Category Archives: Technology

THE ARRIVAL

THE ARRIVAL

(with one spoiler)

The wife and I went to see The Arrival today for our date. Although I have never read the short story within the first five minutes or so I had already figured out what the Arrival was, who it involved, and how it would likely occur. The clues were evidently abundant in the opening scenes. So I leaned over and whispered to my wife what would happen to whom and why.

I just couldn’t figure out the exact mechanism until I had more data and information. So I didn’t deduce  the mechanism involved until about half way through the film. Then I told her that.

Nevertheless the film was excellent in most every way. It was certainly one of the best hard sci-fi films I’ve seen in a long time. And the use of language was rather brilliant indeed. Actually, as far as language goes, it probably the very best sci-fi film I’ve ever seen (I say that as both an amateur philologist and an amateur cryptologist – so I greatly appreciated the peculiar and particular use of language indeed – plus the “scripted symbology” was especially beautiful in and of itself) and perhaps one of the best uses of language in any other kind of film I’ve ever seen. On that basis alone I highly recommend the film.

Actually the film itself came off like an old-school science fiction story/film, like a piece of work I would have expected by Arthur C. Clarke perhaps. It really was that good.

I suggest you go see it for yourself and enjoy it immensely.

I give it a 9 out of 10.

I think I will also now read the short story…

 

Spoiler: As I have been saying for a very, very long time now, if time is non-linear then nothing else really matters. Everything is immortal, and always has been.

Only the destruction of time and space itself could change that.

 

 

WYRDROAD

I have established a new Facebook Gaming Group.

I haven’t had much time to build up the membership yet because I’ve been busy but I have tried to build up some interesting content. The primary interest of the group is gaming, but like this blog it will cover history, archeology, warfare, science, technology, fantasy and science fiction, literature, pop culture, comics, etc.

You’re welcome to visit and to join. Just hit the links provided.

WYRDROAD

 

NornsOld4

STAR TREK BRIDGE CREW

You’re in Command with Star Trek: Bridge Crew

StarTrek.com Staff

June 13, 2016

Today at E3 in Los Angeles, Ubisoft announced a fall release for Star Trek: Bridge Crew, a new virtual reality game that will allow players to explore space as a member of the Federation. Supporting the announcement: a cool video featuring LeVar Burton, Jeri Ryan and Karl Urban trying out the game. Playable co-operatively with a crew or solo as Captain, Star Trek: Bridge Crew puts players directly onto the bridge in a Starfleet ship. The game will be available on PlayStation VR, Oculus Rift and HTC Vive.

Bridge Crew puts a player and their friends in the heart of a brand-new starship, the U.S.S. Aegis, where every action and decision made will determine the fate of the ship and her crew. The overriding mission is as follows: Explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace — while coming into direct conflict with the vaunted Klingon Empire.
As developed by Red Storm Entertainment, a Ubisoft Studio, Bridge Crew is designed exclusively for VR. It capitalizes on the powerful sense of social presence only possible through virtual reality. Through hand tracking and full-body avatars, including real-time lip-sync, players can experience what it’s like to serve as an officer on the bridge of a Federation starship.
As a crew, players will form a team of four to operate the roles of Captain, Helm, Tactical or Engineer. Each role is crucial to the success of the varied missions players face, and only by working together can the crew complete their objectives. Also playable in solo, players will assume the role of Captain and dispatch orders to their NPC crew mates. The Captain’s strategic decisions will be vital in order to successfully complete missions. In other words, it’s your ship and you’re in command.

Keep an eye on StarTrek.com for additional details about Star Trek: Bridge Crew.

– See more at: http://www.startrek.com/article/youre-in-command-with-star-trek-bridge-crew#sthash.pGLwqy04.dpuf

GENE RODDENBERRY’S FLOPPIES

How Star Trek creator Gene Roddenberry’s words were freed from old floppy disks

When Gene Roddenberry’s computer died, it took with it the only method of accessing some 200 floppy disks of his unpublished work. Here’s how this tech mystery was solved.

5096 0
While Gene Roddenberry is often associated with the Macintosh, he apparently did far more writing on this unknown-brand computer.

Call the engine room and get Scotty to the bridge: When the long-lost words of Star Trekcreator Gene Roddenberry were found on 5.25-inch floppies—yes, floppy disks—it would take a Starfleet-level engineering effort to recover them.

Roddenberry, who died in 1991, apparently left behind a couple of shoebox-sized containers of those big floppy disks.

The problem? As any techie knows, floppy drives went out off fashion around the turn of the 21st century. Even if you bought a used 5.25-inch floppy drive off of Cyrano Jones on space station K7, you wouldn’t be able to read the files on a modern computer, let alone plug in the drive.

Roddenberry’s estate knew of two possible computers the author had used to write those final words. One had been sold off in a charity auction and the second wouldn’t boot when plugged in.

floppy disk 2009 g1GEORGE CHERNILEVSKY
Most of Gene Roddenberry’s lost work was stored on the 1970s and 1980s era 5.25-inch disk, which here is flanked by the older 8-inch and newer 3.5-inch versions.

The computer’s dead Jim

Rather than accept that no-win scenario, Roddenberry’s estate turned to DriveSavers Data Recovery. The lack of an operative computer was less than ideal, but  Mike Cobb, director of engineering of DriveSavers, was optimistic, considering the company’s ability to recover data from most forms of computer media known today.

According to Cobb, the majority of the disks were 1980s-era 5.25-inch double-density disks capable of storing a whopping 160KB—that’s kilobytes—or about one-tenth the capacity you can get on a $1 USB thumb drive today. Cobb said a few of the disks were formatted in DOS, but most of them were from an older operating system called CP/M.

CP/M, or Control Program for Microcomputers, was a popular operating system of the 1970s and early 1980s that ultimately lost out to Microsoft’s DOS. In the 1970s and 1980s it was the wild west of disk formats and track layouts, Cobb said. The DOS recoveries were easy once a drive was located, but the CP/M disks were far more work.

“The older disks, we had to actually figure out how to physically read them,” Cobb told PCWorld. “The difficult part was CP/M and the file system itself and how it was written.”

As the data recovery firm couldn’t get Roddenberry’s old computer to power on, it had to sleuth the physical layout of the tracks on the disk. That alone took three months to reverse engineer; Cobb credits his own “Scotty,” Jim Wilhelmsen, with figuring it out.

drivesavers star trek recovery 1DRIVERSAVERS DATA RECOVERY
DriverSaver’s Mike Cobb and Jim Wilhelmsen with Gene Roddenberry’s dead computer and a pile of the floppy disks they helped recover.

To make matters worse, about 30 of the disks were damaged, with deep gouges in the magnetic surface. As luck would have it, Cobb said most of the physical damage was over empty portions of the disks and he believes about 95 percent of the data was recovered.

Besides seeking the technical expertise required for the task, the estate also wanted high security, according to Cobb. The estate wasn’t going to just drop all 200 disks in a FedEx box and pray to the shipping gods they wouldn’t get lost. No, only small batches of the disks were doled out at a time,  and each batch was hand-delivered to DriveSavers’ secure facility in Novato beginning in 2012.

Once DriveSavers had recovered the data, the data had to be converted into a format the estate could open. It’s not like you can feed a 1980s-era CP/M word processor format into Microsoft Word, so Cobb personally converted each file to a readable text file.

The big reveal

All told, Cobb said when the operating system files were excluded, about 2-3MB of data was recovered from the 200 floppies. That may seem like a minuscule amount by today’s standards, but in the 1980s, document files were small. Roddenberry’s lost words were substantial.

So what’s actually on the disks? Lost episodes of Star Trek? The secret script for a new show? Or as Popular Science once speculated, a patent for a transporter?

Unfortunately, we don’t know.

Cobb ain’t saying. Understandably, when DriverSavers is contracted to recover data, it’s also bound by rules of confidentiality. PCWorld reached out to the Roddenberry estate but was told it had no comment on the data or its plans for the newly discovered writing of Gene Roddenberry.

drivesavers star trek recovery 2DRIVERSAVERS DATA RECOVERY
For their work in recovering The Great Bird of the Galaxy’s lost writing, DriveSavers received a signed photo of the Star Trek creator in front of his computer from his son.

Related:

D&D ON STEAM

D&D now on Steam, complete with dice and a Dungeon Master

Fantasy Grounds, one of the leading virtual tabletop platforms, now offers officially licensed Dungeons & Dragons content from Wizards of the Coast. Available through Steam, the software can allow players to virtually recreate the 5th edition D&D tabletop experience complete with dice rolling, 2D maps and a play experience completely controlled by a dungeon master.

Anyone who’s been playing D&D over the last decade remembers the promise of Wizard’s Virtual Table. First publicized in the back pages of 4th edition core rulebooks, it promised a fully-realized, 3D tabletop roleplaying experience. But over the lifecycle of 4th edition the vision wavered, and in 2012 the Virtual Table beta was officially cancelled.

In the meantime, a number of virtual tabletop solutions cropped up organically online, allowing players to come together from remote locations around the world and have an experience very similar to playing at a table together in the same room.

fantasy_grounds_phandelver

One of the most capable solutions is Fantasy Grounds, which has a bewildering assortment of features and flexibilities that allow game masters to create everything from homebrew games, to Pathfinder and other established tabletop systems. Add to that the officially licensed D&D modules available for download, including add-on classes and monster collections, as well as entire campaigns.

The first set of products, including the D&D Complete Core Class Pack, D&D Complete Core Monster Pack, and The Lost Mine of Phandelver went on sale last week. Polygon has spent some time checking out the content in The Lost Mine module. Believe it or not, the entire experience, page-for-page, of the physical 5th edition D&D Starter Set is represented there. Beyond that, Fantasy Ground’s modules even include annotated maps hotlinked to spawn enemies onto the grid, ready to roll initiative.

We talked to the president and owner of Fantasy Grounds, Doug Davison, who said that more products are already in the pipeline.

“We have a queue that we’re working through right now,” Davison told Polygon. “We just finished up the preliminary work on the Hoard of the Dragon Queen adventure module, and so that’s currently in review right now. We’ve already conducted our internal reviews, and now it’s out in the hands of a few folks at Wizards of the Coast. So depending on how much needs to be changed during that process, I think you’re looking at a matter of maybe weeks before that’s available.”

Greg Tito, Wizard’s communications manager, confirmed for Polygon that other campaigns, including Rise of Tiamat and the recently released Princes of the Apocalypse, are on the way for Fantasy Grounds.

It’s interesting that Wizards is partnering with a tool which, for all intents and purposes, allows users to scrape content off the internet for free and easily insert it into their games. Fantasy Grounds’ own online tutorials give step-by-step instructions on how to grab maps and art from Google Images and drop it directly into user-generated games.

But Tito says players have been doing this sort of thing for generations, so why not support a tool that lets them do it easily? Furthermore, he hopes that fans will see the value in the for-pay Fantasy Grounds modules, as they leverage the strong work that the Wizards research and development team, as well as their publishing partners, produce in the physical books.

“It goes down to everything that we’ve been excited about in this partnership withFantasy Grounds,” Tito said. “It’s just another tool to allow people to play D&D the way they want to play it.”

DIGITAL MAPPING – GAMEPLAY

Dungeons and Dragons comes to life on digital maps

 

By Dennis Scimeca Feb 2, 2015, 9:01am CT
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A projector combined with a Web-based tabletop role playing game tool make for a new and really cool way to play Dungeons and Dragons.

Reddit user Silverlight is a developer for Roll20, an online tool for virtual tabletop role playing game sessions, so he knows a thing or two about blending technology into traditional RPG play. By pairing Roll20 with a projector mounted on the ceiling, Silverlight is able to display digital maps on the tabletop for a home session of D&D.

And the coolest thing about these digital maps is the ability to show characters’ actual line of sight as they explore. Discussing the setup on Reddit, Silverlight says that this functionality is built into Roll20, and he made the cones of vision possible by manually revealing portions of the map to the players.

This isn’t really a practical setup to replicate. Silverlight used an Epson brand projector to make the digital maps, and a cheap Epson projector should run you about $300 on Amazon. Still, it demonstrates new possibilities for playing tabletop role playing games. Roll20 runs in a Web browser. Maybe someone can figure out how to make this setup work using a much more affordable smartphone projector.

Photo via Silverlight/imgur

TODAY AND TOMORROWLAND

It’s hard for me to stomach George Clooney, but this new trailer actually looks far, far more interesting than the original trailer. So interesting I might just go see it.

 

DAYS OF FUTURE PAST

Ancient Shrines Used for Predicting the Future Discovered

by Owen Jarus, Live Science Contributor | February 19, 2015 07:14am ET

ancient shrines, gegharot archaeology, divination, ancient hilltop fortress

A shrine excavated at the entrance of a fortress’ west terrace in Gegharot in Armenia. The stone stele like would’ve been a focal point for rituals practiced there some 3,300 years ago.

Credit: Photo courtesy Professor Adam Smith

Three shrines, dating back about 3,300 years, have been discovered within a hilltop fortress at Gegharot, in Armenia.

Local rulers at the time likely used the shrines for divination, a practice aimed at predicting the future, the archaeologists involved in the discovery say.

Each of the three shrines consists of a single room holding a clay basin filled with ash and ceramic vessels. A wide variety of artifacts were discovered including clay idols with horns, stamp seals, censers used to burn substances and a vast amount of animal bones with markings on them. During divination practices, the rulers and diviners may have burnt some form of substances and drank wine, allowing them to experience “altered” states of mind, the archaeologists say. [See Images of the Divination Shrines and Artifacts]

“The logic of divination presumes that variable pathways articulate the past, present and future, opening the possibility that the link between a current situation and an eventual outcome might be altered,” write Adam Smith and Jeffrey Leon, in an article published recently in the American Journal of Archaeology. Smith is a professor at Cornell University, and Leon is a graduate student there.

The fortress at Gegharot is one of several strongholds built at around this time in Armenia. “Evidence to date suggests that this coordinated process of fortress construction was part of the emergence of a single polity that built and occupied multiple sites in the region,” write Smith and Leon.

Smith believes that Gegharot would have been used as an occult center for the rulers. “I would think that this is probably a cult center largely specializing in servicing the emerging rulers from the ruling class,” he told Live Science in an interview.

At the time, writing had not yet spread to this part of Armenia so the name of the polity, and its rulers, are unknown.

Predicting the future

Smith and Leon found evidence for three forms of divination at Gegharot. One form was osteomancy, trying to predict the future through rituals involving animal bones, in this case the knucklebones of cows, sheep and goat.

The knucklebones, which were covered in burns and other markings, would have been rolled like dice in rituals attempting to predict the future, Smith said. “You would roll them and depending upon whether the scorched side or the marked side came up you would [get] a different interpretation,” Smith said.

Lithomancy, trying to predict the future through the use of stone, also appears to have been practiced at Gegharot. Inside a basin at one shrine, archaeologists found 18 small pebbles. “These stones appear to have been selected for their smooth, rounded shape and their color palette, which ranged from black and dark gray to white, green and red,” Smith and Leon write. How exactly these unmarked stones would have been used in rituals is unknown.

Flour for the future?

At one shrine, on the fortress’ east citadel, the archaeologists found an installation used to grind flour. Smith and Leon think that this flour could have been used to predict the future in a practice called aleuromancy. [The 7 Most Mysterious Archaeological Finds on Earth]

“What is conspicuous about the grinding installation in the east citadel shrine is the lack of a formal oven for bread baking,” Smith and Leon write. The shrine’s basin “was clearly used for burning materials and certainly could have been used to bake small balls of dough, but it is unlikely that it would have been used to cook loaves of bread.”

Stamp seals found at the shrine would have allowed people to punch a variety of shapes into dough. “One possibility (admittedly among many others) is that the stamps marked the dough that was then used for aleuromancy.”

Future’s end

The shrines were in use for a century or so until the surrounding fortress, along with all the other fortresses in the area, were destroyed. The site was largely abandoned after this, Smith said.

At the time, there was a great deal of conflict in the south Caucasus with a number of regional polities fighting against each other, Smith said. The polity that controlled Gegharot seems to have been wiped out in one of those conflicts.

Although the rulers who controlled Gegharot put great effort into trying to predict and change the future, it was to no avail — their great fortresses being torched in a cataclysm they could not avoid.

Excavations at the shrines are part of the American-Armenian Project for the Archaeology and Geography of Ancient Transcaucasian Societies (Project ArAGATS).

The west terrace shrine was excavated in 2003, the west citadel shrine in 2008, and the east citadel shrine in 2010 and 2011.

GOT MAIL?

WE’VE GOT MAIL

Wednesday, 4 February 2015

We are selecting objects for a new permanent display of metalwork on the first floor (Lower Gallery). Whilst searching through the museum’s reserve collections at our off-site storage facility  we found this wonderful board mounted with different types of mail armour. Mail is often referred to as ‘chain mail’ – terminology introduced by Sir Walter Scott in his 1822 novel “The Fortunes of Nigel”.

This assemblage was collected – and possibly arranged – by General Pitt-Rivers himself. Pitt-Rivers collected from many sites in London during the 1860s, often as part of early ‘salvage archaeology’ excavations during groundworks for civic construction projects such as the London Underground and the Victoria Embankment.

C17th-centruy mail with rounded jumped (butted) rings and f
lat, welded rings. 1884.31.41. 5 © Pitt Rivers Museum

The pieces of mail are described in an early catalogue of 1874 as “Twenty fragments of Chain armour. European and Oriental”. The hand-written labels date some of them to the XVII (17th) century, and several are recorded as being recovered from the “Thames Embankment”. The board has clearly been put together as an exhibit rather than a cataloguing or storage device. We have no record of whether it was ever displayed at the Pitt Rivers Museum but it may well have been displayed in Bethnal Green Museum (now the V&A Museum of Childhood) and South Kensington Museums (now the V&A) where the General’s archaeological and ethnological collection was first shown to the public in London from 1874-1878 (Bethnal Green) and from 1878-1882 (South Kensington), before being donated to the University of Oxford in 1884.

The board was arranged to show a variety of different types and gauges of linkage variations within the single category of ‘mail armour’ – a neat demonstration of Pitt-Rivers’s concept of ‘typological’ arrangements. Some samples are of butted or ‘jumped’ mail, arranged in alternating rows with solid welded rings. Butted rings were the cheapest type of mail to make and buy, though the most vulnerable to a well-placed thrust from a sword or spear. Each ring is linked to four others in the European ‘4-in-1’ style.

There were also examples of what seemed to be imitation rivets – perhaps to give the illusion of quality or strength – plus large-gauge hooked mail with spiral links, which may have been worn by horses in conjunction with solid barding armour.

Mail with possible imitation rivets (left) and hooked mail, possibly for horses (right)
1884.31.41. 15 and 1884.31.41. 13 © Pitt Rivers Musuem

The different pieces of mail were fixed to the painted wooden board with metal staples. Many of the metal rings were suffering from corrosion and rust and some links were missing. When the items were sent to our Conservation lab, our conservator Andrew rearranged tangled links and cleaned the metal with a sponge and stiff brush.

Of the twenty small pieces, a handful demonstrating the different mail types were chosen for the new Metalwork display. One substantial piece of fine mail was arranged flat on the left side of the board, rather like a half-folded T-shirt, but in fact consisted of a tube that opened out into a flat piece. Perplexed, we consulted the experts. Staff at the Royal Armouries were very helpful and Thom Richardson, Keeper of Armour and Oriental Collections, suggested it was part of C17th-century pajama zereh (mail trousers), worn by an Indian Mughal warrior.

Half riveted mail armour, identified as being part of Indian pajama zereh (mail trousers), India. 1884.31.41. 3
© Pitt Rivers Museum

Next, Andrew considered how to create a mount that would both support the mail for display and illustrate how it would be positioned on the body. Using a template from the armour, and based on his own leg, he made a liner out of calico, and filled it with polyester wadding. After padding it out to form a rough leg shape, he then tacked the mail to the calico with cotton thread. Research indicated this is not too dissimilar to how the armour would have been worn, as it would originally have been sewn to fabric trousers. Mail armour can adjust to many shapes and is very heavy, so this mount should support most of the weight and hopefully help visitors understand how it was worn.

Andrew at work in the Conservation lab making a new display mount for the pajama zereh leg armour
© Pitt Rivers Museum

You can see just how much work has to go into preparing just a few objects. You will be able to see the mail armour, alongside up to 200 other objects, in the new Metalwork display on the first floor this summer. In the meantime, you can still find examples of full mail shirts, plus various other armours (plate, lamellar, brigandine) upstairs on the Upper Gallery or here on our Arms and Armour site.

Helen Adams
VERVE Project Curator

HABIT RPG

I’ve just started doing this today. And although I think it is weak in some respects I have also found it useful and may continue with it.

It might be worth investigating on your part as well.

HABITRPG

THE PROJECTED GAME

Actually I’m working on an invention that would replace this altogether for all kinds of tabletop games, not just Role Play but Wargaming, Board Games, etc. Anything imaginable played on a tabletop.

But I still like the general set-up described/displayed here.

DnD_DigitalMap.jpg (1300×975)

Dungeons and Dragons comes to life on digital maps

A projector combined with a Web-based tabletop role playing game tool make for a new and really cool way to play Dungeons and Dragons.

Reddit user Silverlight is a developer for Roll20, an online tool for virtual tabletop role playing game sessions, so he knows a thing or two about blending technology into traditional RPG play. By pairing Roll20 with a projector mounted on the ceiling, Silverlight is able to display digital maps on the tabletop for a home session of D&D.

And the coolest thing about these digital maps is the ability to show characters’ actual line of sight as they explore. Discussing the setup on Reddit, Silverlight says that this functionality is built into Roll20, and he made the cones of vision possible by manually revealing portions of the map to the players.

This isn’t really a practical setup to replicate. Silverlight used an Epson brand projector to make the digital maps, and a cheap Epson projector should run you about $300 on Amazon. Still, it demonstrates new possibilities for playing tabletop role playing games. Roll20 runs in a Web browser. Maybe someone can figure out how to make this setup work using a much more affordable smartphone projector.

Photo via Silverlight/imgur

THE MEDICINAL TATTOO

Absolutely fascinating. I mean the entire case, and the murder scenario, which I’ve followed for years now, but these recent discoveries about the tattoos, especially those. That really gives me a lot of ideas, both for gaming scenarios and spells and charms, etc., and for fictional stories.

 

Scan finds new tattoos on 5300-year-old Iceman

January 22, 2015
Examination. (Credit: ©South Tyrol Museum of Archaeology/Eurac/Samadelli/Staschitz)

Aaron Deter-Wolf for redOrbit.com – Your Universe Online

A new study has used advanced imaging techniques to identify previously unknown tattoos on the ribcage of the 5300-year old man known as Ötzi, bringing his total number of tattoos to 61.

But first, some context

In September of 1991 hikers in the Ötzal Alps along the border of Austria and Italy happened upon the mummified corpse who became an archaeological celebrity. After Ötzi died at the hands of unknown attackers one late spring or early summer around 3500 BC, his body and belongings were left in a small gully where they were entombed beneath an alpine glacier. A combination of glacial meltwater and extreme cold resulted in natural mummification of his body.

Thanks to more than two decades of analysis, scientists arguably know more about Ötzi’s health and final days than those of any other ancient human. He died at around 45 years of age after being shot in the back with a stone-tipped arrow and bludgeoned. In the 12 hours preceding his death he climbed into the mountains from an Italian valley, and ate a last meal consisting of grains and ibex meat. Ötzi suffered a variety of ailments, including advanced gum disease, gallbladder stones, lyme disease, whipworms in his colon, and atherosclerosis. Researchers have sequenced Ötzi’s entire genome, identified a genetic predisposition to heart disease, and determined that he has 19 surviving male relatives in his genetic lineage. However, a new study shows the Iceman still has secrets left to reveal.

Now for the tattoo part

Ötzi was tattooed, and offers the earliest direct evidence that tattooing was practiced in Europe by at least the Chalcolithic period. However, until now it has been difficult to conclusively catalog all of his marks. Ötzi’s epidermis naturally darkened from prolonged exposure to sub-zero temperatures as he lay beneath the glacier, and as a result some of his tattoos became faint or invisible to the naked eye. Consequently previous studies have identified between 47 and 60 tattoos on the Iceman’s body.

For several decades scientists have recognized that advanced imaging techniques, and particularly the near-infrared spectral region, can be used to reveal faint or invisible tattoos on ancient mummified remains. These techniques are effective because the carbon that comprised most ancient tattoo ink absorbs certain wavelengths differently than the human epidermis. Therefore when mummified skin is illuminated using those wavelengths, carbon-based tattoos appears much darker than the surrounding untattooed skin.

The new examination of Ötzi by Marco Samadelli, Marcello Melis, Matteo Miccoli, Eduard Egarter Vigl, and Albert R. Zink consisted of non-invasive multispectral photographic imaging performed on the Iceman at his home in the South Tyrol Museum of Archaeology in Bolzano, Italy. The researchers first slightly thawed Ötzi’s body, which is ordinarily kept at 21.2 °F, in order to eliminate the ice layer from his skin. On reaching 29.2 °F, he was photographed from all sides using a modified 36 MP digital SLR camera outfitted with filters to capture images in ultraviolet, visible, and infrared wavelengths. These images were then processed using specially-designed software capable of distinguishing and analyzing seven wavelength bands for every recorded pixel. This method, which the authors call “7-Band Hypercolorimetric Multispectral Imaging,” allows for detection of color differences even in the non-visible spectral range.

Samadelli and colleagues were able to detect a previously unrecorded group of tattoos on Ötzi’s lower right rib cage. Those marks consist of four parallel lines between 20 and 25 mm long and are invisible to the naked eye. According to the authors, these make up “the first tattoo … detected on the Iceman’s frontal part of the torso.”

The researchers also created a complete catalog of Ötzi’s tattoos. These include 19 groups of tattooed lines, for a total of 61 marks ranging from 1 to 3 mm in thickness and 7 to 40 mm in length. With the exception of perpendicular crosses on the right knee and left ankle, and parallel lines around the left wrist, the tattooed lines all run parallel to one another and to the longitudinal axis of the body. The greatest concentration of markings is found on his legs, which together bear 12 groups of lines.

And no, they weren’t a tribute to his girlfriend

While the different combinations of lines in Ötzi’s tattoos may have held some underlying symbolic meaning, it appears that their function was primarily medicinal or therapeutic. Previous research has revealed that 80% of the Iceman’s tattoos correspond to classic Chinese acupuncture points used to treat rheumatism, while other tattoos are located along acupuncture meridians used to treat ailments such as back pain and abdominal disorders, from which Ötzi also suffered. In his 2012 book Spiritual Skin: Magical Tattoos and Scarification, anthropologist Dr. Lars Krutak documents an experiment in which Colin Dale of Skin & Bone Tattoo in Copenhagen determined that hand-poked tattoos applied to acupuncture points using a bone needle “could produce a sustained therapeutic effect,” successfully relieving ailments such as rheumatism, tinnitus, and headaches.

Samadelli and colleagues note that Ötzi’s newly-identified tattoos are not located above a joint, and suggest that this particular group of lines was therefore not related to the treatment of lower back pain or degenerative joint diseases. However, after reading the article Krutak was intrigued by the possibility that the new tattoos might be located on or near other classical acupuncture points or meridians, and if so “Perhaps these could be traced to Ötzi’s known pathological conditions, such as gallbladder stones, whipworms in his colon and atherosclerosis.”

Krutak consulted Gillian Powers (M.Ac., L.Ac.), a licensed acupuncturist in Washington, DC, who reported that acupuncture points near the newly-recorded tattoos “can be used to treat the symptoms associated with whipworms (abdominal pain, nausea/vomiting, diarrhea) and gallstones (abdominal pain, nausea/vomiting, etc.), as well as breathing issues.” Powers also noted that the location of the new tattoos is in close proximity to the gallbladder itself, and therefore could have additional effects on gallstone pain.

The new study was published online this week in the Journal of Cultural Heritage.

Aaron Deter-Wolf is a Prehistoric Archaeologist for the Tennessee Division of Archaeology and an adjunct professor in the Department of Sociology and Anthropology at Middle Tennessee State University, where he teaches the Anthropology of Tattooing. In 2013 he co-edited the volume Drawing with Great Needles: Ancient Tattoo Traditions of North America You can follow his research at http://tdoa.academia.edu/AaronDeterWolf.

—–

Read more at http://www.redorbit.com/news/science/1113319184/scan-finds-new-tattoos-on-5300-year-old-iceman-012215/#i2td7wjDmPPE7UBa.99

 

GAME OF DICE SPELL

Wiz Dice is having a contest. Asking what you would do with 100+ dice.

I entered and replied that I would create IEDs (Improvised Exploding Dice). As a new spell.

The contest/giveaway is here: What Would You Do With 100+ Dice?

Below is the new spell I would create using these Improvised Exploding Dice. Well, the sketch notes for when I actually create the parameters for the spell itself, anyway.

 

GAME OF DICE SPELL (aka, Game of Chance Spell)

I was thinking that characters could carry with them small clusters of gaming dice, as if they carried their own gaming dice for games of chance. Though technically it could be any small, easily potable object. But the gaming dice, and dice games go back thousands of years, would be both easily portable and a splendidly innocuous cover-device so the targets do not suspect the users intentions.

(Of course you could always just use a version of the spell to create IEDs out of other people’s dice, ad hoc.)

The spell could then be exercised in such a way that the dice explode upon contact, explode when thrown or rolled, after a certain number of rolls, or set to explode after a certain period of time has elapsed.

The dice could then be used at a dice game (say you encounter a Thieves’ Guild or group of assassins and as an infiltration method you play a game of dice with them or give the dice as a gift), as a pre-set trap, or simply thrown like small hand-grenades. You could also just leave them lying around and when someone touches them to investigate you have a cheap but effective improvised explosive.

They could also be set to glow, to smell attractive, or to make unusual noises, so as to attract attention or to encourage theft.

More advanced versions of the spell might allow the dice to be used as tracking locators or beacons before they detonate. And the most advanced version of IED spell would allow the user to create his own dice, and depending on how the faces are decorated, carved, or painted (or maybe due to the numerical value expressed on the various faces) that would determine detonation force and how big of an explosion they would create.

Some dice might even explode by dispensing magical shrapnel or by a ejecting gas or other toxins – like snake venom, or even dissolve into or explode as a corrosive acid.

Anyway those are my initial sketches for an IED spell.

As for more modern or futuristic games you could simply create technological/Real World versions of such dice (or such small objects) useful for everything from espionage to weaponry, and I have some ideas where that is concerned too.
When I get the details worked out I’ll post the completed spell here.

ANCIENT NOW

This Ancient Pigment Could Soon Be Used to See Through Your Skin

This Ancient Pigment Could Soon Be Used to See Through Your Skin

Egyptian blue was one of the famous pigments of the ancient world. Not only was it a scientific achievement, it has become an important historical signifier because it only came from contact with Egypt. It’s now being used in advanced technology that see right through your skin.

Egyptian Blue in the Ancient World

This Ancient Pigment Could Soon Be Used to See Through Your Skin

What do you get when you toss calcium carbonate, copper-containing metal, and a lot of sand in a very hot fire? Probably nothing. That’s why it was so impressive that Egyptians were able to turn those ingredients into something thousands of years ago. The three ingredients together can form calcium copper silicate, or Egyptian blue pigment -but the process is arduous and exact. First of all, a flux is needed. A flux is an ingredient added to a firing process that lowers the melting point of the other ingredients. Potash or calcium carbonate are common fluxes. Even with the flux, the fire used to melt the substances has to get up to about 950 degrees celsius. That’s tough to make today, let alone 4,500 years ago.

Once the Egyptians started making the compound, it was enormously popular. Egyptian blue was a vivid pigment that resisted fading. It started appearing along trade-routes, spreading to other civilizations. These days, it’s used to determine whether an ancient civilization was in contact with Egypt, giving us an economic and political picture of the ancient world. It colored the classical world for over five thousand years, and didn’t lose popularity until the end of the first millennium AD.

Egyptian Blue in the Hospital

This Ancient Pigment Could Soon Be Used to See Through Your Skin

Egyptian blue, after a long spell of obscurity, may become very popular again. It has a special property. Hit it with visible red light, and it will give off infrared. It will give off infrared for a prolonged period of time. This is helpful if you’re an archaeologist and you want to determine what kind of pigment coated a statue a long time ago. Expose the statue, the painting, or anything else, to a concentrated beam of red light, then take a picture with a camera sensitive to infrared. While most of the art piece will be dark, anything painted with Egyptian blue will shine like animal eyes in the dark.

It’s even better if you’re a doctor. The frequency of infrared that Egyptian blue emits penetrates flesh more deeply than most other frequencies, without doing any damage. Incorporating Egyptian blue into medical technology will be a cheap way to scan a person’s body. It won’t take much Egyptian blue, either. Egyptian blue can be separated into sheets one thousandth the width of a human hair. How do get this advanced nanotechnology? Stirring the pigment gently in warm water for a few days. Which means that, it’s possible to get a very cheap, very accurate medical technology out of a five-thousand-year-old pigment, some water, and a spoon.

Images: Walters Art Museum

[Via The Spatially Resolved Characterisation of Egyptian Blue, Chemistry of Glass, Egyptian Blue: The Color of Technology, Egyptian Blue: The Oldest Known Artificial Pigment, The Exceptional Near-Infrared Luminescence Properties of Cuprorivaite.]

CALLING ALL CAPTAINS, CALLING ALL CAPTAINS…

If I were young and single I’d do this… if you ask me they also needs guides and explorers and traders and fishermen and Skalds/Scops if they don’t already have em.

Unique Opportunity: Summer Job as Viking Ship Høvedsmann/ Captain

OLYMPUS DIGITAL CAMERAThe Viking ship “Lofotr” needs a new captain the coming summer. (Photo: Lofotr Viking Museum)

Have you ever dreamed of being Høvedsmann (Captain) on a Viking ship? This summer, you have the opportunity to apply for the position at the Lofotr Viking Museum in the Lofoten archipelago, Northern Norway – if you have the right qualifications.

There are two Viking ships at the museum. “Lofotr” is a full-scale reconstruction of the Gokstad ship dating back to the 800s. Like the original, “Lofotr” is an excellent seagoing ship which has won several regattas.

The Viking museum which is located on the beautiful Vestvågøy island is searching for two captains the coming summer.

(Article continues)

Lofotr Viking Museum Longhouse Norway

The reconstructed Viking longhouse at the Lofotr Viking Museum is the largest ever found. (Photo: Lofotr Viking Museum)

Here you will find the job ad translated into English. Notice that there is no requirement to speak Norwegian, but you have to speak two languages – including English or Norwegian.

 

Høvedsmann Viking Ship

Apply for an exciting and challenging summer job as Høvedsmann in the main season 15 June – 15 August 2015. The Høvedsmann is responsible for preparing and carrying out daily rowing trips with a Viking ship for our guests. It is an advantage if you have experience using a square sail or a boating license. You should master at least two languages. Specify in the application which periods you can work. Minimum application period is two months. You must master Norwegian or English. Only relevant applicants will be contacted.

Workplace: Vestvågøy, Lofoten

Type of employment: Vacation work, Shift work, Part time, Full time

Number of positions: 2

Application deadline: February 16, 2015

Vacancies from: June 15, 2015

Vacancies to: August 15, 2015

Application postal address: Prestegårdsveien 59, 8360 Bøstad, Norway

Mark the envelope “Season 2015”

Contact person: Ole-Martin Hammer, tel. +47 90 11 87 08

 

You will find the complete job ad here (in Norwegian).

 

ORICHALCUM? – THE RICHES YET DISCOVERED

This opens up a whole new and fascinating venue of ancient, historical, fictional, and even gaming metallurgy. And shipwreck, ruins, mining, production, and smithing sites that would produce such alloys and materials.

Divers Retrieve ‘Atlantis’ Metal Orichalcum from Ancient Shipwreck

By Rhodi Lee, Tech Times | January 10, 2:01 AM

Atlantis Map
Divers exploring an ancient shipwreck discovered 39 ingots believed to be made of the legendary metal orichalcum that Plato said was forged and used in the city of Atlantis.
(Photo : Athanasius Kircher)

atlantis-map

A group of divers who were exploring a 2,600 year-old shipwreck off the coast of Sicily discovered ingots believed to be made of orichalcum, a metal that the ancient Greek philosopher Plato wrote to have been forged in the legendary city of Atlantis.

The orichalcum, whose composition and origin remain widely debated, is said to have been invented by a mythological Greek-Phoenician alchemist named Cadmus and was considered very valuable in the ancient times it ranked next to gold.

In the fourth century B.C., Plato, one of the greatest geniuses of all time, mentioned the orichalcum in the Critias dialogue with his description of Atlantis being a realm that flashes with the red light of the mysterious metal.
He said that the orichalcum was mined there and that was used to cover the floors and structures of floors of Poseidon’s temple. Many experts today believe that the metal is a brass-like alloy produced in the ancient times using a process known as cementation.

Sebastiano Tusa, Sicily’s superintendent of the Sea Office, said that 39 ingots had been found by a team of divers who were exploring a shipwreck that dates back to the first half of the sixth century.

The sunken ship, which was found about 1,000 feet from the coast and at a depth of 10 feet, is believed to have likely been transporting cargo from either Greece or Asia Minor when it sank on its way to the port city of Gela in southern Sicily, probably during a storm.

Tusa hailed the finding as a unique discovery given that no similar object has yet been discovered before.

“Nothing similar has ever been found,” Tusa said. “We knew orichalcum from ancient texts and a few ornamental objects.”

An expert who conducted an analysis of the 39 ingots using X-ray fluorescence found that these were an alloy with up to 80 percent copper, up to 20 percent zinc and a small percentage of lead, iron and nickel.

Some experts however said that the newly found artifacts were not made from the orichalcum. Enrico Mattievich, who used to teach at the Federal University of Rio de Janeiro (UFRJ), is one of the scholars who do not think the metal has a brass-like nature.

Contrary to views of other experts, Mattievich claims that a metallic alloy characterized by fire-like reflections similar to the Plato’s description was found in metallic jaguars associated with the Chavín civilization that thrived in the Peruvian Andes from 1200 B.C. to 200 B.C and these were made of 9 percent copper, 15 percent silver and 76 percent gold.

 

THE BAER PASSES

Goodbye and Godspeed Ralph. You did us a solid.

Ralph Baer, inventor of first video game console, dies at 92

The man largely credited as “the father of video games” has died at age 92, according to a report from Gamasutra. Ralph Baer, a German immigrant and inventor, created the very first home video game console in the late ‘60s. It was simply called the “Brown Box,” and it later came to be known as the Magnavox Odyssey in 1972 after he licensed out the design.

The device set the footprint for home consoles to this date: a computer in a box that was manipulated with controllers and connected to a television. He also developed a “light gun” controller that was bundled with a shooting game. It is widely believed to be the first-ever video game peripheral. Later, he designed the Simon pattern-matching electronic toy that’s still available today.

Baer was awarded the National Medal of Technology from President George W. Bush in 2006, and he received the Pioneer Award during the Game Developers’ Choice Awards in 2008 (video below). For more on Baer, check out this excellent interview from 2012 and this wonderful profile from Ars Technica.

THE SWORD-SEED

The Gate of Apsu

A dagger is like a distillation of a sword, a sword-seed, and therefore perfect for a wizard.

finn10

Perhaps the world is not as it seems. The forces that hold things together may be uncertain, not as we imagine them. The fourth dimension, ancient time, might be filled with secrets— secrets from long before humans scuttled and promulgated across the land. The light of dead stars watches down across the eons, and only the crystal sharp mind of the wizard, opened to portals of time and multiverse, can begin to fathom its meaning.

finn9

This dagger is the second piece in a slowly unfolding project called “The Archeology of Dreams — The Unspoken Ones”. The first was the Seax “Dwine”.

Constructed from Hynninen wootz steel, horn, wood, leather, fur, bronze and silver, this dagger implies its wielder, the wizened searcher for arcane truth.

Length – 43.4cm/17 1/8″

Width – 5.6cm/2 1/4″

gateofapsu4web

To follow the process of making this dagger, have a look here —

Forging the Blade

Making the Scabbard

Carving the Hilt

and here is a blog post about carving the wizard’s staff that accompanies the dagger in some of the photos —

A Gramary of Art

gateofapsu3web

 

NEW OLYMPIAN MUSEUM

More than fifty ancient Greek inventions brought to life through incredible reconstructions

A new museum dedicated to the advanced technological inventions of ancient Greek scientist Archimedes, has just opened up in Ancient Olympia, Greece, according to a news announcement in the Greek Reporter. More than fifty incredible inventions of ancient Greece have been reconstructed, including Archimedes’ screw, the robot-servant of Philon, the automatic theatre of Heron, ancient war machines, and the famous analogue ‘computer’ of Antikythera, covering the period from 2,000 BC up to the end of the ancient Greek world. The exhibition highlights the brilliance of the inventors of our past, and the amazing creations that laid the foundations for the technology we see today.

The museum was an initiative of engineer Kostas Kotsanas who has also established the Museum of Ancient Greek Technology in Katakolo, southern Greece. According to Kotsanas, the museum aims to highlight even the most unknown aspects of Archimedes’ scientific work, which shows that the technology of the ancient Greeks was not that far from the beginnings of modern technology.

Here are just five of the impressive inventions featured in the new exhibition:

The Robot Servant of Philon

Philo of Byzantium, also known as Philo Mechanicus, was a Greek engineer and writer on mechanics, who lived during the latter half of the 3rd century BC.  Among his many inventions was a human-like robot in the form of a maid, who held a jug of wine in her right hand. When the visitor placed a cup in the palm of her left hand, she automatically poured wine initially and then she poured water into the cup mixing it when desired. The robot was created through a complex construction consisting of containers, tubes, air pipes, and winding springs, which interacted through variants in weight, air pressure, and vacuum.  The result is the oldest known robot created by man.

The automatic servant by Philon of Byzantium

The automatic servant by Philon of Byzantium. Photo: Augusta Stylianou

Archimedes’ Screw

Archimedes of Syracuse (c. 287 BC –  212 BC) was an Ancient Greek mathematician, physicist, engineer, inventor, and astronomer. Although few details of his life are known, he is regarded as one of the leading scientists in classical antiquity. A large part of Archimedes’ work in engineering arose from fulfilling the needs of his home city of Syracuse. King Hiero II commissioned Archimedes to design a huge ship, the Syracusia, which could carry 600 people and would be used for luxury travel, carrying supplies, and as a naval warship.  Since a ship of this size would leak a considerable amount of water through the hull, the Archimedes’ screw was purportedly developed in order to remove the bilge water. Archimedes’ machine was a device with a revolving screw-shaped blade inside a cylinder. It was turned by hand, and could also be used to transfer water from a low-lying body of water into irrigation canals. The Archimedes’ screw is still in use today for pumping liquids and granulated solids such as coal and grain.

Archimedes’ Screw

Archimedes’ Screw. Image source.

Heron’s Automatic Theatre

Heron of Alexandria (c. 10 – 70 AD) was a Greek mathematician and engineer who is considered to be one of the greatest experimenters of antiquity.  One of his more artistic creations was an automatic theatre that presented Nauplius, a tragic tale set in the period after the Trojan War. As (presumably) amazed playgoers watched, the doors to a miniature theater swung open, and animated figures acted out a series of dramatic events, including the repair of Ajax’s ship by nymphs wielding hammers, the Greek fleet sailing the seas accompanied by leaping dolphins, and the final destruction of Ajax by a lightning bolt hurled at him by the goddess Athena. The entirely mechanical play, which was almost ten minutes in length, was powered by a binary-like system of ropes, knots, and machines operated by a rotating cylindrical cogwheel. Even the sound of thunder was produced, created by the mechanically-timed dropping of metal balls onto a hidden drum.

Heron’s automatic theatre

Heron’s automatic theatre

Archimedes’ Claw

The Claw of Archimedes (also known as the “iron hand”) was an ancient weapon devised by Archimedes to defend the seaward portion of Syracuse’s city wall against amphibious assault. Although its exact nature is unclear, the accounts of ancient historians seem to describe it as a sort of crane equipped with a grappling hook that was able to lift attacking ships partly out of the water, then either cause the ship to capsize or suddenly drop it.

These machines featured prominently during the Second Punic War in 214 BC, when the Roman Republic attacked Syracuse with a fleet of 60 Quinqueremes under Marcus Claudius Marcellus. When the Roman fleet approached the city walls under cover of darkness, the machines were deployed, sinking many ships and throwing the attack into confusion. Historians such as Polybius and Livy attributed heavy Roman losses to these machines, together with catapults also devised by Archimedes.

The Claw of Archimedes

A painting of the Claw of Archimedes by Giulio Parigi, taking the name “iron hand” literally. Image source: Wikipedia

Archimedes’ Burning Mirrors

The 2nd century AD author Lucian wrote that during the Siege of Syracuse (c. 214–212 BC), Archimedes destroyed enemy ships with fire. Centuries later, Anthemius of Tralles mentions burning-glasses as Archimedes’ weapon. The device, sometimes called the “Archimedes heat ray”, was used to focus sunlight onto approaching ships, causing them to catch fire. It has been suggested that a large array of highly polished bronze or copper shields acting as mirrors could have been employed to focus sunlight onto a ship. This would have used the principle of the parabolic reflector in a manner similar to a solar furnace. A test of the Archimedes heat ray was carried out in 1973 by the Greek scientist Ioannis Sakkas. The experiment took place at the Skaramagas naval base outside Athens. On this occasion 70 mirrors were used, each with a copper coating and a size of around five by three feet (1.5 by 1 m). The mirrors were pointed at a plywood mock-up of a Roman warship at a distance of around 160 feet (50 m). When the mirrors were focused accurately, the ship burst into flames within a few seconds.

Archimedes Mirror

Archimedes Mirror by Giulio Parigi. Image source: Wikimedia

The newly launched museum includes 24 replicas of Archimedes’ inventions such as Archimedes’ screw, Archimedes’ mechanical planetarium, the diopter, the odometer, the hydrostatic paradox, the burning mirrors and war machines, as well as the inventions of other ancient Greek scientists. City mayor Thymios Kotzias said that the museum will contribute to bringing more tourists to Ancient Olympia.

– See more at: http://www.ancient-origins.net/news-general/more-fifty-ancient-greek-inventions-brought-life-through-incredible-reconstructions#sthash.6d2eSjDT.dpuf

THE VIKING AGE AND HUMAN SACRIFICE

This is what living in the Viking age looked like

December 1, 2014 – 06:23

Explore one of northern Europe’s largest Viking settlements in Denmark through this digital reconstruction.

Video: The National Museum of Denmark and Fugledegård Information Centre

The largest treasure ever found in Denmark, a 1.83 kilogram heavy neck ring of solid gold, was ploughed up on a field near the lake in 1977.

After the discovery, the National Museum of Denmark began snooping around the area with metal detectors. But this was only the beginning.

“In about 1990, amateur archaeologists started using metal detectors in the field further north along the banks of the lake. Here they began to find jewellery and parts of weapons all the way along the edge of the lake. This is when we “woke up” started taking notice,” says Lars Jørgensen, research professor at the Danish Antiquity section of the National Museum.

More diggings revealed human sacrifices from the Viking Age. This was the first evidence of human sacrifices during the Viking age.

The Tissø excavations soon turned out to involve one of the largest Viking settlements in Northern Europe.

In the animation above, the National Museum shows us round the entire 50 hectare site.

Viking settlement in Northern Europe

Excavations were conducted every year at Tissø from 1995 to 2003. The result was an immense amount of discoveries.

“This is the best example if a Viking settlement we have in Northern Europe, primarily because it is so easy to dig,” says Jørgensen, who has been working intensively on the Tissø site.

Over the years more than 12,000 items have been found, and together they tell the story of a group of extremely wealthy men and women who inhabited the area for some 500 years between 550 and 1050 A.D.
But nothing beats the gold treasure that set it all going. Even today, the 30-centimetre diameter neck ring — better known as the ‘Tissø Ring’ — was the reserve of wealthy people.

In the Viking age, it was highly likely that a person had to be a member of the nobility to own such an extraordinary gold ring, and archaeologists have gradually become convinced that Tissø was the backdrop to a royal residence.
The aristocratic architecture of the buildings contributes to this assumption.

Sheds new light on similar finds

Two things make the Tissø excavations very special. One is that they have given archaeologists the opportunity to follow the comings and goings of a royal residence over a period of 500 years.

“The other interesting thing is that there is a wealth of ritual facilities, some of them in and around the chieftain’s residence, where we are certain that there are ritual buildings and sacrificial sites, and partly in the area as a whole, where there are several other ritual sites,” says Jørgensen.

This gold neck ring, weighing 1.8 kilos, was found on a field in Denmark in 1977. Made around the 11th century, it is some 30 centimeters in diameter. This amount of gold could buy 500 head of cattle in the Viking age. (Photo: Den Store Danske)

In 2011, archaeologists found a religious site at the highest point in the area. Here, the inhabitants ate ritual meals — and sacrificed jewelry and human bones.

For the first time, archaeologists are reasonably certain they have proof that written reports of human sacrifices in the Viking age are authentic enough. Until 2011, it had been doubted whether there had been human sacrifices during the Viking age — the fact that they went about sacrificing real living people doesn’t exactly add clout to the Vikings identity.
“But after Tissø we started taking a look at some of old finds of human bones at Viking sites,” explains Jørgensen.

Vikings sacrificed small children

This led to the resurrection of an old theory about some peculiar sites — which resembled wells — at Trelleborg, one of Denmark’s six ring castles from the Viking age.

When the wells were excavated in the 1930s, the archaeologist involved suggested that they might’ve been sacrificial wells. But the theory was ignored — at least until the finds at Tissø gave grounds to reconsider them.

In the wells they found bone remnants of five people — four of them were small children aged 4 to 7.

Child sacrifices were ‘the ultimate’

Jørgensen explains that the Vikings’ belief in the Nordic gods was significant in relation to practically every activity in life, its everyday aspects as well as aspects of it concerning warriors in battle.

This is why the Vikings often sacrificed jewellery, weapons, tools and even animals to the gods to gain their favours. But human sacrifices were probably something very special, says Jørgensen.

“They constituted the ultimate sacrifice, especially when children were involved — they only did anything like that if they wanted to re-establish connections to the gods when things had gone seriously awry,” he says.

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Read the original story in Danish on Videnskab.dk