarre rumors do circulate regarding something strange being associated with the Mystereum nothing really concrete is known and few if any suspect the underground Magnaheiron. Thus, so far, and as far as is known, it has never been infiltrated or penetrated by any except the Lysterae or the Medikhee.

Because I like this idea so much (turnign a Museum into an excavation/exploration site) I am thinking of making the Mystereum not only a stand alone adventure but also incorporating it into my Megadungeon Complex which I call Akaesia, or, The Perfect Dungeon.

As a matter of fact I like the idea so much that I might also turn it into a short story or simply integrate some of the ideas and a modified version of the complex/site straight into my mythological fantasy the Kithariune.

Well, I’ve either worked or traveled all day. Except for my morning training routines. Although I usually don’t watch TV during the week I’m tired enough to want to relax now. So I think I may go watch The Flash with the wife and daughter, and then do some more moon watching and star gazing tonight with my telescope.

Have a good evening folks…

 

Corpus Museum

The world’s first interactive human body museum also serves as a chair for a giant orange man.

In the outskirts of Leiden in the Netherlands, there rests a giant, 115-foot-tall man colored orange. Sitting on a two-story platform beside an eleven story glass building, this towering orange man welcomes you to the Corpus Museum, the world’s first museum to take visitors through the entire anatomy of the human body.

The giant orange body at the Corpus Museum is cut in its center by the glass walls of the building, making it appear to be a silhouette. In reality, the orange man is a full body resting half inside and half outside of the museum. The sculpture immediately catches the eye of cars passing down Leiden’s A44 Highway, beckoning them to the unusual museum.

The Corpus Museum’s hour-long tour begins with an escalator ride up the leg to the knee, where visitors will step inside an open wound. Next comes the genital area, where visitors will put on 3D glasses to witness a sperm cell fertilizing an egg. Further up the giant body come the intestines, where you can witness the digestion of a cheese sandwich before your eyes. After passing through the ventricles of the human heart, visitors reach the head. Here, adults can observe pulsing neurons in the brain, while children can jump atop a giant tongue as a burping sound erupts from a speaker system.

The museum’s upper floor features multiple interactive activities and a cafeteria. As visitors eat, they can look at the giant orange man jutting through the glass walls beside them.

 

I’M NOT SAYING IT’S ALIENS…

https://www.facebook.com/groups/513044925567142/permalink/528587347346233/

MEDIEVALLICA – NOTHING ELSE MATTERS

WYRDROAD

I have established a new Facebook Gaming Group.

I haven’t had much time to build up the membership yet because I’ve been busy but I have tried to build up some interesting content. The primary interest of the group is gaming, but like this blog it will cover history, archeology, warfare, science, technology, fantasy and science fiction, literature, pop culture, comics, etc.

You’re welcome to visit and to join. Just hit the links provided.

WYRDROAD

 

NornsOld4

SPOOKED

SPOOKED

If you are a young black male and you don’t understand that police are sometimes spooked by you, especially if you live in a high crime, urban area, then you aren’t thinking this out very far. Now as a black kid or man is that necessarily your fault? If you are law abiding and peaceful and doing the best you can, then no, it is not your fault. But at the moment anyway, it is the way it is. And no one can argue the way things actually are. You might not like it, and in this case you shouldn’t like it, but you can’t argue it’s not true.

If you are a police officer and you don’t understand that a lot of young black males (or others) are sometimes spooked by you, especially if you react to them with automatic suspicion or an assumption of guilt, then you aren’t thinking this out very far. Now as a cop is this your fault? If you are a good cop and doing the best you can, then no, it is not your fault. But at this moment, anyway, this is the way it is. And no one can argue the way things actually are. You might not like it, and in this case you shouldn’t like it, but you can’t argue it’s not true.

Everyone is spooked. Sometimes for entirely legitimate reasons and sometimes for assumptively dubious and entirely erroneous reasons. And when people are spooked, then rightly or wrongly, bad things tend to happen. People react instead of carefully observe, people are triggered by instinct rather than reason, people’s emotions become actively paramount rather than their common sense. The result of those habits are often very bad (certainly stupid and unnecessary), even murderous things.

But no one but criminals and terrorists and very bad men will benefit if young law abiding citizens and young men and the police are spooked of each other, and are reflexively hostile towards and automatically dubious of each other.

What’s the answer? Hell, I wish I could tell you the answer. The one that will work in every case. But no answer will work in every case. That’s just not real life. Not the way real people are. People are people. They will at times revert to their worst instincts or their most illogical and counter-productive habits. Or even to bad or incomplete or misguided training.

However I can tell you this much: When you are angry at each other, and vengeful towards each other, and automatically suspicious of each other, and spooked by each other then no real good can come of that. And no solutions either. Sometimes though, just really thinking and dwelling on the problem can give you an understanding of how to start.

However I can tell you what ought to be happening. What ought to be happening is that young black men, the law abiding and decent and good ones should be working with the police to take down criminals and thugs and terrorists in their own neighborhoods and to straighten out those neighborhoods for everyone else. (Including for the benefit and safety of their own children and women.) What ought to be happening is that cops should not to be automatically suspicious of all young black men who live in a dangerous area (and yes, they have every right to own personal firearms and maybe even more reason than most – because, well, think about it, they live in a bad or violent or high crime neighborhood) and instead the police ought to be conscripting the young, decent, good ones as allies and informants and friends to help clean up bad neighborhoods. (And good cops cannot stand beside or defend bad ones, or even wrong ones.) There should be an alliance and a true friendship and a partnership between citizen and police, but that has to run in both directions at once and respect and protection and cooperation and trust has to also run in both directions at once, and keep running in both directions at all times and as much as humanly possible.

Now I fully understand human beings and their true natures. I’m not fooled by how things will have to go or will go, or are even likely to go. And I’m not gonna try and deceive you with a bunch of feel good, talk-show, pop-psychology, fairy dust and glitterized bullshit. Mistakes will be made and will continue to be made. That’s human nature. Humans are imperfect. But no one should defend wrongdoing in either direction and over time the mistakes should become fewer and fewer, and even less and less egregious.

But this shit has got to stop people. My nation is already entirely fucked up enough as it is. Manslaughter and mass murder and unending suspicion and chaos and innocents being slaughtered and riots in cities and snipers on rooftops and kids shot dead out of suspicion is not the way. We’ve nowhere else to go from here but straight down to hell.

Being spooked all of the time will make spooks of far too many of us. Dead men in a dying land.It is a false hope to live as ghosts in a ghostland, to be half-men in a dead land, when we could be a Great Thing in a Great Land.

We should all be living and thriving and growing and developing, and at and about worthwhile, profitable enterprises.

What we’re doing right now ain’t working, and it can’t work. And, in the end, because it cannot hope to succeed, for anyone, it will have to be abandoned anyway. Or to stubborn self-ruin we go.

I hate even mentioning shit like this because I despise politics being interjected into life and death matters and matter of Right and Wrong. Right and Wrong should always stand on it’s own because, well hell, it’s fucking Right and Wrong. If you don’t get that then I can’t help you. Truth is you should never have to interject race or class or sex or any other far lesser considerations into Right and Wrong. But my wife is black, and my kids are half-black, and a lot of my good friends are black. And I grew up around cops and I’ve worked crime and tracked murders and rapists and thieves (and I know exactly how it works, I’m not in the least naïve or misguided about how criminals and terrorists are) and a lot of my good friends are cops and God-damnit it all to hell this ain’t fucking working.

I’m sitting here about to cry just thinking about all of the totally useless, murderous, violent shit I’ve seen over the years and I don’t fucking cry. And I keep thinking, Christ in Heaven, damn this mindless, habitual shit, don’t they ever, ever, ever fucking get it? How useless this shit is? How utterly unnecessary most of it is!!?

And if they don’t get it by now then what will it actually take?

Look, I’m under no illusion that most criminals are not gonna get what I’m saying. Nor are they gonna care. But by God, why can’t the rest of us? Get it?

So start now. For God’s sake. For your own sakes… Start doing things differently. Start treating each other differently. What in the fuck do any of us have to lose if we all do this differently?

Otherwise this shit is all you’re gonna have and this cycle of idiocy and death is all you’re going to have to hand down to your children and grandchildren.

You’ve already bankrupted them. Do you want to hand them down this useless shit too?

So man the fuck up already people, throw in together, and stop being so bucking spooked when you don’t need to be. And stop giving out reasons for others to be spooked by you too.

Because what we’re doing right now can’t possibly work over time.

And we’re running the hell out of it.

Pray for your nation folks. Pray for your own understanding. But just as importantly, if not more so, start doing things differently.

This shit is all on us. The solution will be on us too.

Or the doom and the fucking damnation will be.

And I for one have had a fucking nuff of the doom and the damnation.

I want to see things they way they ought to be. I want to see all men behaving as they should.

For God’s sake, for your own sakes, don’t you?

THE INDO-GREEKS

Archaeologists Discover Ancient Indo-Greek City in Pakistan

 1545  16 Google +0  1  0  1562

discovery (1)Italian and Pakistani Archaeologists have discovered large layers of an Indo-Greek city with weapons, coins and pottery forms, in Barikot, Pakistan, according to a Dawn report.

Barikot was called Bazira in ancient times, a city captured by Alexander the Great during his advance to India.

Dr. Luca Maria Olivieri, head of the Italian Archaeological Mission in Pakistan, told Dawn that during their recent excavation in April-June they unearthed some very important discoveries in Barikot, in the Swat river valley. Excavations at Barikot are funded by the Pakistan-Italian Debt Swap Program.

“Very little is known in the archaeology of the sub-continent about the material culture of the Indo-Greek. However, this time we discovered at Barikot ample layers associated not only to the Indo-Greek city (when the settlement was encompassed by the Defensive Wall, 2nd century BC), but also to the pre-Greek city, the Mauryan settlement (3rd century BC),” Olivieri told Dawn.

The archaeologist also said that during the excavations it was discovered that all pre-Greek layers were destroyed along the Defensive Wall at the time of its construction, to make space for the fortification, revealing conspicuous traces of the Iron Age village (7th century BC).

– See more at: http://world.greekreporter.com/2016/06/27/archaeologists-discover-ancient-indo-greek-city-in-pakistan/#sthash.mpaOZXsG.dpuf

GRAVEYARD ENCOUNTERS

10 Graveyard Encounters

A collection of graveyard encounters, adventure seeds, and half-baked thoughts…

1. The group stumbles upon a cemetery with tombstones a quarter of the standard size. Engraved on the tombstones are names like Kitty, Tiger, Max, etc. Half the grave soil has been disturbed as if something dug its way out. A meow can be heard in the distance as dozens of undead cats prowl the perimeter of their resting ground.

2. There are numerous mausoleums spread throughout the graveyard. Each one has four gargoyles leering at each of its roof corners. Anyone who crosses the shadow of any of the perched gargoyles will have the shadow come alive and attack. Once slain that gargoyle will no longer cast a shadow.

3. You encounter an elderly man who is digging up a grave. If questioned he tells you that he recently had a dream where his dead wife was calling for him to rescue her.

4. A young girl scream pierces through the cemetery. She is running frantically and crying for help. She and her partner came to the cemetery to make out when decaying arms rose up from the ground and dragged her lover beneath the surface. All that remains is a broken picnic basket, a shredded blanket, and a used sheepskin.

5. You cross paths with a half dozen gravediggers. Their cart is filled with dozens of bodies. Half of them deceased, the other half clinging to life. They tell you the other half will be dead soon enough and there is no point in waiting for the inevitable.

6. As you pass by a gravestone you hear scratching and clawing coming from the ground. The soil begins to break apart and you faintly hear mumbling asking for assistance. A few moments later a ghoulish man in victorian dress and a top hat pull himself out. He believes he is awfully late for a dinner engagement and ask your were Wilson Pub is.

7. A cemetery with a hundred gravestones and 12′ tall memorial plinth in the center. Once a living being enters the cemetery the dead begin to rise from their graves. Wave upon wave of zombies attack. Once a zombie is slain it will reanimate 1 hour later. The plinth in the center of the cemetery has the name of every person buried here. Only by crossing out their names will they stay dead.

8. You stumble upon a gravestone with a square glass in the center of it. Next to the glass are two dials. With the right combination on the dials or a successful disable trap check you are able to speak with the person who’s grave this belongs to. Their image will appear in the square glass and will gladly answer questions.

9. You enter into a graveyard and suddenly realize that the exit is no longer there. As far as the eye can see appears to be an endless rows of tombstones. You quickly realize that all gravestones bear the same name. Only by putting that soul to rest can you escape this distorted reality.

10. In a long abandoned cemetery you meet a farmer planting seeds on the burial plots. He claims that the dead are wonderful fertilizer and the crop yield has remnants of their past memories.

FORE AND AFT, PORT AND STARBOARD

Useful for a wide range of Naval Adventures and Campaigns.

June 23, 2016

Mark S. Cookman

     This is another post following our nautical theme and it includes one of my oldest tables. The table is a simple one and is honestly little more than a nautical vocabulary list, but it was the result of a hard won lesson. My hope is to help novice GM’s learn this lesson in a less painful manner than I did. Let me tell you a story.

     It is the late ’80’s and I am in college. I have a job and am a full time (15 credit hours) student of organic chemistry with a B average. For some reason, I believe that I can also have a social life and maintain this status (BTW, I could NOT.) so I also play various RPG’s. Currently, I am the GM for a game of Flashing Blades, for which I had prepared a murder mystery in a roadhouse type of adventure. Because I was an inexperienced GM, I allowed the PC’s, a group of rich and powerful French nobles, to purchase a ship and set sail away from my adventure.

     At the time though, I thought that I was in control of things. I believed that I could just adapt the adventure to occur on the boat during its trip to the New World. At the time, I didn’t want to make my players unhappy by telling them no. It was a dreadful mistake. The copious notes that I had on the roadhouse and its occupants were now basically garbage. I could salvage some names and other stuff, but that was it. I wasn’t going to say, “I’m sorry guys, but I just don’t really have anything prepared.” The group seemed excited to be on a boat, so I thought I could just go with the flow. The adventure went wrong from the very beginning because I wasn’t able to just say, “The ship will take at least a day to prepare to sail. You will need to spend the night in the inn.”

     It was truly a disaster of a gaming session. I knew less than half of what I needed to know to run a good adventure. I knew the name of the murder victims and how they were killed. I knew who (what actually because it was a shape-shifting demon) the murderer was and how the PC’s had to kill it. I did not, however, have a map of a ship (or even a good idea of what places there were on a ship), nor did I know what crew positions the murdered people filled. When the players began to ask completely reasonable questions, I couldn’t answer them at all. I had spent 3 hours earlier in the week preparing for the roadhouse adventure and yet our session fell apart because I wasn’t prepared to answer some simple questions about the setting, which was now a ship. The group was forgiving, but I had let them down. I started learning things about ships for our next session and today’s list comes from some of that research. Here are 20 Positions on a Ship Besides the Captain. Happy Gaming!

  1. Quartermaster

  2. Sailmaster

  3. Navigator

  4. Bosun

  5. Gunnery Master

  6. Carpenter

  7. Gunner

  8. Common Sailor

  9. Cook

  10. Loblolly Boy

  11. Cabin Boy

  12. Powder Monkey

  13. Shanty Man

  14. The Lookout

  15. First Mate

  16. Officer of the Watch

  17. Ship’s Pilot

  18. Coxswain

  19. Sailmaker

  20. Cartographer

UNUSUAL BEGINNINGS TO ADVENTURES, CAMPAIGNS, AND QUESTS

UNUSUAL BEGINNINGS TO ADVENTURES, CAMPAIGNS, AND QUESTS

Below are to be found descriptions and entries I have created regarding unusual ways to begin Adventures, Campaigns, and Quests for various kinds of Role Playing and Tabletop Games.

Though they could also be used as the basis and genesis of other types of games as well, for example LARPS and Alternative Reality games.

I intend to provide beginning scenarios for various types and genres of games: Contemporary, Detective, Fantasy, Historical, Horror, Science Fiction, and Wargames. To name a few.

I will make such posts on every occasion I have the free time to develop them. Also these scenarios will be different from the scenarios I have developed specifically for my own Setting and World. Those will be listed separately under the Category – The Other World

Feel free to take the names of places and characters mentioned in these scenarios (or even the basic structures of the scenarios) and alter them to fit your own gaming worlds or situations. These are, of course, merely suggestions. I describe these scenarios to give DMs and GMs far better, more original and more unique methods of starting games than, “your party meets in a tavern,” or “you all hear a rumor.”

So modify and use these beginning scenarios as you will. They are meant to stimulate original situations and your imaginations, not to dictate terms and conditions.

Tonight I will begin with Four Fantasy Scenarios for beginning adventures or campaigns: Infiltration of the Fertilands, The Secret Missionaries, The Sky From Long Ago, and The Long Road to Disaster.

 

FANTASY

 

Infiltration of the Fertilands – The Senate of Alaria has decided to clear an area of land 7 and ½ leagues north of the city-state (an area called the Losharian fertilands) to provide timber and resources for a proclaimed public works building project, and to establish a new frontier’s garrison and outpost for the city to ward off raiding attacks by local barbarians. However three separate surveying teams and their armed recon in force escorts (at least for the second and third attempts) have disappeared when sent to the location.

The Senate has decided to send an expeditionary force of 1500 men to investigate and clear the area of potential hostiles, but before they can vote on the measure or dispatch the forces the chief architect in charge of the new building program approaches your party and asks you to undertake the task of infiltrating the target area in secret, to see if you can discover the cause of the disappearance of the previous teams. You are charged with secrecy in your mission (you can discuss it with no one) and if you are successful the architect not only promises that you will be richly rewarded in pay but that the Senate will award you tax free lands on which you may establish estates and villas of your own. He also hints at the possibility of awards (Champion of the City), public acclaim, and possibly even junior seats on the Senate.

However since the mission would be kept entirely confidential he can offer you no initial assistance other than to provide you with information on how to find the Losharian fertilands.

But he does offer you two pieces of advice. First, do not drink the waters of the fertiland even if it is rainwater which falls during a storm. And secondly, watch the rivers, creeks, waterways, and marshes at all times. They may hide dangerous enemies and hidden perils.

 

The Secret Missionaries – Your party is called to the Great Temple of the Sacred Hierophants after nightfall one evening. The Church of Adaltorn, the Last Hierophant, in the city of Ramara Passea has decided upon a missionary program of expansion Eastwards. They wish to convert the rich, independent merchant cities east of the river Venwaldros, which they feel would be very open to their doctrine. However to the south of the narrow strip of unclaimed no-man’s land of the Venwaldros lies the fierce (and some say cannibalistic) barbarian tribes of the Colmar Confederacy, and to the north of the river in this unclaimed area lies the Imperial outposts of the Srechalt. All of which are hostile to both the Church and to Ramara Passea. This narrow strip of land and the thin thread of the Venwaldros which passes through it is called Reedbrake (for its high and musical reeds, which go silent when anything passes through them)) and it is the only safe passage from Ramara Passea to the East.

The church has sent scouting teams of monks and priests along the river which have either had to turn back after being attacked or were simply lost, their true fates unknown.

The church is willing to produce an indulgence in the names of each of your party (meaning you will be free from both local taxes and tithes for a period of ten years), to pay you a stipend for three years, to Bless each member of your party, and to secure you Writs of Absolute Non-Hindrance from the city fathers if you can help them find a safe passage through the Reedbrake so that their monks and priests may travel securely and unmolested from Ramara Passea to the eastern merchant cities. They will also equip your expedition and provide you with river-craft, a barbarian scout (a recent convert) familiar with the Colmar, and three warrior monks as servants and men at arms to assist you.

 

The Sky From Long Ago – The retired Sage Geirwovan (rumored to have once been the famous Wizard Taleorstir) has sent every member of your party a formal and very decorative invitation to visit his mansion six miles from the outskirts of the Ulorian borderlands.

When you accept and reach your destination you are shown to the Sage’s Tower and observatory where the ancient and bent Geirwovan greets you warmly and feeds and shelters your entire party. After a late dinner and entertainment by a very talented female bard (whom Geirwovan identifies as his personal Bard, the Lady Yurliel) you are ushered back to the Sage’s Tower where Geirwovan accompanies you to the roof. Briefly after sunset (far too soon after sunset) the entire sky is afire with stars but of very unusual constellations that you have never before seen. Some of these constellations seem to come alive, take on weird and fantastical shapes of creatures you have never seen before, and to move about and even battle one another. Stars flare and flash, changing colors or becoming briefly too bright to look upon. The moon rings like a giant gong. The tower itself seems to shake. Comets flash across the sky and explode by impacting one another. Then the entire sky goes absolutely black and a few moments after that returns to normal, as it would appear on any other cloudless and moonless night shortly after nightfall.

Geirwovan then takes you back into the tower where each of you feels weird and uncanny, as if you have just witnessed something unnatural, supernatural, and/or very spectacular and unnerving.

Geirwovan makes no comment and ignores all questions to explain and instead spreads out a series of complex maps upon an antique drafting table and begins to explain how rewarding it would be and how much you would all benefit by reaching a particular destination. One he repeatedly shows on the different maps. (The maps are also all filled with odd glyphs and scripts and indicated locales you have never heard of or seen mentioned before.)

Then Geirwovan tells you of the fabulous riches, both mundane and magical, that can be found at that destination though he will not describe the particulars nor disclose any details about what else may lay at the destination. He tells you that if you will go to that location then you will understand what he means and that you will understand what you saw in the sky. He asks only two things: 1. that when you arrive you do what is appropriate, and 2. return to him all that you find so that he may examine it and then he will keep only one article, a small silver coin of unremarkable design. You may keep all else that you find and there will also be another reward awaiting you upon completion of your expedition. If you agree then he will hand you one of the maps which he says will guide you unerringly to your destination but that you must never venture from the route it dictates for the map is untrustworthy otherwise and you may find yourselves lost in such a way that you will be unable to return. He also offers to allow you to take his bard Yurliel with you if you so wish.

 

The Long Road to Disaster – The Lord of Merchants and Commander of the Merchants at Arms have called your party to the Tent of Foreign Prizes in the Agora of Kroipos to discuss an urgent matter. They explain to you that they have recently (within the past year) opened up a new trade route to the Far South, through the desert of Samorah, that they call the Elidian Road. (Elidia being what some rumors declare to be a semi-mythical and legendary city of peculiar and unique wealth located in the Far South.)

Within the past six months no fewer than four separate and well-armed caravan trains have been ambushed and destroyed or lost. By what the Commander describes as a well-organized, large, ruthless band of experienced brigands, raiders, and thieves.

Searchers and follow up teams have only recovered small bits of debris or valueless remains from the ambushed caravans and the losses to merchants in the area have been sunstantial and heavy indeed. Armed scouting parties sent by the city have discovered nothing and have been of almost no help.

Only three survivors have escaped thus far, two from one caravan (the first attacked) and one from the second caravan. No other survivors have surfaced or are accounted for.

Both the Lord of Merchants and the Commander of Arms ask if you will entertain shadowing the next caravan to be dispatched along the Elidian Road to see if you can discover who is responsible for these raids and possibly help save the caravan from being plundered and destroyed. If not can you then follow the attackers to discover their identities and base of operations so that a military force can be dispatched to kill them all.

Neither wants you to be part of the armed military and merchant force of the caravan so that if the attackers arrive in overwhelming force you may survive and bring back invaluable Intel on the parties responsible. They only want you shadowing the caravan unless it is obvious you could actually safely protect and rescue the caravan if it is attacked. Both Merchants promise you will be richly rewarded for your efforts. Though neither will describe precisely how or in what form.

After the meeting the Commander of the Merchant at Arms leaves but the Lord of Merchants pulls your party aside in confidence and tells you that his nephew will be accompanying this caravan in order that he may be trained in commerce. As is the custom at his age. This being his Voyage of Initiation. The boy has instructions that if the caravan is attacked he is to flee to the safety of your group or if necessary you are to rescue him and flee after discovering what you can of the enemy. He promises to reward you separately for this action and he tells you that aside from his nephew and the head merchant of the caravan no one in the group will even know of your existence or that you shadow the train. So he says it is imperative that the caravan not discover your presence either. You must also never mention this side deal involving his nephew. Especially not to the Commander at Arms, who would consider such actions cowardly and dishonorable.

He also tells you that he has personally interviewed the three survivors of the previous attacks. One is now dead of unknown reasons, one is in a long sleep from which they will not awaken (coma), and one appears to be mad. But before these things happened the survivors described weird things occurring during the attacks and despite the Commander’s opinions to the contrary the Lord of Merchants is not at all convinced this is the work of brigands or caravan raiders. In fact he says that he does not believe any raiders are involved at all. But he will not elaborate on his suspicions.

He will only say that he once read a passage in a book in the Far South that said that long ago the skies were poisoned by an unknown creature so that ghosts and dead men rained upon the living.

 

Also, feel free to suggest your own ideas in the comments below, or tell me if you’d like to see Beginning Scenarios for certain types of games,  particular subject matters, or for specific gaming genres.

HIGH CRAFT – LOST LIBRARY

HIGH CRAFT

This article on Viking clothing reminded me of something I’ve been meaning to discuss for some time now. In my games and in my writings, Craft (and by that I mean High Craft), often plays a large and beneficial role in both individual matters and even in larger events.

Using boots and shoes as an example characters have both found and had created for them (by master craftsmen) footwear that is not magical but rather so well crafted that it provides real benefits, such as resistance to extreme temperatures, resistance to wear and replacement, comfort befitting improved endurance or resistance to things like trench foot or blistering, and when they concentrate upon certain tasks (such as running, hiking, climbing, jumping, or stealth) they give definite though temporary advantages.(The characters must concentrate upon the task, for instance, and declare or show evidence that they are trying hard to sneak, or paying attention to their climb – but then such boots give temporary but definite advantages).Such boots or other items and gear (weapons, clothing, tools, etc.) are not magical at all but rather of such high quality and clever construction that they give measurable advantages over other items not constructed by master craftsmen.

(Though really well constructed items of High Craft might very easily be discovered far more susceptible to being enchanted at a later date than more mundane items. That is to say items of High Craft can be far more easily enchanted or ensorceled and such magics will far more easily affix and permanently secure themselves to objects of High Craft than to less well made implements.)

 

The same could be said to apply in a larger sense to whole groups of people. Nations with master craftsmen or smiths or even entire shops, foundries, and industrial operations devoted to High Craft (and invention and innovation) can produce gear and weapons and armor and equipment that gives a particular army a real and measurable advantage over another less well equipped force. Maybe even, en masse, a very large advantage. Again, not a magical advantage but a qualitative advantage of High Craftsmanship.

Though in a Tolkienesque sense it could easily be argued that High Craft is a form of “magic.” That High Craft is precisely what much magic really is.

With me however, at least in games, I usually use Magic as something “added to” or above and beyond even the Highest of Crafts. Though in my writings and novels High Craft and Magic are sometime synonymous and interchangeable or fungible, depending upon the particular circumstances of precisely what is being discussed.

I know that some use craft as a part of their game(s) and writings and some do not, but if you do, then what are some of the ways you use High Craft as an advantage on any level?

How do you use and employ High Craft in your own creations?

 

The Vikings Used Comfortable Shoes

Osberg Ship Viking Shoe One of the original boots found in the Oseberg Burial Mound dating back to 834 AD. (Photo:skinnblogg.blogspot.no)A number of complete Viking Age shoes found in Scandinavia and England have the same characteristics. They are flexible, soft and mostly made of cattle hide, but also other kinds of leather was used.There are complete shoes found in the Oseberg ship burial mound in Norway, Hedeby trading center in Denmark, and Coppergate (York, Viking Age Jorvik, Editor’s note) in England.

All three of these discoveries show a similar construction and form typical for the Middle Ages.

The shoes found in the Oseberg ship consists of two main parts, soles and uppers, and are so-called “turn shoes”.

(Article continues)

Reconstructed Oseberg Viking Shoes

Reconstructed boots found in the Oseberg burial mound, by Bjørn Henrik Johansen. (Photo: Bjørn Henrik Johansen/ skinnblogg.blogspot.no) 

The shoemaker stitched the shoe together inside out, and then turned right side out when finished. This hides the main seam, prolongs the life and prevents moisture from leaking in.

Viking Age shoes (793 – 1066AD) were well suited for use in wintertime by using thick, felted wool socks and fur inside.

Materials and Tools

Studies of the leather shows that mainly cattle hide was used from the 9th to mid-11th century and was typically 1 – 3 millimeter thick.

(Article continues)

Coppergate Viking Shoe York

Anglo-Scandinavian Shoe found in Coppergate, York, England. (Photo: definedlearning.com via Pinterest)

A bristle or metal needle was used stitching flax, hemp, or a combination of the two. Shears or blades were used to cut the leather, and a simple awl to punch the holes.

At Coppergate twelve examples of iron shears were found.

Tanning and Color

Vegetable tan was the primary method for tanning, but also alum tans and oil tans were used in luxury leathers.

(Article continues)

Reconstructed Coppergate York Viking Shoe

Reconstructed Anglo-Scandinavian Shoe found in Coppergate, York, England by Bjørn Henrik Johansen.  (Photo: by Bjørn Henrik Johansen/ skinnblogg.blogspot.no)

Modern vegetable tans are much stiffer due to industrialization and shortening of the process and are unsuited for turn shoes.

Like today, elaborately made clothing and shoes were visible proves of high social status.

Scientists have concluded that the better-quality shoes and boots had much more color than can be seen from archaeological discoveries.

THE TOMB…?

If true then that’s superb!

Photo

A bust of Aristotle.

ATHENS — A Greek archaeologist who has been leading a 20-year excavation in northern Greece said on Thursday that he believed he had unearthed the tomb of Aristotle.

In an address at a conference in Thessaloniki, Greece, commemorating the 2,400th anniversary of Aristotle’s birth, the archaeologist, Konstantinos Sismanidis, said he had “no proof but strong indications, as certain as one can be,” to support his claim.

The tomb was in a structure unearthed in the ancient village of Stagira, where Aristotle was born, about 40 miles east of Thessaloniki. According to Mr. Sismanidis, the structure was a monument erected in Aristotle’s honor after his death in 322 B.C.

“We had found the tomb,” he said. “We’ve now also found the altar referred to in ancient texts, as well as the road leading to the tomb, which was very close to the city’s ancient marketplace within the city settlement.”

Although the evidence of whose tomb it was is circumstantial, several characteristics — its location and panoramic view; its positioning at the center of a square marble floor; and the time of its construction, estimated to be at the very beginning of the Hellenistic period, which started after the death of Aristotle’s most famous student, Alexander the Great, in 323 B.C. — “all lead to the conclusion that the remains of the arched structure are part of what was once the tomb-shrine of Aristotle,” Mr. Sismanidis said.

Black Sea

KOSOVO

BULGARIA

Adriatic Sea

MACEDONIA

Istanbul

ITALY

ALBANIA

Stagira

Aegean Sea

GREECE

TURKEY

Ionian Sea

Athens

200 Miles

Mediterranean Sea

Aristotle, who was born in 384 B.C., was a pupil of Plato in Athens and became a crucial figure in the emergence of Western philosophy. His work forms the basis of modern logic, and his metaphysics became an integral part of Christian theology. His “Poetics” still offers penetrating analysis of what works, and does not work, in theater. King Philip II of Macedon engaged him as a tutor to his son Alexander.

Today’s Headlines: European Morning

Get news and analysis from Europe and around the world delivered to your inbox every day in the European morning.

https://regilite.nytimes.com/regilite?product=EE&theme=Transparent&landing=true&addSlot=true&app=newsletter&sourceApp=nyt-v5&title=Today%E2%80%99s+Headlines+European+Morning

A separate excavation in another part of northern Greece, Amphipolis, in 2014 led to the discovery of the largest ancient tomb ever found in the country. Speculation linking the tomb to Alexander the Great set off huge media interest, but archaeologists later concluded that it had probably been built for a close companion of the king and conqueror.

WORLD WAR ZERO – DESIGN OF THINGS TO COME (AND PAST)

WORLD WAR ZERO?

Indeed, as I’ve been saying for decades, the First World War did not begin in the 20th century. Hell, the First World War of the modern era didn’t even begin in the 20th Century. That’s just a common, modern-era-minded conceit of modern people. A mere and entirely erroneous nomenclature. Historians are every bit as absorbed in their own prejudices and misguided assumptions as anyone else.

World Wars, depending on precisely how you define them at any given time may extend well back into pre-history. What the Zero-Point really is we may never know, but it extends well, well beyond our age.

Something to remember about Real Life, something to remember in constructing your fiction, and something to remember when constructing your milieus and game worlds as well.

Just because the events are long lost to time doesn’t mean the effects are…

 

Archaeologist Talks About A Bronze Age ‘World War Zero’ That Brought Down Three Ancient Civilizations

Back in March, we talked about a 3,200-year old massive battle that took place in the cultural ‘backwaters’ of Bronze Age northern Europe (circa 13th century BC), and how this mysterious encounter involved over 4,000 well-armed men from different regions, including Poland, Holland, Scandinavia and even Southern Europe. Intriguingly enough, there also seems to be a date-oriented significance relating to 13th century BC. Within a generation of these contemporary times, the increasing scale of warfare and over-arching political affairs seemed to have swept through many parts of the known world, including the eclipse of the Mycenaean Greeks, the invasion of Egypt by the ‘sea-people’ and the concurrent downfall of the Hittites. And furthermore, there is also the literary narrative of the Trojan War – a large scale conflict (and possibly the proverbial ‘last hurrah’ of the Mycenaeans) that pitted the Greeks against the mystifying Trojans. Considering all these ‘mega’ events of the ancient times, archaeologist Eberhard Zangger has alluded to what he calls ‘World War Zero’ – a seemingly cataclysmic scenario that severely affected and ultimately shattered the thriving nature of eastern Mediterranean Bronze Age civilizations.

According to Zangger, the so-called ‘World War Zero’ (or at least some parallel event) was possibly triggered by the emergence of a more powerful Bronze Age civilization in the proximate region. According to him, this faction – often overlooked by historians, probably pertains to the Luwians, who were based in ancient Anatolia. So who exactly were these Luwians? According to Britannica

Luwiya is mentioned as a foreign country in the Hittite laws (about 1500 bc). It probably coincided roughly with Arzawa, a large region composed of several principalities in western or southwestern Anatolia, and Kizzuwadna, a district occupying the Cilician Plain. Both Arzawa and Kizzuwadna were independent kingdoms during the Old Hittite period (c. 1700–c. 1500 bc) but later became vassals of the Hittite empire. Linguistic evidence testifies to the cultural penetration of the Hittite empire by Luwians.

As for this seemingly ‘wild’ conjecture put forth by Zangger, the archaeologist (who is also the head of international non-profit, Luwian Studies, based in Zurich, Switzerland), the Luwians were intrinsically powerful because of the availability of natural resources in western Anatolia, including the region’s rich minerals and metal ore deposits. Moreover, based on satellite imagery, it has been found that the proximate areas of Anatolia were quite densely populated by Bronze Age standards, with evidences of around 340 big settlements found in the region.

Now regarding literary evidences, as the last sentence of the Britannica excerpt confirms, Hittites were already aware of the rising power of the collective kingdoms of western Anatolia, many of which had the lingua franca of Luwian. In fact, historically some of these ‘Luwian’ factions did unite together (periodically) to make their forays, raids and even invasions of the nearby Hittite lands. One of such major incursions, along with pressure from the eastern Assyrians, might have brought about the ultimate downfall of the Hittite empire.

Zangger continues with his conjectural narrative about how these victorious Luwians then (perhaps) coveted the rich lands of the Egyptian realm. Thus come in the Egyptian texts that document the arrival of so-called ‘Sea People’ – who could have been the Luwians sailing across from ‘distant’ Anatolia to raid northern Egypt. Finally, threatened by the warmongering and other baleful international affairs, the Mycanaean Greeks braced up for an imminent invasion by the Luwians – by attacking the enemy first through their own large offensive, as described in Homer’sIliad. However on nullifying this external threat from Anatolia (aka Trojans), the Mycanaeans squabbled among themselves, and soon civil wars snuffed out their flourishing culture – as hinted at in Homer’s Odyssey.

But of course, from the historical perspective, this expansive (and world-changing) sequence of events of World War Zero is entirely hypothetical – with no exact clue pointing to Luwian dominance in contemporary political affairs. However from the archaeological context, researchers have come across ruins of many Anatolian settlements (circa late Bronze Age) that bore the destructive marks of warfare. Furthermore, since we brought up history, there are rare occurrences of ‘latent’ powers being ultimately responsible for toppling the more conventionally powerful empires, in spite of their relative unfamiliarity in global affairs. One pertinent example would obviously include the burgeoning Islamic realm (after Mohammed), circa 7th century AD, that managed to defeat two contemporary ‘superpowers’ of the time – the Eastern Roman Empire (Byzantine Empire) and the Sassanian Persian Empire, to claim their subsequent Caliphate.

In any case, beyond conjectures and mirroring events, there is the whole science of extant evidences to consider. These evidences could include both textural works and architectural specimens. As Christoph Bachhuber at the University of Oxford, said –

Archaeologists will need to discover similar examples of monumental art and architecture across western Anatolia and ideally texts from the same sites to support Zangger’s claim of a civilization.

Sadly, the archaeological ambit is still lacking in regard to the machinations of the eastern Mediterranean theater in Bronze Age. But as always there is a silver lining to this academic scope. So while Zangger’s World War Zero mirrors the nigh universal narrative of warfare and destruction, it could also potentially redirect the attention of the experts in this field to ‘dig deeper’ into the mystery of the late Bronze Age. Bachhuber aptly put it forth –

He’s [Zangger] really getting the ball rolling to do larger holistic studies of the area,. I’m actually quite excited that he’s bringing attention to this region.

 

 

KITS GALORE – LOST LIBRARY

THE KITS AND THE KITS AND THE KITS

You know, it makes an awful lotta sense that, especially in the early stages of their career, and in a world in which such things were common, there would develop pre-designed “kits” for various professions. Just as existed for soldiers.

Of course such kits would vary by race certainly, likely by geographic region (terrain, weather patterns, availability to water and shelter, limes and outpost proximity, etc.), and perhaps even by nationality or economic strength or technological capability or even just by preferred design modes. Or by such factors as item or material availability.

And absolutely such kits would vary with experience and exposure. My gear and equipment kits and carries have changed considerably over time as I have learned what gear is likely to be needed, what is likely never to be needed, what is truly useful, as equipment designs have changed, as far better tools and multi-tools have developed. And in certain situations I know I will need certain kits and stocks, and in other situations I will need different kits and tools, though overlap almost always occurs with some items. (You will always need a lighter, always need binocs, always need a knife, etc.) And I have encouraged both my players (and those I have known in real life) to develop their own kits specific to their own experiences and professions and to develop complimentary kits so that people in a team avoid redundancy or over-burdening themselves to no real point. (If one or two guys carry a hatchet then not every team member need do so as long as they do indeed work as a team and remain cohesive. One machete a team is usually sufficient, but everyone carries water and a knife.)

But this is, if you ask me, as excellent idea (and I know previous versions of different games have toyed with similar ideas in other forms), basic starter kits for various professions (not just tool sets) followed by highly individualized and special function kits as one gains experience.

(For instance a Ranger’s Urban Kit, used while tracking an assassin in a city would be quite different from his Wilderness Kit while tracking foreign raiders involved in frontier skirmishes. Money would likely be plentiful in an urban kit to pay bribes and develop informant networks, money is practically useless on the frontier.)

So you could have all kinds of Kits, such as General Profession Kits (Combatant Starter Kits, Magic User Starter Kits), down to Class Kits (Paladin’s Kit and Barbarian’s Kit) to Special Function Kits (Urban versus Wilderness Kits) to Highly Specialized Specific Mission Kits of the very experienced Adventurer and Team Member and even all the way down to the Sole or Single Operative who might act as an Undercover Operative, an Agent, or a Spy.

Then again you could have Special Gear and Special Weapon Kits designed for very refined purposes, such as thieves tools, medical and first aid kits, field chemical kits, firestarting kits, business kits, inscribing kits, disguise kits, instrument kits, weapon kits, even kits to be used against specific opponents (tactical kits).

Kits like this (of all kinds and of different levels of complexity) would be extremely useful. Especially Emergency Kits deposited at known locales, at dead-drops, and at safe houses to be recovered as needed.