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CAERKARA – DESIGN OF THINGS TO COME

In keeping with what I said over the weekend about beginning to once again post my own Works (as per this Post) here is my entry for Design of Things to Come, though it is one day early due to later work week scheduling conflicts.

Also I have now corrected all my former entries in The Other World so that they now properly show in that category, as they should. Later I will begin reposting my Essays on Gaming and Game Design.

So here you go, the Introduction to The Caerkara, or The Expeditionary Force

 

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Introduction to The Caerkara

When the Eldeven folk began to realize that monsters were being accidentally created through the use of Elturgy (Arcane Magic) they began to track down and capture many of these monsters and isolate them in various places where they could be studied and hopefully cured. However the alterations caused by exposure to (especially) high level Elturgy seemed irreversible.

Eventually the Eldevens also realized that Elturgy itself seemed to be “mutating” some of their own kind, as well as other creatures, into monsters, or the Caladeem. Many at the Court of Samarkand came to understand that some of these monsters were completely rogue and out of control and could not be held or captured, that once transformed certain monsters would have to be killed due to their new and vicious nature. The Eldevens in Samarkand formed secret teams of “monster hunters” that traveled throughout the Known World (and sometimes to places in their world beyond their explored knowledge) to capture or kill monsters. At the same time the Samareül began a project that lasted for many decades that attempted to “repair” elturgy so that it no longer created monsters. But the deterioration only seemed to increase and worsen and no means was discovered to return Elturgy to a reliably benign state of operation.

Some monster hunter teams soon discovered that monsters were disappearing right before capture. The reason was a mystery until it was discovered that these monsters were fleeing to another world, through means unknown. The Samareül put his best Sages and Elturgists upon the problem and eventually the Drüidect was discovered, which allowed travel between their world and Terra, though the means by which “the Weirding Road” operates is still a mystery.

The Samareül formed a secret and elite team of Monster Hunters to go to Terra and either recover or kill the monsters that had escaped to that world. While there agents of this team met human beings and discovered human ideas about religion as well as information about Miracles (Thaumaturgy). When this team returned home and reported on their findings the Samareül decided that these events were not coincidental at all but fated, and that Thaumaturgy, God, and religion might just be the long sought answer to either repairing or replacing the troubled nature of Elturgy.

Since then the Samareül has been carefully studying humans, their society, religion, thaumaturgy, God, and other related matters. He has sent his elite Expeditionary Team into Terra on numerous occasions. Ostensibly it is the job of this team to hunt down and capture or kill the escaped monsters from their world, but secretly this team also studies humans, religion, thaumaturgy, etc. and gather intelligence to return to the Samareül for further study and research. This secret team or Expeditionary Force is called the Caerkara. Over the course of their expeditions to Terra they have spent much time in the Byzantine Empire (where many of the odd events affecting both worlds, as well as the escaped monsters, seem to tend to congregate) and humans have become aware of their existence, though not their true nature and point of origin. They have also become uneasy allies on occasion with the Basilegate, and as a result of this interaction a relationship has developed between the Court at Constantinople and the Court at Samarkand.

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BLOMKAMP’S ALIEN

Neill Blomkamp Says There’s A ‘High Possibility’ He Makes An ‘Alien’ Movie After All

By 02.10.15

Screen Shot 2015-02-10 at 3.23.23 PM

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Back in early January, out of nowhere, District 9 director Neill Blomkamp posted previously unseen concept art for a new Alien movie that he’d been tossing around in his head. Needless to say, the art was received quite positively on the Internet, with images ranging from Ripley wearing a space jockey helmet to another one of Ripley and Hicks. (Needless to say, Sigourney Weaver, who Blomkamp just worked with on Chappie, is a big part of his vision.)

So, what exactly are these?

On Tuesday, I met with Blomkamp, who is promoting Chappie (the full interview will run closer to release), at his New York City hotel room and asked him about this art. As it turns out, there’s a very real possibility that Blomkamp may actually be making a new Alien movie, and it sounds like the ball is very much in his court.

Where did this Alien concept art you posted come from?

Basically, what happened was, when Chappie got heavily into post-production, I could take my foot off the gas a bit. I was thinking about what I wanted to do next and I’ve been wanting to make an Alien film for like years and years.

But you’ve never really said that before.

No.

People have heard you say that you don’t want to make an existing franchise type movie after what happened with Halo, before District 9.

That’s still true, by the way.

So that’s why it’s surprising that you want to do Alien.

Speaking to Sigourney Weaver, when we were doing Chappie, she set off a bunch of thoughts in my head — I had come up with an idea that didn’t have Sigourney, it was a different idea. But I spent all of the shooting time with her, it was like, holy shit, that could actually be really interesting. When I came back to Vancouver, I had an entire year to work on Chappie. And when I wasn’t needed in the edit, I could think about Alien. So, I basically developed an entire movie and I did all of this artwork as well.

Is this an abnormal way to go about this?

It’s totally abnormal. But it’s for the reason that you bring up, if it’s going to happen, it has to be on my terms. So, I came up with it and I’m bringing this to you. It’s not like, “Would you like to do Spider-Man 36?” I still love it, I love the idea of the movie and I produced way more art than I put out.

The art was very specific, it looked like a complete story. Ripley is wearing a space jockey helmet.

It was a whole story. Then I just wasn’t sure if I was going to do another film, like, at all.

Why?

Sometimes Hollywood just sort of gets to me. I love movies, but Hollywood itself is a difficult animal to negotiate. So, then I was like, if I don’t do any, I should put some of this artwork out and that’s exactly what happened.

Is that you giving up on possibly doing an Alien movie?

It’s not really giving up on the idea.

People on the Internet responded really well to that artwork.

There’s a high possibility, a high degree of chance that it happens that I go back and try to get Alien made.

In case it never happens, why is Ripley wearing a space jockey helmet?

I can’t tell you! It might happen! It’s cool though; it’s really cool … I’ll decide soon.

Someone at Fox should listen to you about this.

That’s not the problem, actually.

What’s the problem?

Me. I’m the problem. Fox, they would make it. Like, tomorrow. They would make it.

So if you called right now and said, “OK, done.”

Yes. Then it would happen.

Would it be your vision, or do they have their own ideas?

No, I think it would work out.

Then just do it.

I know, I just have to mentally agree with that.

Then what’s the problem here? I assumed there were obstacles, like maybe Ridley Scott wasn’t on board.

No, no, it’s not politics.

Then let’s do it.

[Laughs] OK.

THE BE(A)STIARY

TRACE BACK

THE MONSTER IN ME

A superbly functioning creature whose real life capabilities could easily be adapted to a game creature or “monster.” If you ask me the very best “monsters” are those who possess capabilities adapted straight from real life creatures.

I can see many useful applications (Real World and fictional) for such a capability.

Mysterious ‘Glow Worm’ Discovered in the Peruvian Rainforest

by Tia Ghose, Staff Writer | November 18, 2014 12:30pm ET

A mysterious glowing worm has been discovered lighting up the soil in the Peruvian rainforest.

The strange glow worms, which are thought to be the larval stage of an as-yet-unidentified species of beetle, may use their phosphorescence to lure unsuspecting flies and ants into their waiting, open jaws.

Ants or termites will “fly right into their jaws, and then they’ll just clamp shut and that’s their meal,” said Aaron Pomerantz, an entomologist who works with a rainforest expedition company at the Refugio Amazonas near the Tambopata Research Center in Peru, where the glowing larvae were discovered. [See Images of the Glowing Worm]

In tests, the glow worms readily devoured stick insects and termites, Pomerantz said. Their style of attack seems similar to that of the enormous, man-eating worms in the 1990 campy movie “Tremors,” albeit at a much smaller scale, he said.

“They’re underground, and they burst from the earth,” Pomerantz told Live Science.

Glowing earth

Nature photographer Jeff Cremer found the tiny pinpricks of light glowing in a wall of earth when he was working at a lodge in the Peruvian jungle. On closer inspection, Cremer discovered several dozen of these tiny insects, which measured about 0.5 inches (1.2 centimeters), shining green in the night.

Cremer brought them to the attention of entomologists who work at the rainforest nature lodge, who had never seen anything similar in the region.

The team determined that the worms were the larvae of an unknown species of click beetle. These beetles, which belong to the family Elateridae, use a fast popping or “clicking” motion to escape predators, Pomerantz said. Adults may feed on flowers and nectar, but the larvae are probably predatory.

There are more than 10,000 species of click beetles, including about 200 that are bioluminescent, meaning that they give off light. These strange little creatures may potentially be cousins of Brazilian fire beetles and could belong to the group of bugs called Pyrophorini, Pomerantz said.

Brazilian fire beetles burrow into termite mounds, creating ethereal, glowing towers at night, Pomerantz said. Though it’s not exactly clear how the newly discovered insects produce light, similar creatures use a class of molecules known as luciferins to give off their ghostly yellow glow. Pyrophorini typically maintain a constant glow through the night, and may even shine brighter when a predator touches them.

Why they glow

Bioluminescent animals usually glow to either lure in prey or to warn predators that they contain noxious chemicals. But the glowing also occasionally serves other purposes. For instance, fireflies’ blinking is essentially a come-hither signal for potential mates, Pomerantz said.

In the case of the click-beetle larvae, it seems the creatures glow to lure in prey, Pomerantz said. The Brazilian click beetles aggregate in termite mounds and glow to attract more prey.

Right now, the team isn’t sure if it’s discovered a completely new species or a new subspecies of an already known species of beetle larva, but the researchers are contacting experts in Brazil to find out, Pomerantz said.

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