Though I would have included different swords in a couple of instances not a bad list at all.
Category Archives: Weapon
I PREFER
I PREFER
I have always loved swords, don’t get me wrong. Especially short, compact to medium length swords, well weighted, tough, entirely functional and made for combat and killing. I speak specifically of the Gladius and the Spatha.
But far more I have always loved long knives and the warhammer. Both feel absolutely right in my hands. Perfect for me as a matter of fact.
Maybe that is because I am so tool oriented (probaly get that form my old man) and because by nature I am more of a scout and a man who prefers to operate alone rather than in a team or to fight in open terrain (likely get that from a coupla my great-grandfathers and my frontier ancestors). I think like a guerrilla, like a scout, like a recon-man. Like an infiltrator.
Anyway, the long knife and the warhammer is me. Made for my nature.
You can do a lotta things with a good long knife and a warhammer and a multi-functional tool. I prefer that kinda thing.
Also, I really, really like tomahawks and hatchets.
KITS GALORE – LOST LIBRARY
THE KITS AND THE KITS AND THE KITS
You know, it makes an awful lotta sense that, especially in the early stages of their career, and in a world in which such things were common, there would develop pre-designed “kits” for various professions. Just as existed for soldiers.
Of course such kits would vary by race certainly, likely by geographic region (terrain, weather patterns, availability to water and shelter, limes and outpost proximity, etc.), and perhaps even by nationality or economic strength or technological capability or even just by preferred design modes. Or by such factors as item or material availability.
And absolutely such kits would vary with experience and exposure. My gear and equipment kits and carries have changed considerably over time as I have learned what gear is likely to be needed, what is likely never to be needed, what is truly useful, as equipment designs have changed, as far better tools and multi-tools have developed. And in certain situations I know I will need certain kits and stocks, and in other situations I will need different kits and tools, though overlap almost always occurs with some items. (You will always need a lighter, always need binocs, always need a knife, etc.) And I have encouraged both my players (and those I have known in real life) to develop their own kits specific to their own experiences and professions and to develop complimentary kits so that people in a team avoid redundancy or over-burdening themselves to no real point. (If one or two guys carry a hatchet then not every team member need do so as long as they do indeed work as a team and remain cohesive. One machete a team is usually sufficient, but everyone carries water and a knife.)
But this is, if you ask me, as excellent idea (and I know previous versions of different games have toyed with similar ideas in other forms), basic starter kits for various professions (not just tool sets) followed by highly individualized and special function kits as one gains experience.
(For instance a Ranger’s Urban Kit, used while tracking an assassin in a city would be quite different from his Wilderness Kit while tracking foreign raiders involved in frontier skirmishes. Money would likely be plentiful in an urban kit to pay bribes and develop informant networks, money is practically useless on the frontier.)
So you could have all kinds of Kits, such as General Profession Kits (Combatant Starter Kits, Magic User Starter Kits), down to Class Kits (Paladin’s Kit and Barbarian’s Kit) to Special Function Kits (Urban versus Wilderness Kits) to Highly Specialized Specific Mission Kits of the very experienced Adventurer and Team Member and even all the way down to the Sole or Single Operative who might act as an Undercover Operative, an Agent, or a Spy.
Then again you could have Special Gear and Special Weapon Kits designed for very refined purposes, such as thieves tools, medical and first aid kits, field chemical kits, firestarting kits, business kits, inscribing kits, disguise kits, instrument kits, weapon kits, even kits to be used against specific opponents (tactical kits).
Kits like this (of all kinds and of different levels of complexity) would be extremely useful. Especially Emergency Kits deposited at known locales, at dead-drops, and at safe houses to be recovered as needed.
HIGH CRAFT – LOST LIBRARY
Jun 10
Posted by occu77
HIGH CRAFT
This article on Viking clothing reminded me of something I’ve been meaning to discuss for some time now. In my games and in my writings, Craft (and by that I mean High Craft), often plays a large and beneficial role in both individual matters and even in larger events.
Using boots and shoes as an example characters have both found and had created for them (by master craftsmen) footwear that is not magical but rather so well crafted that it provides real benefits, such as resistance to extreme temperatures, resistance to wear and replacement, comfort befitting improved endurance or resistance to things like trench foot or blistering, and when they concentrate upon certain tasks (such as running, hiking, climbing, jumping, or stealth) they give definite though temporary advantages.(The characters must concentrate upon the task, for instance, and declare or show evidence that they are trying hard to sneak, or paying attention to their climb – but then such boots give temporary but definite advantages).Such boots or other items and gear (weapons, clothing, tools, etc.) are not magical at all but rather of such high quality and clever construction that they give measurable advantages over other items not constructed by master craftsmen.
(Though really well constructed items of High Craft might very easily be discovered far more susceptible to being enchanted at a later date than more mundane items. That is to say items of High Craft can be far more easily enchanted or ensorceled and such magics will far more easily affix and permanently secure themselves to objects of High Craft than to less well made implements.)
The same could be said to apply in a larger sense to whole groups of people. Nations with master craftsmen or smiths or even entire shops, foundries, and industrial operations devoted to High Craft (and invention and innovation) can produce gear and weapons and armor and equipment that gives a particular army a real and measurable advantage over another less well equipped force. Maybe even, en masse, a very large advantage. Again, not a magical advantage but a qualitative advantage of High Craftsmanship.
Though in a Tolkienesque sense it could easily be argued that High Craft is a form of “magic.” That High Craft is precisely what much magic really is.
With me however, at least in games, I usually use Magic as something “added to” or above and beyond even the Highest of Crafts. Though in my writings and novels High Craft and Magic are sometime synonymous and interchangeable or fungible, depending upon the particular circumstances of precisely what is being discussed.
I know that some use craft as a part of their game(s) and writings and some do not, but if you do, then what are some of the ways you use High Craft as an advantage on any level?
How do you use and employ High Craft in your own creations?
The Vikings Used Comfortable Shoes
BY THORNEWS on JANUARY 10, 2016 • ( 2 )
All three of these discoveries show a similar construction and form typical for the Middle Ages.
The shoes found in the Oseberg ship consists of two main parts, soles and uppers, and are so-called “turn shoes”.
(Article continues)
Reconstructed boots found in the Oseberg burial mound, by Bjørn Henrik Johansen. (Photo: Bjørn Henrik Johansen/ skinnblogg.blogspot.no)
The shoemaker stitched the shoe together inside out, and then turned right side out when finished. This hides the main seam, prolongs the life and prevents moisture from leaking in.
Viking Age shoes (793 – 1066AD) were well suited for use in wintertime by using thick, felted wool socks and fur inside.
Materials and Tools
Studies of the leather shows that mainly cattle hide was used from the 9th to mid-11th century and was typically 1 – 3 millimeter thick.
(Article continues)
Anglo-Scandinavian Shoe found in Coppergate, York, England. (Photo: definedlearning.com via Pinterest)
A bristle or metal needle was used stitching flax, hemp, or a combination of the two. Shears or blades were used to cut the leather, and a simple awl to punch the holes.
At Coppergate twelve examples of iron shears were found.
Tanning and Color
Vegetable tan was the primary method for tanning, but also alum tans and oil tans were used in luxury leathers.
(Article continues)
Reconstructed Anglo-Scandinavian Shoe found in Coppergate, York, England by Bjørn Henrik Johansen. (Photo: by Bjørn Henrik Johansen/ skinnblogg.blogspot.no)
Modern vegetable tans are much stiffer due to industrialization and shortening of the process and are unsuited for turn shoes.
Like today, elaborately made clothing and shoes were visible proves of high social status.
Scientists have concluded that the better-quality shoes and boots had much more color than can be seen from archaeological discoveries.
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