Category Archives: Archaeology

INSPIRATION

SAINT OLAF

Archaeologists in Norway discover church and altar of Viking King Olav Haraldsson

ARCHAEOLOGISTS IN NORWAY CLAIM TO HAVE DISCOVERED A CHURCH WHERE THE VIKING KING, OLAF HARALDSSON WAS FIRST ENSHRINED AS A SAINT.

Archaeologists working on a site near Trondheim have unearthed the foundations of a wooden stave church and the alter where Olaf may have been enshrined immediately after being declared a saint. The discovery gives credibility to Norse saga accounts surrounding important events of that era.

Director of the project, Anna Petersén said “This is a unique site in Norwegian history in terms of religion, culture and politics. Much of the Norwegian national identity has been established on the cult of sainthood surrounding St. Olaf, and it was here it all began!”

Olaf II Haraldsson, later known as St. Olaf, was King of Norway from 1015 to 1028 till his death in the Battle of Stiklestad. His younger half-brother, Harald Hardrada, was also present at the battle who also became King of Norway in 1047, only to die in a failed invasion of England at the Battle of Stamford Bridge in 1066.

In his Chronicle of the Kings of Norway, the medieval Icelandic historian Snorri stated that “following King Olaf Haraldsson’s martyrdom in 1030, his body was buried in Trondheim, or Nidaros” (as it was known) and that the local populus soon reported portents and miracles attributed to the martyred king. A year after his death, Olaf’s coffin was dug up and opened in the presence of the bishop, revealing his miraculously well-preserved body. He was immediately declared a saint by popular acclaim and his body was enshrined above the high altar in the royal church of St. Clement’s church before being moved to the Cathedral some years later.

St. Clement’s church discovered

Archaeologists working for the Norwegian Institute for Cultural Heritage Research (NIKU) have recently uncovered the stone foundations for a wooden stave church which they believe is the actual ruin of St. Clement’s Church from the dating evidence. Dating evidence and a study of the ruins places its construction at the time Olaf ruled.

During its excavation, the archaeologists uncovered a small rectangular stone-built platform at the building’s east end which is probably the foundation for an altar – probably the very same altar on which St. Olaf’s coffin was placed in 1031. In addition, a small well was also discovered which may be a holy well connected with the saint.

Niku

ISIS DOES MORE EVIL SENSELESS SHIT

ISIS Has Destroyed a Nearly 3,000-Year-Old Assyrian Ziggurat

The ziggurat of Nimrud was the ancient city’s central temple

Nimrud Ziggurat
American soldiers in Nimrud in 2008, with the Ziggurat in the background. (Staff Sgt. JoAnn Makinano via Wikimedia Commons)
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In addition to the many human atrocities committed by ISIS, one of its regular calling cards has been the destruction of irreplaceable archaeological sites. Now, even as Iraqi forces work to drive the insurgent group from its strongholds, satellite images show it has left behind a trail of destroyed heritage sites, including a 2,900-year-old ziggurat in the ancient Assyrian city of Nimrud in northern Iraq.

Predecessors to structures like the Great Pyramids, the ziggurats of Mesopotamia were massive step pyramids built as religious sites. For Nimrud, the capital of the ancient Assyrian civilization, the 140-foot-tall temple was the center of its spiritual life, Caroline Elbaor reports for artnet News. Built about 2,900 years ago by King Ashurnasirpal II, the mud brick structure was dedicated to Ninurta, a god of war and the city’s patron deity.

Iraqi forces announced that they had recaptured Nimrud on Sunday, Dominic Evans and Ahmed Rasheed report for Reuters. While experts are still waiting for permission to examine the damage inflicted on the ancient city, recent satellite images indicate that the ziggurat is no more.

ISIS has made a habit out of publically destroying and vandalizing ancient historical sites throughout its reign in the region, nominally as an attack on traditions and culture that do not fit into its religious beliefs. However, as Benjamin Sutton reports for Hyperallergic, experts unsure exactly why the group destroyed the ziggurat.

“The ziggurat mound is the highest point in the nearby landscape, making it an ideal defensive position for encroaching forces. However, the archaeological site is located in a remote area far from strategic points,” the American Schools of Oriental Research’s Cultural Heritage Initiatives says in a statement. “Alternatively, like the Northwest Palace and the Nabu Temple at Nimrud, the attack could have served a dual purpose: intentional destruction for the composition of future propaganda and retributory violence to demoralize local populations and goad invading military forces. ISIL militants could also have been searching for antiquities in the mound.”

https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FCulturalHeritageInitiatives%2Fposts%2F423303684460130&width=500If the militants were looking for treasures to loot, they would have been sorely disappointed by the ziggurat of Nimrud. Unlike the Great Pyramids, which contained internal chambers and passageways, ziggurats were solid mounds made from mud brick, with nothing on the inside but more brick, Richard Spencer reports for The Times.

John Curtis, the president of the British Institute for the Study of Iraq, was told about the Nimrud’s destruction in September by Iraqi sources, but was asked to keep the information confidential, Martin Bailey reports for The Art Newspaper. The site at Nimrud still needs to be secured and swept for mines and booby traps left behind by ISIS fighters before civilian experts will be able to visit and assess the damage in person. But whatever the insurgent group’s reasons for demolishing the ziggurat, the result is the destruction of yet another priceless piece of humanity’s cultural heritage.

VIKING HOMES (ACTUALLY, DANISH HOMES)

What colour did the Vikings paint their houses?

October 16, 2016 – 06:25

Archaeologists in Denmark are busy building one of the largest experimental archaeology reconstruction projects. But what colours would the Vikings have used?

How did the Vikings decorate their houses? Archaeologists from across Denmark have been trying to find out. (Photo: Sagnlandet Lejre)

Did Vikings paint their houses white or red? Which colours were popular, and when?

These questions were the focus of a furious debate among researchers during a seminar entitled “Colourful Vikings” hosted by the Centre for Historical-Archaelogical Research and Communication in Denmark (as also known as Sagnlandet Lejre).

Archaeologists at Sagnlandet Lejre are currently reconstructing a full sized royal Viking hall.

When finished, it will measure 60 metres long, be slightly oval shaped, and built from planks of oak. But exactly what colours the original hall was painted with, remains a mystery.

Eighteenth century preservationist repainted Viking objects

Archaeologists have found a range of wooden Viking objects that have retained some colour, and preserve some evidence of the fashions of the day. But even so, we cannot be completely sure about the exact colours used, says Mads Christensen, a chemist from the National Museum of Denmark.

He refers to objects found in the tomb of Gorm the Old, one of Denmark’s earliest kings, in west Denmark.

“Various wooden objects found in Gorm the Old’s tomb in Jelling were probably painted with white, red, green, black, and yellow. They’re dated to around 960 CE,” says Christensen.

The colours of these 1,000-year-old pieces of timber are no longer visible, but Christensen was able to chemically extract traces of pigment from the wood. But he still cannot tell how intense the original colours might have been.

“We can determine that the colours were there, but we can’t tell how intense they were,” he says.

On top of this, the objects were likely repainted with a protective layer by a well-meaning conservationist in the eighteenth century, which somewhat muddles the results.

Read More: Fashionable Vikings loved colours, fur, and silk

Quicklime was probably a popular choice

Other archaeologists take another view: that Viking houses, or at least royal halls, were painted entirely white.

Should the Viking hall interior be painted white to meet Viking standards? (Photo: Sagnlandet Lejre)

“We found traces of clay with white chalk at the excavations of the Viking halls in Tissø and Lejre. So we think that the houses were covered with quicklime,” says Josefine Franck Bican, a research assistant at the National Museum of Denmark.

This would make a lot of sense, she says.

A white house would be visible from far away, making it a suitable status symbol and landmark. Using quicklime both in and outside the house would have provided effective insulation and a good indoor climate on top of providing light during the dark winter months.

During the Viking colour seminar, Bican ignited another lively discussion when she suggested that the royal hall most likely had windows.

Read More: New Viking graves discovered in Denmark

Glass beads suggest a change in fashion

In any event, it is likely that something exciting happened with colours during the Viking period, says Henriette Lyngstrøm, a Ph.D. student at the Saxo Institute at the University of Copenhagen, Denmark.

A comparison of coloured glass beads from before the Viking age, indicate that a shift in colour fashion took place, she says.

“When we compare glass beads dated to 600 and 700 CE, there is a clear difference in colour and pattern. Beads dated to 600 CE are predominantly red-brown and have a single colour, whereas beads from 700 CE are variegated with strong colours,” says Lyngstrøm.

The beads cannot tell us anything specific about the Viking period, which was between 800 and 1050 CE. But Lyngstrøm thinks that the early shift in colours might have influenced the Vikings later on.

Read More: Unique jewellery from the British Isles found in Danish Viking grave

“Did they perceive colours as we do?”

Many of the researchers questioned the whole premise of reconstructing colours in the Viking hall. How can we ever know whether we agree with the Vikings about what a colour is?

“There are, for example, many historical sources that suggest the Romans perceived colours differently than we do today,” says Amalie Skovmøller, a Ph.D. student at the Saxo Institute at the University of Copenhagen.

Facts

In 2009, archaeologists excavated the royal hall at Sagnlandet Lejre, near Copenhagen, Denmark.

It is one of the biggest buildings from the Viking period.

The Centre for Historical-Archaelogical Research and Communication (Sagnlandet Lejre) has begun a full size reconstruction of the hall.

Archaeologists are now discussing what colours best represent the original Viking hall.

Source: sagnlandet.dk (in Danish only)

Romans may have perceived colour more as an expression of different hues and nuances, than as an actual perception of red, yellow, or green.

“For example, the concept of purple is used in historical texts to both describe the surface of the sea and a glow in a woman’s eyes and not just the colour that we associate purple with today,” says Skovmøller.

The same could apply to the Vikings, she says.

Read More: Photo gallery: The six styles of Viking art

Can we ever create a truly authentic reconstruction?

But should the archaeologists really be so concerned with figuring out how such a hall may or may not have been painted? During the seminar, discussions often touched on the underlying premise of such an archaeological reconstruction.

“What does ‘authentic’ mean anyway?” says Tobias Jespersen from the Saxo Institute, referring to the ongoing discussion among archaeologists as to whether any reconstruction project can be considered truly authentic.

Jespersen has just written his master’s thesis on the subject.

“Regardless of which colour we choose, the reconstruction will always be inauthentic. Our task as academics is to give the best estimate of a previously impossible task–to recreate the past,” he says.

One suggestion would be to paint the hall in different colours to reflect different time periods.

Archaeologists behind the reconstruction will continue to investigate.

THE GIZA CHAMBERS

Not only does this first interest me as an amateur and industrial archaeologist (after all, looked at in one way this is one of the greatest and most extensive high industrial projects ever undertaken by man, especially given the limitations of the time) but this also interests me as a game and adventure designer and as a writer. I don’t think anyone has ever done an adventure or module series about the great pyramids themselves that encapsulates the true mystery and potential wonder of such a structure, and very few fiction writers have ever done the design real justice.

 

THE SPHINX LAYING IN FRONT OF THE GREAT PYRAMID OF GIZA. SORIN COLAC/SHUTTERSTOCK

The ScanPyramids project continues to break new ground on the Great Pyramid at Giza whilst barely laying a finger on it. Their latest find shows that the 4,500-year-old monument has even more mysterious hidden cavities and corridors than their previous work showed.

Their first new discovery is a cavity about 105 meters (345 feet) up from the ground on the northeastern corner of the pyramid. This is followed by another “void” discovered on the north face of the structure, AFP reports.

The project, led by the Egyptian Ministry of Antiquities Authority, uses infrared thermography, “cosmic ray” muon detectors, aerial drone photography, and laser scanning to “look inside” the pyramids in a totally non-invasive way. The project is coming to the final weeks of its year-long mission, which started last October.

The bulk of their work has been conducted on the Great Pyramid, the largest and oldest of the three pyramids at the Giza site, which acts a monument and tomb to Pharoah Khufu. They have also conducted work on its neighbor Khafre in Giza, as well as the Bent pyramid and Red pyramids in the Dahshur necropolis.

 

The exact size and shape of these new rooms are not yet known by the engineers, however, they’re conducting further scans to get a clearer view. This will also hopefully shed some light onto the function or purpose of the cavities.

Following the controversial work of archaeologist Dr Nicholas Reeves, the prospect of hidden cavities is always set to get the imaginations of Egyptologists going. In 2015, Reeves suggested the long-lost tomb of Queen Nefertiti could be hidden behind the burial chamber of King Tutankhamun.

So, could this discovery be a secret corridor or even a hidden tomb?

It sounds like a plot fit for an Indiana Jones movie, but others are not being so romantic with their estimations, instead believing the cavities are simply just part of the pyramid’s structure.

“These people are scientists and do not have an archaeological background,” Zahi Hawass, former Egyptian Minister of State for Antiquities Affairs and Director of the Giza Pyramids Excavation, told Seeker. “The core of the pyramid was built using long stones and small stones. If you know that, you’ll find anomalies everywhere.”

“I think there are no secret rooms and these anomalies have to do with the way the pyramid was built,” he added.

THE BOARDS

Here are some of my Pinterest Boards that you might find useful:

Pinterest Account

They include boards on subject matter ranging from Archeology, Business, Gaming, and History, to Science, Mathematics, and Writing, Literature, and Poetry.

NEW WYRDROAD

Some interesting new material on Wyrdroad. Some archaeological, some historical, some scientific, some gaming related, some entertaining.

WYRDROAD

I’M NOT SAYING IT’S ALIENS…

https://www.facebook.com/groups/513044925567142/permalink/528587347346233/

THE INDO-GREEKS

Archaeologists Discover Ancient Indo-Greek City in Pakistan

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discovery (1)Italian and Pakistani Archaeologists have discovered large layers of an Indo-Greek city with weapons, coins and pottery forms, in Barikot, Pakistan, according to a Dawn report.

Barikot was called Bazira in ancient times, a city captured by Alexander the Great during his advance to India.

Dr. Luca Maria Olivieri, head of the Italian Archaeological Mission in Pakistan, told Dawn that during their recent excavation in April-June they unearthed some very important discoveries in Barikot, in the Swat river valley. Excavations at Barikot are funded by the Pakistan-Italian Debt Swap Program.

“Very little is known in the archaeology of the sub-continent about the material culture of the Indo-Greek. However, this time we discovered at Barikot ample layers associated not only to the Indo-Greek city (when the settlement was encompassed by the Defensive Wall, 2nd century BC), but also to the pre-Greek city, the Mauryan settlement (3rd century BC),” Olivieri told Dawn.

The archaeologist also said that during the excavations it was discovered that all pre-Greek layers were destroyed along the Defensive Wall at the time of its construction, to make space for the fortification, revealing conspicuous traces of the Iron Age village (7th century BC).

– See more at: http://world.greekreporter.com/2016/06/27/archaeologists-discover-ancient-indo-greek-city-in-pakistan/#sthash.mpaOZXsG.dpuf

HIGH CRAFT – LOST LIBRARY

HIGH CRAFT

This article on Viking clothing reminded me of something I’ve been meaning to discuss for some time now. In my games and in my writings, Craft (and by that I mean High Craft), often plays a large and beneficial role in both individual matters and even in larger events.

Using boots and shoes as an example characters have both found and had created for them (by master craftsmen) footwear that is not magical but rather so well crafted that it provides real benefits, such as resistance to extreme temperatures, resistance to wear and replacement, comfort befitting improved endurance or resistance to things like trench foot or blistering, and when they concentrate upon certain tasks (such as running, hiking, climbing, jumping, or stealth) they give definite though temporary advantages.(The characters must concentrate upon the task, for instance, and declare or show evidence that they are trying hard to sneak, or paying attention to their climb – but then such boots give temporary but definite advantages).Such boots or other items and gear (weapons, clothing, tools, etc.) are not magical at all but rather of such high quality and clever construction that they give measurable advantages over other items not constructed by master craftsmen.

(Though really well constructed items of High Craft might very easily be discovered far more susceptible to being enchanted at a later date than more mundane items. That is to say items of High Craft can be far more easily enchanted or ensorceled and such magics will far more easily affix and permanently secure themselves to objects of High Craft than to less well made implements.)

 

The same could be said to apply in a larger sense to whole groups of people. Nations with master craftsmen or smiths or even entire shops, foundries, and industrial operations devoted to High Craft (and invention and innovation) can produce gear and weapons and armor and equipment that gives a particular army a real and measurable advantage over another less well equipped force. Maybe even, en masse, a very large advantage. Again, not a magical advantage but a qualitative advantage of High Craftsmanship.

Though in a Tolkienesque sense it could easily be argued that High Craft is a form of “magic.” That High Craft is precisely what much magic really is.

With me however, at least in games, I usually use Magic as something “added to” or above and beyond even the Highest of Crafts. Though in my writings and novels High Craft and Magic are sometime synonymous and interchangeable or fungible, depending upon the particular circumstances of precisely what is being discussed.

I know that some use craft as a part of their game(s) and writings and some do not, but if you do, then what are some of the ways you use High Craft as an advantage on any level?

How do you use and employ High Craft in your own creations?

 

The Vikings Used Comfortable Shoes

Osberg Ship Viking Shoe One of the original boots found in the Oseberg Burial Mound dating back to 834 AD. (Photo:skinnblogg.blogspot.no)A number of complete Viking Age shoes found in Scandinavia and England have the same characteristics. They are flexible, soft and mostly made of cattle hide, but also other kinds of leather was used.There are complete shoes found in the Oseberg ship burial mound in Norway, Hedeby trading center in Denmark, and Coppergate (York, Viking Age Jorvik, Editor’s note) in England.

All three of these discoveries show a similar construction and form typical for the Middle Ages.

The shoes found in the Oseberg ship consists of two main parts, soles and uppers, and are so-called “turn shoes”.

(Article continues)

Reconstructed Oseberg Viking Shoes

Reconstructed boots found in the Oseberg burial mound, by Bjørn Henrik Johansen. (Photo: Bjørn Henrik Johansen/ skinnblogg.blogspot.no) 

The shoemaker stitched the shoe together inside out, and then turned right side out when finished. This hides the main seam, prolongs the life and prevents moisture from leaking in.

Viking Age shoes (793 – 1066AD) were well suited for use in wintertime by using thick, felted wool socks and fur inside.

Materials and Tools

Studies of the leather shows that mainly cattle hide was used from the 9th to mid-11th century and was typically 1 – 3 millimeter thick.

(Article continues)

Coppergate Viking Shoe York

Anglo-Scandinavian Shoe found in Coppergate, York, England. (Photo: definedlearning.com via Pinterest)

A bristle or metal needle was used stitching flax, hemp, or a combination of the two. Shears or blades were used to cut the leather, and a simple awl to punch the holes.

At Coppergate twelve examples of iron shears were found.

Tanning and Color

Vegetable tan was the primary method for tanning, but also alum tans and oil tans were used in luxury leathers.

(Article continues)

Reconstructed Coppergate York Viking Shoe

Reconstructed Anglo-Scandinavian Shoe found in Coppergate, York, England by Bjørn Henrik Johansen.  (Photo: by Bjørn Henrik Johansen/ skinnblogg.blogspot.no)

Modern vegetable tans are much stiffer due to industrialization and shortening of the process and are unsuited for turn shoes.

Like today, elaborately made clothing and shoes were visible proves of high social status.

Scientists have concluded that the better-quality shoes and boots had much more color than can be seen from archaeological discoveries.

THE TOMB…?

If true then that’s superb!

Photo

A bust of Aristotle.

ATHENS — A Greek archaeologist who has been leading a 20-year excavation in northern Greece said on Thursday that he believed he had unearthed the tomb of Aristotle.

In an address at a conference in Thessaloniki, Greece, commemorating the 2,400th anniversary of Aristotle’s birth, the archaeologist, Konstantinos Sismanidis, said he had “no proof but strong indications, as certain as one can be,” to support his claim.

The tomb was in a structure unearthed in the ancient village of Stagira, where Aristotle was born, about 40 miles east of Thessaloniki. According to Mr. Sismanidis, the structure was a monument erected in Aristotle’s honor after his death in 322 B.C.

“We had found the tomb,” he said. “We’ve now also found the altar referred to in ancient texts, as well as the road leading to the tomb, which was very close to the city’s ancient marketplace within the city settlement.”

Although the evidence of whose tomb it was is circumstantial, several characteristics — its location and panoramic view; its positioning at the center of a square marble floor; and the time of its construction, estimated to be at the very beginning of the Hellenistic period, which started after the death of Aristotle’s most famous student, Alexander the Great, in 323 B.C. — “all lead to the conclusion that the remains of the arched structure are part of what was once the tomb-shrine of Aristotle,” Mr. Sismanidis said.

Black Sea

KOSOVO

BULGARIA

Adriatic Sea

MACEDONIA

Istanbul

ITALY

ALBANIA

Stagira

Aegean Sea

GREECE

TURKEY

Ionian Sea

Athens

200 Miles

Mediterranean Sea

Aristotle, who was born in 384 B.C., was a pupil of Plato in Athens and became a crucial figure in the emergence of Western philosophy. His work forms the basis of modern logic, and his metaphysics became an integral part of Christian theology. His “Poetics” still offers penetrating analysis of what works, and does not work, in theater. King Philip II of Macedon engaged him as a tutor to his son Alexander.

Today’s Headlines: European Morning

Get news and analysis from Europe and around the world delivered to your inbox every day in the European morning.

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A separate excavation in another part of northern Greece, Amphipolis, in 2014 led to the discovery of the largest ancient tomb ever found in the country. Speculation linking the tomb to Alexander the Great set off huge media interest, but archaeologists later concluded that it had probably been built for a close companion of the king and conqueror.

ESSAY THIRTEEN: SCIENTIFICA MAGICA

ESSAYS ON GAME DESIGN

Essay Thirteen: Scientifica Magica

Now before anyone jumps to the wrong conclusion, based only upon the title of this post, let me state clearly that I am not one of those gamers or writers who favor turning magic (in either game or fiction) into a mere exercise in science and technology under a different name. I am not for “scientificizing magic.

I am not in favor of turning either game magic or fictional magic into science by another name, nor am I one of those who favor making magic operate under closely regulated and studied rules of scientific function or with mathematical precision. I like my magic wild, uncontrolled to some degree, definitely unpredictable, prone to malfunction and misfire, and in most other ways outright dangerous.

 

image: http://d15osn4tlmtdxb.cloudfront.net/wp-content/uploads/2006/03/img-Burne-Jones.jpg

(You know, much like a woman. Now I say that half-jokingly, but only half jokingly. To me science and technology should operate like a man – with precision, with mathematical certainty, with rules, with predictability. Now am I saying all men are this way? God no, and I can only wish. I know real people as they truly are, you see, and that is merely a philosophical postulate of how male types would operate ideally, logically, and rationally. Sort of like saying all Vulcans should be like Spock.

On the other hand women should be unpredictable, without Newtonian mathematical precision, with emotional flare and passion, fuzzy and quantum at the edges, hard to pin down, and in more than one way, truly dangerous. Generalizations of course, and type generalizations as well, but they make the point. Magic to me should not be Science and science should not be magic despite all the modern Geekery in games and fiction that would have them be, in effect, merely interchangeable and fungible concepts for the same thing.)

Science should be amazing in what it can achieve but predictable in how it operates, Magic should be almost miraculous in what it achieves but largely unpredictable and untamed in both technical function and in its methods of operation. The very point of science is to be controlled and safe, reliable and commonplace, not dangerous, for a dangerous and rare science defeats the very purpose and function of being scientific. On the other hand the very essence of magic is to be rare, uncontrolled – especially in comparison to science and the mundane – and unreliable. For indeed if you have a magic that is too easy to control, utterly predictable, reliable, safe, and ubiquitous then you don’t really have Magic at all, you simply have science under the flimsy and inaccurate guise and faulty nomenclature of “magic.”)

Now all of that being said there is one way in which I favor the intersection of magic and science and that is in the analytical and detective capabilities of modern science, which often border closely upon the frontiers of what I would actually call magic. Or at least magical in effect.

Being an amateur scientist and having a near lifelong interest in physics, forensics, archaeology, medicine, chemistry and biochemistry I often keep up to date on new papers and techniques in those fields and have recently been studying several superb new and relatively new methods of analyzing, collating, detecting, examining, and understanding archaeological and forensic evidence. Such as the use of LIDAR, magnetic surface and subsurface scans, satellite imagery sweeps in the infrared, multiple data source computer modeling, etc.

In thinking on those things and what they can accomplish it has recently occurred to me that a new type of “magic” (of a kind rarely ever encountered in gaming and fiction) could easily be developed to mimic such scientific technologies without necessarily being limited to being scientific in operation.

For instance I have recently begun developing “spells” for both game and fictional use that mimic such new discovery techniques without presenting themselves in a scientific or predictable manner. I won’t specifically describe these “magics” in detail or enumerate the spells themselves as that would take too long and as one could easily develop multiple spells from these general categories in any case, but I will briefly describe a couple of these “spell types” for you to consider in developing your own magics in this regard.

1. REENLIVENING SPELLS – Spells which cast a glamour over an area or other target and can then present, in a complex still or even a moving image, the events that occurred long ago in a particular area, concerning certain bodily remains, etc. For instance the spell could take you back into time (figuratively speaking) to see events that had occurred long in the past, such as making you privy to a particular conversation, an event in the life of a person long dead, to witness a long forgotten or unrecorded (or even an historical) event so that you could view such things occurring for yourself. These would be very different spells from something like Speak with Dead because you would be an observer and witness, not a conversant, and such results would not be limited to mere third party descriptions but rather you would be a first hand, though passive, observer.

2. RECONSTRUCTION SPELLS – Spells which cast a glamour over an area of building or object and that allows you to see that area or building or object as it looked at another period (of the past), say at the point of its making or shaping or construction. Via the use of such an enchantment you could see a building as it is designed and constructed, an object as it is manufactured, or perhaps even several different time periods (in sequence or simultaneously overlain against one another) and their interactions, tracing the construction or object through time to several different time-points to gain detailed information about its history.

3. REENACTMENT SPELLS – Spells which cast a glamour over a large area or maybe a specific person or set of remains that allows one to view, hear, feel, taste, smell, and magically touch the reenactment of a famous battle, an unknown war, the forging of a weapon, a day in the life or an individual, or even the vision, trance, or dream of another individual or creature. The emphasis here would not be merely upon the gathering of information or the witnessing of an event, but more directly upon a sort of shared (or in this case reenacted/relived) past experience. Perhaps such a spell would actually allow you to become another person, another creature, or even an inanimate (but magically aware) object for a certain period of time.

4. RECREATION SPELLS – Spells which cast a glamour upon a particular object, building, device, etc. that can recreate a visual, interactive image of the same. Higher levels spells of this type can actually recreate a physically real or similar mock-up of the original object based upon the information gathered from the object remains by the initial glamour. Still higher level spells can recreate usable approximations of even formerly magical objects (though the magic contained in the reconstructed objects may be limited) and the very highest level such recreation spells can even recreate working (though not necessarily magical in any way) models of previously lost artifacts and relics (assuming there are any remains left for the glamour to read).

5. PROJECTION SPELLS – One of the other types of spells would have to be enacted first, but, once that was done, and using the information or experiences gathered from that initial set of magics a spell caster could then seek to work a secondary set of spells that would allow one to project what would happen in the future regarding one’s chosen target or set of targets. For instance say you were in an existing castle, you could then use a projection spell to analyze and predict how it might fall to ruins, what part of the construction would be destroyed, what parts preserved, why, and by what agencies of destruction or even of renovation or preservation.

As I said above I will not enumerate the specific spells I have developed using these categories or ideas of magical effects because I don’t want to limit your imagination to my conceptions. I think every DM or player or writer ought to develop their own ideas regarding the specifics of this concept.

However I will say this, that when it comes to the operations of “magic” in my own milieus and worlds and writings every use of magic is at least tinged, and sometimes heavily tainted, with the possibility of danger, misdirection, and even failure and misfire. For instance considering the spell types above perhaps the information gleaned from such a spell will be entirely accurate, then again perhaps the work will be only partially accurate, or even mostly inaccurate. Perhaps the caster intends to see an image of one particular fortification or construction site and what he actually sees is an entirely different site. Perhaps the spell will fail entirely (with no discernable consequence or with great and dire consequence). Perhaps the spell will erroneously mix information from several different objects together and produce an amalgam of an object that does not really exist. Perhaps the spell will cause a “Rogue Projection” that will attempt to divine or even produce an unanticipated future rather than accurately display the past. Or perhaps the spell will draw the unwanted attention of some dangerous creature or being that is monitoring or warding the intended target.

The dangers surrounding the use of such magics, as with the use of any such game or fictional magic, could be nearly inexhaustible.

And I fully encourage such dangers, just as I encourage the dangers inherent in the use of any magic.

Magic is, after all, not science. And it should not operate like science. Even when it closely mimics the basic functions of science and technology (as in the case of the “spells” described above), it should be remain essentially separate and distinct in operational methods and in general nature.

For even if magic yields an essentially scientific purpose this does not mean that it should in any way reproduce a technological outcome or result.

It should always remain dangerous, rare, unpredictable, mysterious, and “magical.”

Otherwise it is mere science under another name

WORLD WAR ZERO – DESIGN OF THINGS TO COME (AND PAST)

WORLD WAR ZERO?

Indeed, as I’ve been saying for decades, the First World War did not begin in the 20th century. Hell, the First World War of the modern era didn’t even begin in the 20th Century. That’s just a common, modern-era-minded conceit of modern people. A mere and entirely erroneous nomenclature. Historians are every bit as absorbed in their own prejudices and misguided assumptions as anyone else.

World Wars, depending on precisely how you define them at any given time may extend well back into pre-history. What the Zero-Point really is we may never know, but it extends well, well beyond our age.

Something to remember about Real Life, something to remember in constructing your fiction, and something to remember when constructing your milieus and game worlds as well.

Just because the events are long lost to time doesn’t mean the effects are…

 

Archaeologist Talks About A Bronze Age ‘World War Zero’ That Brought Down Three Ancient Civilizations

Back in March, we talked about a 3,200-year old massive battle that took place in the cultural ‘backwaters’ of Bronze Age northern Europe (circa 13th century BC), and how this mysterious encounter involved over 4,000 well-armed men from different regions, including Poland, Holland, Scandinavia and even Southern Europe. Intriguingly enough, there also seems to be a date-oriented significance relating to 13th century BC. Within a generation of these contemporary times, the increasing scale of warfare and over-arching political affairs seemed to have swept through many parts of the known world, including the eclipse of the Mycenaean Greeks, the invasion of Egypt by the ‘sea-people’ and the concurrent downfall of the Hittites. And furthermore, there is also the literary narrative of the Trojan War – a large scale conflict (and possibly the proverbial ‘last hurrah’ of the Mycenaeans) that pitted the Greeks against the mystifying Trojans. Considering all these ‘mega’ events of the ancient times, archaeologist Eberhard Zangger has alluded to what he calls ‘World War Zero’ – a seemingly cataclysmic scenario that severely affected and ultimately shattered the thriving nature of eastern Mediterranean Bronze Age civilizations.

According to Zangger, the so-called ‘World War Zero’ (or at least some parallel event) was possibly triggered by the emergence of a more powerful Bronze Age civilization in the proximate region. According to him, this faction – often overlooked by historians, probably pertains to the Luwians, who were based in ancient Anatolia. So who exactly were these Luwians? According to Britannica

Luwiya is mentioned as a foreign country in the Hittite laws (about 1500 bc). It probably coincided roughly with Arzawa, a large region composed of several principalities in western or southwestern Anatolia, and Kizzuwadna, a district occupying the Cilician Plain. Both Arzawa and Kizzuwadna were independent kingdoms during the Old Hittite period (c. 1700–c. 1500 bc) but later became vassals of the Hittite empire. Linguistic evidence testifies to the cultural penetration of the Hittite empire by Luwians.

As for this seemingly ‘wild’ conjecture put forth by Zangger, the archaeologist (who is also the head of international non-profit, Luwian Studies, based in Zurich, Switzerland), the Luwians were intrinsically powerful because of the availability of natural resources in western Anatolia, including the region’s rich minerals and metal ore deposits. Moreover, based on satellite imagery, it has been found that the proximate areas of Anatolia were quite densely populated by Bronze Age standards, with evidences of around 340 big settlements found in the region.

Now regarding literary evidences, as the last sentence of the Britannica excerpt confirms, Hittites were already aware of the rising power of the collective kingdoms of western Anatolia, many of which had the lingua franca of Luwian. In fact, historically some of these ‘Luwian’ factions did unite together (periodically) to make their forays, raids and even invasions of the nearby Hittite lands. One of such major incursions, along with pressure from the eastern Assyrians, might have brought about the ultimate downfall of the Hittite empire.

Zangger continues with his conjectural narrative about how these victorious Luwians then (perhaps) coveted the rich lands of the Egyptian realm. Thus come in the Egyptian texts that document the arrival of so-called ‘Sea People’ – who could have been the Luwians sailing across from ‘distant’ Anatolia to raid northern Egypt. Finally, threatened by the warmongering and other baleful international affairs, the Mycanaean Greeks braced up for an imminent invasion by the Luwians – by attacking the enemy first through their own large offensive, as described in Homer’sIliad. However on nullifying this external threat from Anatolia (aka Trojans), the Mycanaeans squabbled among themselves, and soon civil wars snuffed out their flourishing culture – as hinted at in Homer’s Odyssey.

But of course, from the historical perspective, this expansive (and world-changing) sequence of events of World War Zero is entirely hypothetical – with no exact clue pointing to Luwian dominance in contemporary political affairs. However from the archaeological context, researchers have come across ruins of many Anatolian settlements (circa late Bronze Age) that bore the destructive marks of warfare. Furthermore, since we brought up history, there are rare occurrences of ‘latent’ powers being ultimately responsible for toppling the more conventionally powerful empires, in spite of their relative unfamiliarity in global affairs. One pertinent example would obviously include the burgeoning Islamic realm (after Mohammed), circa 7th century AD, that managed to defeat two contemporary ‘superpowers’ of the time – the Eastern Roman Empire (Byzantine Empire) and the Sassanian Persian Empire, to claim their subsequent Caliphate.

In any case, beyond conjectures and mirroring events, there is the whole science of extant evidences to consider. These evidences could include both textural works and architectural specimens. As Christoph Bachhuber at the University of Oxford, said –

Archaeologists will need to discover similar examples of monumental art and architecture across western Anatolia and ideally texts from the same sites to support Zangger’s claim of a civilization.

Sadly, the archaeological ambit is still lacking in regard to the machinations of the eastern Mediterranean theater in Bronze Age. But as always there is a silver lining to this academic scope. So while Zangger’s World War Zero mirrors the nigh universal narrative of warfare and destruction, it could also potentially redirect the attention of the experts in this field to ‘dig deeper’ into the mystery of the late Bronze Age. Bachhuber aptly put it forth –

He’s [Zangger] really getting the ball rolling to do larger holistic studies of the area,. I’m actually quite excited that he’s bringing attention to this region.

 

 

BRILLIANCE AND EFFORT – LOST LIBRARY

A rather unique and brilliant and innovative use of archaeoastronomy/archaeoastrology, to predict past city construction behavior among an ancient people. The boy is sharp and asked all the right questions.

Excellent work kid.

 

Teen uses Google Maps to discover ancient Mayan site

Unfortunately, the driving directions are pretty beastly.
David Grossman, PopularMechanics.com Updated 2:39 pm, Wednesday, May 11, 2016

Editor’s note: Since this story first appeared, several members of the scientific community have voiced skepticism that the image shown above is the ruins of a Mayan civilization. Read more on that story here.
Next time you think there’s nothing left to explore—that GPS and satellites have already discovered everything on Earth—just think about the 15-year-old kid from Canada who discovered an ancient Mayan city, The Fire Mouth.
It sounds like a reboot of Indiana Jones, one where a kid is able take raw data from satellite imagery and put it in crucial context. William Gadoury, 15, became obsessed with Mayan history after the endless media drumbeat over the predictions of the end of the world in 2012. Gadoury’s discoveries appear to be the only worthwhile development stemming from that cesspool of clickbait. Gadoury became curious as to why the Mayans lived where they did, often removed from natural options like rivers. He started to focus on twenty-two Mayan constellations and began to wonder if there any correlation with the placement of Mayan cities in Honduras, Guatemala, Mexico, and El Salvador.
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He had solid grounds for his theory: Mayans placed a heavy emphasis on astrology, the idea that the stars directly effect life on Earth. They would use astrological signs to determine farming cycles, so it stands to reason that the signs could influence where Mayans would want to live. Gadoury started to map out the constellations and noticed that they corresponded with 117 known Mayan cities. Then he decided to add a twenty-third constellation to his map.

A 15 year old Canadian used Google Earth and images from the Canadian Space Agency to discover a Mayan City. (Hosted by Josh King @abridgetoland)
Media: Buzz60 English
The twenty-third constellation was a small one, only three stars. But Gadoury, using Google Maps and later images from the Canadian Space Agency, was able to determine that a 118th city should correspond to it. He plugged in the appropriate coordinates, you can see what he found above. Dr. Armand LaRocque, a remote sensing specialist from the University of New Brunswick in Fredericton, who is working with Gadoury, believes it is a Mayan pyramid surrounded by thirty smaller structures. “Geometric shapes, such as squares or rectangles, appeared in these images, forms that can hardly be attributed to natural phenomenon,” LaRocque said, and it’s hard to argue with that. Gadoury chose the name Fire Mouth.
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Still, all the evidence lays with satellite imagery—no one has actually explored the location Gadoury spotted on Google Maps. “It’s always about money,” says Dr. LaRocque, bringing to light the stark contrast between the costs of physical expeditions and digital ones. Funds are currently being raised to get Gadoury to Brazil’s Expo-Sciences International, where one hopes he’ll be able to direct his ample abilities towards networking and finding someone willing make their way Fire Mouth.
Source: Gizmodo
This article originally appeared on PopularMechanics.com

ARSOGINSERL’S APOTROEV: THE TERROR TROVE

ARSOGINSERL’S APOTROEV

So I’ve been working on some other things in my spare time while not working on my novel The Old Man for NaNoWriMo. One of those things is I have been continuing with design work upon The Perfect Dungeon (working title).

One of the ideas I had this week was for the Terror Trove. (That’s the working term – it is a sort of obverse image of the Treasure Hoard as I’ll explain in a moment.)

The Terror Trove originated as a secret mountainous cave area in the wet-desert just outside the main ancient city ruins around which the Perfect Dungeon story primarily revolves.

A man who was both a powerful Cleric and a powerful Wizard decided that he would take it upon himself to seek to discover and “hoard” every evil artefact and relic he could locate.

His original intention was to construct an “Apotroev” (a reverse treasure hoard – one that was magically and physically separated from our world and one that could never again be plundered) so powerful and so carefully hermetically sealed that the powerful items he placed there would be in effect forever cut off from and removed from the rest of the world. Thereby sealed away, never to be discovered or employed as a threat again these items were magically exiled from the world since the Cleric Wizard (named Arsoginserl, though also sometimes called Insarl the Illuminare) could find no method of destroying most of these things.

Arsoginserl’s Apotroev” worked very well for centuries after his death, but eventually, due to earthquakes and due to the fact that some of these artefacts and relics were so powerful they began to consume and absorb one another the Apotroev weakened. The evil and magic in them thus multiplied many times in power and force effectively “irradiating evil and magic out into the surrounding world” just as a shielded bunker designed to store radioactive waste might leak if damaged or overwhelmed.

Eventually this was one of the reasons that led to the demise of the original and ancient city of Pesharan.

Anyway Arsoginserl’s Apotroev will be one of the potential sandbox areas attached to the Perfect Dungeon (which is actually a campaign series) if the players want to seek to find and explore it.

However by this point, nearly a millennium after it was originally populated and sealed most of the items have been consumed by the more powerful artefacts and relics and the “survivors” are at war with each other. All of the survivors are by this time either artificially intelligent or sentient or inhabited by evil spirits, or all of the above. And all of these surviving “items” desire to escape back into the wider world. Making them incredibly cunning and dangerous and desperate. Even exposure to the still sealed Apotroev itself has powerful, malignant, and long lasting side effects upon anyone approaching it.

Also buried in the Apotroev, in a secret compartment never discovered by even the most powerful artefacts and relics trapped there, are a number of preserved relics from Arsoginserl himself, such as his robe, his mitre, his crooked staff, his Roseheart, a book of Arsoginserl’s prophecies, a book of his personally created spells (otherwise unknown), his Communion Rod, other valuables, and the Benegemm (an experimental gemstone Arsoginserl himself had created with the help of an angelic ally) with which he hoped to one day cure evil and nullify evil magic. No one knows how far Arsoginserl got in the development and perfection of the Benegemm but it was reputed to have many marvelous capabilities and properties (even if it was still unable to cure evil) by the one account that ever mentioned it. Such as soft-burying and freeing the souls of certain undead creatures. Or encouraging certain criminals to take up a monastic or religious life. Or even to become a Cleric.

The story of the Benegemm is supposedly indirectly related to the famous tale of the thief Tarand Moirloss who later converted from his life of crime and became the famous Cleric Larlfast Urlinger. Moirloss accidentally touched the Benegemm hoping to examine it for potential value and was immediately struck “dead” for seven days. Moirloss recovered in his tomb chamber and was able to dig his way around the setting stone of his tomb and escape his premature grave. Moirloss then sought out Arsoginserl who gave him the legendary Seven Penances of Supernal Peril to complete after which Moirloss converted and was renamed Larlfast Urlinger the Upright. Urlinger is the same cleric often credited with having created the “quill of the thrice inscribed god.”

Though some say that Urlinger became a wandering Cleric-Wizard like his mentor and abbot Arsoginserl, and that the quill was actually constructed by another, a Sage and Hermit named Ramonil the Righteous.

http://nanowrimo.org/forums/all-ages-coffee-house/threads/270499

GOING BLIND INTO THE DARK – RESURRECTED RELICS

GOING BLIND INTO THE DARK

If you ask me ancient archaeological sites like these make for superb adventure and dungeon and plot locales, though of a very different type than the standard dungeon or adventure site.

Very bizarre artefacts, relics, objects, events, rituals, and creatures could easily exist at such sites. I often use modified Real World archaeological sites and place them in my games and novels and stories because they are so ancient, rich, and full of odd and often unexplainable things. (As a matter of fact I have an entirely separate category of “adventure and plot locales” when it comes to ancient and prehistoric archaeological sites for my writings and designs, including the artefacts and events discovered/recovered there.)

It is very good to have odd and unexplainable things in your writings and in your games and milieus that the players and readers can try, like everyone else, to figure out, but can’t really understand, deduce, or explain.

Unknown or unexplained or recently discovered archaeological sites are superbly interesting because unlike many other sites they have already passed into pre-history (or out of history) or little to nothing is known about them until they are accidentally stumbled upon again (by completely different peoples and characters, etc.), and because, of course, they tend to be so ancient all memory of them has been subsequently lost. And of course many of these unknown and unrecorded sites tend to be megalithic and absolutely gargantuan in nature, consisting of many vanished layers of development. Entire campaigns and years and years of adventures, not to mention book sequels, can easily be written around such sites. And, of course, one site often bleeds into another.

That’s a superbly good state of affairs for the reader or player (going blind into the dark or going blind back into the far more ancient things), but it is an entirely excellent thing for the writer and the game designer/game master.

Because at such sites the entirely unexpected and the wholly forgotten should be the most common expectation and the most dangerous memory.

 

NASA Adds to Evidence of Mysterious Ancient Earthworks

By RALPH BLUMENTHALOCT. 30, 2015

One of the enormous earthwork configurations photographed from space is known as the Ushtogaysky Square, named after the nearest village in Kazakhstan. Credit DigitalGlobe, via NASA
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High in the skies over Kazakhstan, space-age technology has revealed an ancient mystery on the ground.
Satellite pictures of a remote and treeless northern steppe reveal colossal earthworks — geometric figures of squares, crosses, lines and rings the size of several football fields, recognizable only from the air and the oldest estimated at 8,000 years old.

The largest, near a Neolithic settlement, is a giant square of 101 raised mounds, its opposite corners connected by a diagonal cross, covering more terrain than the Great Pyramid of Cheops. Another is a kind of three-limbed swastika, its arms ending in zigzags bent counterclockwise.

Described last year at an archaeology conference in Istanbul as unique and previously unstudied, the earthworks, in the Turgai region of northern Kazakhstan, number at least 260 — mounds, trenches and ramparts — arrayed in five basic shapes.

 

The Bestamskoe Ring is among the so-called Steppe Geoglyphs in Kazakhstan — at least 260 earthwork shapes made up of mounds, trenches and ramparts, the oldest estimated at 8,000 years old, recognizable only from the air. Credit DigitalGlobe, via NASA
Two weeks ago, in the biggest sign so far of official interest in investigating the sites, NASA released clear satellite photographs of some of the figures from about 430 miles up.

“I’ve never seen anything like this; I found it remarkable,” said Compton J. Tucker, a senior biospheric scientist for NASA in Washington who provided the archived images, taken by the satellite contractor DigitalGlobe, to Mr. Dey and The New York Times.

Ronald E. LaPorte, a University of Pittsburgh scientist who helped publicize the finds, called NASA’s involvement “hugely important” in mobilizing support for further research.

This week, NASA put space photography of the region on a task list for astronauts in the International Space Station. “It may take some time for the crew to take imagery of your site since we are under the mercy of sun elevation angles, weather constraints and crew schedule,” Melissa Higgins of Mission Operations emailed Dr. LaPorte.

The archived images from NASA add to the extensive research that Mr. Dey compiled this year in a PowerPoint lecture translated from Russian to English.

“I don’t think they were meant to be seen from the air,” Mr. Dey, 44, said in an interview from his hometown, Kostanay, dismissing outlandish speculations involving aliens and Nazis. (Long before Hitler, the swastika was an ancient and near-universal design element.) He theorizes that the figures built along straight lines on elevations were “horizontal observatories to track the movements of the rising sun.”

Kazakhstan, a vast, oil-rich former Soviet republic that shares a border with China, has moved slowly to investigate and protect the finds, scientists say, generating few news reports.

“I was worried this was a hoax,” said Dr. LaPorte, an emeritus professor of epidemiology at Pittsburgh who noticed a report on the finds last year while researching diseases in Kazakhstan.

With the help of James Jubilee, a former American arms control officer and now a senior science and technology coordinator for health issues in Kazakhstan, Dr. LaPorte tracked down Mr. Dey through the State Department, and his images and documentation quickly convinced them of the earthworks’ authenticity and importance. They sought photos from KazCosmos, the country’s space agency, and pressed local authorities to seek urgent Unesco protection for the sites — so far without luck.

The earthworks, including the Turgai Swastika, were spotted on Google Earth in 2007 by Dmitriy Dey, a Kazakh archaeology enthusiast. Credit DigitalGlobe, via NASA
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In the Cretaceous Period 100 million years ago, Turgai was bisected by a strait from what is now the Mediterranean to the Arctic Ocean. The rich lands of the steppe were a destination for Stone Age tribes seeking hunting grounds, and Mr. Dey’s research suggests that the Mahandzhar culture, which flourished there from 7,000 B.C. to 5,000 B.C., could be linked to the older figures. But scientists marvel that a nomadic population would have stayed in place for the time required to fell and lay timber for ramparts, and to dig out lake bed sediments to construct the huge mounds, originally 6 to 10 feet high and now 3 feet high and nearly 40 feet across.

Persis B. Clarkson, an archaeologist at the University of Winnipeg who viewed some of Mr. Dey’s images, said these figures and similar ones in Peru and Chile were changing views about early nomads.

“The idea that foragers could amass the numbers of people necessary to undertake large-scale projects — like creating the Kazakhstan geoglyphs — has caused archaeologists to deeply rethink the nature and timing of sophisticated large-scale human organization as one that predates settled and civilized societies,” Dr. Clarkson wrote in an email.

“Enormous efforts” went into the structures, agreed Giedre Motuzaite Matuzeviciute, an archaeologist from Cambridge University and a lecturer at Vilnius University in Lithuania, who visited two of the sites last year. She said by email that she was dubious about calling the structures geoglyphs — a term applied to the enigmatic Nazca Lines in Peru that depict animals and plants — because geoglyphs “define art rather than objects with function.”

Dr. Matuzeviciute and two archaeologists from Kostanay University, Andrey Logvin and Irina Shevnina, discussed the figures at a meeting of European archaeologists in Istanbul last year.

With no genetic material to analyze — neither of the two mounds that have been dug into is a burial site — Dr. Matuzeviciute said she used optically stimulated luminescence, a method of measuring doses from ionizing radiation, to analyze the construction material, and came up with a date from one of the mounds of around 800 B.C. Other preliminary studies push the earliest date back more than 8,000 years, which could make them the oldest such creations ever found. Other materials yield dates in the Middle Ages.

Mr. Dey said some of the figures might have been solar observatories akin, according to some theories, to Stonehenge in England and the Chankillo towers in Peru.

“Everything is linked through the cult of the sun,” said Mr. Dey, who spoke in Russian via Skype through an interpreter, Shalkar Adambekov, a doctoral student at the University of Pittsburgh.

The discovery was happenstance.

Researchers are hoping to marshal support for investigating the earthen mounds that make up figures like this one, the Big Ashutastinsky Cross. Credit DigitalGlobe, via NASA
In March 2007, Mr. Dey was at home watching a program, “Pyramids, Mummies and Tombs,” on the Discovery Channel. “There are pyramids all over the earth,” he recalled thinking. “In Kazakhstan, there should be pyramids, too.”

Soon, he was searching Google Earth images of Kostanay and environs.

 

There were no pyramids. But, he said, about 200 miles to the south he saw something as intriguing — a giant square, more than 900 feet on each side, made up of dots, crisscrossed by a dotted X.

At first Mr. Dey thought it might be a leftover Soviet installation, perhaps one of Nikita S. Khrushchev’s experiments to cultivate virgin land for bread production. But the next day, Mr. Dey saw a second gigantic figure, the three-legged, swastikalike form with curlicue tips, about 300 feet in diameter.

Before the year was out, Mr. Dey had found eight more squares, circles and crosses. By 2012, there were 19. Now his log lists 260, including some odd mounds with two drooping lines called “whiskers” or “mustaches.”

Before setting out to look for the figures on the ground, Mr. Dey asked Kazakh archaeologists whether they knew of such things. The answer was no. In August 2007, he led Dr. Logvin and others to the largest figure, now called the Ushtogaysky Square, named after the nearest village.

“It was very, very hard to understand from the ground,” he recalled. “The lines are going to the horizon. You can’t figure out what the figure is.”

When they dug into one of the mounds, they found nothing. “It was not a cenotaph, where there are belongings,” he said. But nearby they found artifacts of a Neolithic settlement 6,000 to 10,000 years old, including spear points.

Now, Mr. Dey said, “the plan is to construct a base for operations.”

“We cannot dig up all the mounds. That would be counterproductive,” he said. “We need modern technologies, like they have in the West.”

Dr. LaPorte said he, Mr. Dey and their colleagues were also looking into using drones, as the Culture Ministry in Peru has been doing to map and protect ancient sites.

But time is an enemy, Mr. Dey said. One figure, called the Koga Cross, was substantially destroyed by road builders this year. And that, he said, “was after we notified officials.”

 

 

BAM! THE ANCIENTS WERE ANCIENT BUT HIGHLY DEVELOPED

Archaeologists Unearth Spectacular 3,500-Year-Old Warrior’s Grave in Pylos

0

The Greek culture ministry announced that an international team of archaeologists led by the Department of Classics from the University of Cincinnati have uncovered a spectacular 3,500-year-old, treasure-filled grave of a warrior has been discovered near an ancient palace in southern Greece.

UC's Sharon Stocker with the 3,500 year-old skull found in the warrior's tomb (Photo Department of Classics/University of Cincinnati)

UC’s Sharon Stocker with the 3,500 year-old skull found in the warrior’s tomb (Photo Department of Classics/University of Cincinnati)

The Culture Ministry says the grave is the most spectacular discovery of its kind from the Mycenaean era in more than 65 years on continental Greece. The discovery has revealed about 1,400 artifacts, including gold and silver jewelry, cups, bronze vases, engraved gemstones and an ornate ivory-and gilt-hilted sword.

Gold ring with a Cretan bull-jumping scene was one of four solid-gold rings found in the tomb. (Photo: Department of Classics/University of Cincinnati)

The grave escaped plunderers who looted a monumental beehive tomb discovered decades ago in the area, near the palace of Pylos — one of the most important Mycenaean administrative centers.

The warrior’s remains were found with a yard-long bronze sword and a remarkable collection of gold rings, precious jewels and beautifully carved seals. Archaeologists expressed astonishment at the richness of the find and its potential for shedding light on the emergence of the Mycenaean civilization, the lost world of Agamemnon, Nestor, Odysseus and other heroes described in the epics of Homer.

Alex Zokos, a conservator, removed a bronze jug at the site. (Photo: Department of Classics/University of Cincinnati)

It said the dead warrior, aged 30-35, must have been a “leading member” of Pylos’ aristocracy. The tomb, which stands at 2.4 meters (7 feet 10 inches) long and 1.5 meters wide, was unearthed during excavations begun in May near Pylos, on the site of the palace of Nestor.

One of more than four dozen seal stones with intricate Minoan designs found in the tomb. Long-horned bulls and, sometimes, human bull jumpers soaring over their horns are a common motif in Minoan designs. (Photo: Department of Classics/University of Cincinnati)

“Probably not since the 1950s have we found such a rich tomb,” said James C. Wright, the director of the American School of Classical Studies at Athens.

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Nicholas Wade wrote in The New York Times that the discovery could be a gateway to discovering unknown things about the relationships between the Minoan civilization on Crete and the Mycenaean civilization that flourished on the Greek mainland more than 3,000 years ago.

NORSE NICKNAMES – ALL-THING

Artist’s depiction of a Viking King

From Olafir Thick-Legged to Ragnar Fur-Pants, Viking nicknames were colorful, descriptive and fascinating

An American scholar did both his master’s thesis and his doctoral dissertation on old Norse nicknames as recorded in medieval literature to reveal a world of people with monikers like Wise of Dreams, Harm-Fart, Autumn Darkness, Toil-Skull, Grimacer and The Ridiculer. A nickname in Scandinavia during Viking times could be insulting or laudatory, derived from body parts or mythology, from places or accomplishments or from a number of other inspirations.

Aside from boxing’s Ray Boom Boom Mancini, Carl The Truth Williams, and Smokin Joe Frazier, modern nicknames such as Al or Annie seem prosaic compared to some of the monikers Vikings came up with to describe their contemporaries.

While modern people may use nicknames out of affection, in the Middle Ages in Scandinavia that wasn’t always the case. Take Eysteinn Harm-Fart, Hergils Button Ass Thrándarson, or Authun Coward, for example. One might wonder if Mr. Eysteinn, a settler in Iceland, was given to drinking copious amounts of beer.

A woodcut of Erik the Red from a 1688 book

A woodcut of Erik the Red from a 1688 book (Wikimedia Commons)

“Nicknames are universal, every human society has had or has them,” Paul Peterson, an expert on Scandinavia, wrote to Ancient Origins in e-mail. “Most other medieval societies had, or recorded, fewer nicknames, even though the practice of adopting family names or surnames is a bit late in the game (late medieval continental practice),” Dr. Peterson wrote. “Nicknames must have been everywhere, but only a tiny sample of them survives in writing.”

A table of Norse nickname sources from Dr. Peterson’s doctoral dissertation

A table of Norse nickname sources from Dr. Peterson’s doctoral dissertation

Though some nicknames were insulting, there are many examples of poetic or laudatory nicknames in old Norse literature. There are The Fair or The Handsome, Snowdrift, The Wise of Dreams or Dream Interpreter, Little Bear, The Learned and Autumn Darkness. Other poetic nicknames include Widow of the Heath, Traveler to Limerick, Sun of the Islands, The Quiet, The Amorous.

While world monarchs often had an informal appellation applied to them, such as “the Good,” “the Great,” “the Terrible” or “the Short,” some of the most expressive Norse nicknames were reserved for non-royalty.

Dr. Peterson did his master’s thesis and doctoral dissertation, which is available to read in its entirety here, specifically on old Norse nicknames. He received his doctorate in Medieval Germanic Studies from the University of Minnesota and is now a teaching fellow in Scandinavian and German at Augustana College in Illinois. He is a member of the International Council of Onomastic Sciences. Onomastics is the study of names.

In the 11th century, King Olaf II of Norway was known as The Holy; this image is from Trondheim Cathedral.

In the 11th century, King Olaf II of Norway was known as The Holy; this image is from Trondheim Cathedral. (Wikimedia Commons)

Dr. Peterson wrote in his thesis:

Nicknames, which occur in all cultures and across all time periods, play a vital role in understanding and highlighting identity. They also provide a unique window into slang and popular culture less accessible through personal names alone. Their study encompasses wide-ranging interdisciplinary scholarship, including onomastics (name studies), historical linguistics, anthropology, history, and narratology. Old Norse nicknames themselves represent diverse forms of cultural expression from the lower levels of discourse, history, religion, and popular entertainment. They have left remnants across Northern Europe in place names, runic inscriptions, and the names of individuals in the saga corpus.

One of the best sources for Icelandic settlers’ nicknames is the 12th century Landnámabók (The Book of Settlements). Many of the nicknames listed in this article (but not all) are from this source.

Ivan the Terrible, an 1897 painting by Viktor Vasnetsov; other cultures had nicknames, but American scholar Paul Peterson says they are not as well-recorded as old Norse nicknames.

Ivan the Terrible, an 1897 painting by Viktor Vasnetsov; other cultures had nicknames, but American scholar Paul Peterson says they are not as well-recorded as old Norse nicknames. (Wikimedia Commons)

Nicknames that Dr. Peterson recorded in his master’s thesis and his doctoral dissertation include King Eirkr Blood-Ax, Olafir Thick-Legged, Ragnar Fur-Pants or Hairy Breeches and Bjorn the Wealthy. Still others include Thorbjorn Sour-Drink and Ketill the Silent or Ketill Creaking Noise.

Those nicknames were not necessarily insulting, but many old Norse nicknames were scathing.

“Negative nicknames are rather common, ranging from sexually-charged insults to unflattering physical characteristics, and several nicknames referring to private parts, perhaps the most sensitive areas in terms of insults and otherwise, are found in the corpus. Finnur Jónsson provides a list of these in the second section of his nickname list under the categories ‘penis, cunnus”’ and ‘anus,”’ Dr. Peterson wrote in this thesis. These nicknames include:

  • Arni Harm-Penis
  • Kolbeinn Butter-Penis
  • Herjolfr Shriveled-Testicle
  • Sperm Bjalfi
  • Butt-[Copulate] Bjarni
  • Helgi Seal’s Testicle
  • Ivarr Procreation Member
  • Jon Silky [Vulva]
  • Asni Ship Chest
  • Ass Bersi
  • Herjolfr Squatted Ass

Other nicknames that Dr. Peterson identified in his thesis that weren’t necessarily sexual but some of which were still insulting included:

  • Prince Fortress
  • Little Wolf
  • Little Blackbird
  • Halfdan Sigurdsonn Hook Nose
  • King Magnus Barefoot
  • Sigurd “Sow”
  • King Haraldr Sigurrdson Hard Rule
  • King Ólafr Tryggvason Thin-Legged (krakabein)

“The nickname krakabein, most famously held by King Ólafr Tryggvason, appears to have had some currency among earlier Scandinavians who raided and settled the British Isles where it is found in Old English as Cracabam, and it also appears in a 15th century Irish source called The Annals of Ulster as Graggabai. It is unlikely that the nickname refers to Óláfr Tryggvason,” Dr. Peterson wrote. Others include Iron-Knee, Wild Dog and Black Head.

“The use of the nicknames in the literature and how it shaped narratives or demonstrated medieval customs or values is also something that I am fascinated by,” Dr Peterson told Ancient Origins. “Quite a large number of the linguistic forms are rare and ‘frozen’ from older forms of the language, and that is interesting in and of itself, but the meaning of the words also gives modern people a window into the mindset of a medieval Scandinavian. Nicknames are often formed in a familiar context, that is, a small community of people who know each other well, so the references of nicknames are mostly local and personal. A huge number of them must go back to an inside joke or reference to an event lost to us, and because we cannot always know the origin of a nickname, it gives a modern reader room to speculate or guess the real origin.”

(These should be excellent for World-Building.)

DUAL AND MULTIPLE USE EQUIPMENT – ALLTHING

DUAL AND MULTIPLE USE EQUIPMENT: MUNDANE AND MAGICAL

A friend of mine and I were having a discussion last night and this morning on primitive bow-making and historical facts. She informed me that ancient men and later frontiersmen used their bow staves as primitive one stringed lyres (or musical bows) and their arrow shafts as primitive bows to play very basic music. See one reference below.

This idea only makes great sense and you can easily see how this would have led to to the development of primitive musical bows and lyres specifically for music.

Anyway this gave me both a gaming and literary idea. In gaming you would have a bow specifically designed for Bards (or that they create themselves as part of their unique gear – like a warrior who forges his own sword) that can easily serve as a modified musical instrument that would allow him to both enchant enemies and opponents and entertain or in some way heal or bless allies and companions. A magical version would then have both combat and Bardic advantages, and it is so very natural since such equipment could easily serve dual or even multiple functions (it might also serve as a 4 to 5 foot pole or as a climbing rod/tool when unbent or in stave form).

As a literary device for my novels it could serve the same basic functions but, of course, would not be described in that way. There is a Welsh bard in one of my novels who would naturally easily employ such a bow.

This is hardly the first device or weapon or piece of gear or equipment I’ve made use of for dual or multiple purposes (either in real life, games, or in literature or poetry) but it is a rather fascinating and new employment for me. Bow staves as musical instruments.

Now all of that being said what items do you use in your games or writings or even in real life as dual-use pieces of equipment or gear?

Further Reference: Work Songs, Plutarch, and the Scythians

GODSLAYER

How to destroy gods

In the year 1168 a Danish bishop destroyed three pagan gods. The story is told in Gesta Danorum, by Saxo Grammaticus, which has recently been entirely translated into English for the first time.

Bishop Absalon topples the god Svantevit at Arkona - created by Laurits Tuxen (1853–1927)

Saxo Grammaticus was a Danish cleric and historian who around the year 1188 began writing the first full history of Denmark. Stretched over 16 books, the Gesta Danorum goes back to the time before Jesus Christ to relate the mythological beginnings of the Danes. It has long been popular reading for the tales and legends it gives relating to the pagan past of this region, as well as for covering the rise of important leaders such as Cnut the Great.

As it moves into the twelfth century, the focus of the work concentrates on the rule by various Danish kings, most notably Valdemar I, who was King from 1146 to 1182. While Denmark had long been a Christian country, some of its neighbours in the Baltic Sea region were still pagan, including the Wends, a people who inhabited the island of Rügen, which lies just off the coast of northeastern Germany.

After years of pirate attacks by the Wends, King Valdemar was persuaded by Absalon, the Bishop of Roskilde and the chief royal advisor, to launch a crusade against the people. In the year 1168 the Danes landed on Rügen and besieged the capital city of Arkona. Once Valdemar’s forces set fire to the walls and buildings of the city, the residents of Arkona made a deal to surrender.

Once King Valdemar took control of Arkona and received hostages from the leaders of the Wendish people, he ordered the statue of local deity a god named Svantevit. Saxon writes that the men:

found themselves unable to wrest it from its position without the use of axes; they therefore first tore down the curtains which veiled the shrine,  and then commanded their servants to deal swiftly with the business of hacking down the statue; however,  they were careful to warn their men to exercise caution in dismantling such a huge bulk, lest they should be crushed by its weight and be thought to have suffered punishment from the malevolent deity. Meanwhile a massive throng of townsfolk ringed the temple, hoping that Svantevit would pursue the instigators of these outrages with his strong, supernatural retribution.

After much work, the men cut down the statue:

With a gigantic crash the idol tumbled to earth. The swarths of purple drapery which hung about the sanctuary certainly glittered, but were so rotten with decay that they could not survive touching. The sanctum also contained the prodigious horns of wild animals, astonishing no less in themselves than in their ornamentation. A devil was seen departing from the inmost shrine in the guise of a black animal, until it disappeared abruptly from the gaze of bystanders.

While the god in Arkona was being destroyed, the Danes received word from the people of Karenz – another important town on the island – they were ready to surrender. Absalon traveled to the town along with 30 men, where they were met by 6000 warriors. However, the Wends prostrated themselves to the Christians and welcome the bishop.

Karenz was the home to three pagan deities – Rugevit, Porevit and Porenut – which were believed to be the gods of war, lightning and thunder. Bishop Absalon came to destroy these gods, and Saxo Grammaticus (who may have been an eyewitness) describes the scene of coming across the the first of the three pagan temples:

The largest shrine was surrounded by its own forecourt, but both spaces were enclosed with purple hangings instead of walls, while the roof gable rested only on pillars. Therefore out attendants tore down the curtains adorning the entrance area and eventually laid hands on the inner veils of the sanctuary. Once these had been removed, an idol made of oak, which they called Rugevit, lay open to the gaze from every quarter, wholly grotesque in its ugliness. For swallows, having built their nests beneath the features of its face, had piled  the dirt of their droppings  all over its chest. A fine deity, indeed, when its image was fouled so revoltingly by birds! Furthermore, in its head were set seven human faces, all contained under the surface of a single scalp. The sculptor had also provided the same number of real swords in scabbards, which hung on a belt at its side, while an eighth was held brandished in its right hand. The weapon had been inserted into its fists, to which an iron nail had clamped it with so firm a grip that it could not be wrenched away without severing the hand; this was the very pretext needed for lopping it off. In thickness the idol exceeded the width of a human frame, and its height was such that Absalon, standing on the toes of its feet, could hardly reach its chin with the small battleaxe he used to carry.

The men of Karenz had believed this to be the god of war, as though it were endowed with the strength of Mars. Nothing about the effigy was pleasant to look at, for its lineaments were misshapen and repulsive because of the crude carving.

Bishop Absalon soon ordered his men to begin destroying the gods:

Every citizen was possessed by sheer panic when our henchmen began to apply their hatchets to its lower legs. As soon as these had been cut through, the trunk fell, hitting the ground with a loud crash. Once the townsfolk beheld this sight, they scoffed at their god’s power and contemptuously forsook the object of their veneration.

Not satisfied with its demolition, Absalon’s workforce now stretched their hands all the more eagerly towards the image of Porevit, worshipped in the temple close by. On it were implanted five heads, though it had been fashioned without weapons. After that effigy had been brought down, they assailed the sacred precinct of Porenut. Its statue displayed four faces and a fifth was inserted in its breast, with its left hand touching the forehead, its right the chin. Here again the attendants did good service, chopping at the figure with their axes until it toppled.

After the idols had been broken, the Danish bishop wanted to inflict a more permanent destruction on the pagan gods:

Absalon then issued a proclamation that the citizens must burn these idols the city, but they immediately opposed his command with entreaties, begging him to take pity on their overcrowded city and not expose them to fire after he had spared their throats. If the flames crept to the surrounding area and caught hold of one of the huts, the dense concentration of buildings would undoubtedly cause the whole mass to go up in smoke. For this reason they were bidden to drag the statues out of town, but for a long time the people resisted, continuing to plead religion as their excuse for defying the edict; they feared that the supernatural forces would exact vengeance and cause them to lose the use of those limbs they had employed to carry out the order. In the end Absalon taught them by his admonitions to make light of a god who had not power enough to rise to his own defence, once they had become confident of being immune from punishment, the citizens were quick to obey his directions.

As the remains of the pagan gods were being dragged away, Sven of Arhus, another bishop who came with Absalon, added insult to injury:

So that he might show them the idols deserved disdain, Sven made it his business to stand high on top of them while the men of Karenz were heaving them away. In so doing he added affront by increasing the weight and harassed the pullers as much with humiliation as with the extra burden, when they viewed their deities in residence lying beneath the feet of a foreign bishop.

As this was being done, Bishop Absalon went about preparing the area to be Christian. He first consecrated three burial sites in the countryside just outside Karenz, and after celebrating a mass baptized the people. Saxo then adds, “Likewise by constructing churches in a large number of localities, they exchanged the dens of an esoteric superstition for the edifices of public religion.”

The island of Rugen came to accept Christianity – and Danish rule. Bishop Absalon would become the Archbishop of Lund in 1178, serving until his death in 1201. Saxo Grammaticus would finish his Gesta Danorum in the early thirteenth-century, covering his account of Denmark’s history up to year 1185.

Gesta Danorum: The History of the Danes, has been edited and translated by Karsten Friis-Jensen and Peter Fisher and was published in two volumes earlier this year by Oxford University Press. Click here to visit the publisher’s website for more details.

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