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Never heard of this before. But any game in which you can be a Microwave can’t be all bad, right?


Goat Simulator is going to be a free MMO

Cult hit Goat Simulator will receive a free expansion later this month that will transform the release into a massively multiplayer online game, developer Coffee Stain Studios revealed today.

The new expansion promises to offer faction warfare between goats and sheep, along with numerous quests. Players can additionally choose to play one of five available classes, including Warrior, Rouge, Magician, Hunter and Microwave, with a level cap of 101. A gameplay trailer is available below.

The MMO-styled release launches on Nov. 20 as free downloadable content through Steam for those who already own the original title on Windows PC. Goat MMO Simulator will also be playable on Mac and Linux with full controller support.


The original Alone in the Dark I liked almost as well as the original Silent Hill. One of my very favorite survival horror-games of all time.

I don’t know what this will be like but it looks interesting. Although the archaeological and preternatural puzzles and the clues of the original were just as fascinating to me as the horror. So I very much hope they leave in the exploration parts of the game and do not turn it into a mere shooter.

The new Alone in the Dark mixes Left 4 Dead with Lovecraftian horror

Atari is returning to its Alone in the Dark series of survival horror games this holiday season with Alone in the Dark: Illumination, a different take on the franchise that’s more similar to Left 4 Dead than the original ’90s Alone in the Dark games or the 2008 reboot. Developed by a new studio called Pure FPS, Illumination brings co-op and online play to the series for the first time, and the studio is hoping it can honor the franchise’s heritage while delivering something fresh.

Los Angeles-based Pure FPS is led by CEO Jason Brice, who was previously the head of the indie studio Plastic Piranha. That company released the first-person shooter Rekoil in January to a poor reception, but Brice told Polygon in an interview earlier this week that he learned a lot on that project, and that the two studios are very different.

“We took the foundation of what was working” at Plastic Piranha, said Brice, and “shed most of the Rekoil” team for Pure FPS. The new studio also brought on some former 38 Studios employees, and has been working on Illumination with a team of about 20 individuals, plus some outsourcing. The project came into being after a chance meeting between Brice and some Atari representatives during a Christmas golf tournament last year, and the company offered Alone in the Dark to Pure FPS…


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