My Problem with Planes
(This article is about extraplanar adventures in roleplaying games, not flying machines.)
“We’re about to hit the next story arc of our campaign,” I said to my players, visibly very excited, “Does anyone want to suggest a theme?”
Now, for those of you who don’t know, this is a dangerous proposition. This is how you end up running a thousand campaigns centered around the Blood War or the undead, or whatever you might think is the least interesting part of a fantasy setting. Regardless, I was excited enough about my campaign’s success that I was pretty much down for anything.
“Oh! We should do a plane hopping adventure!” So… let’s talk about why that’s not nearly as fun as it sounds.
First off, when you say plane hopping, you imagine a sweeping adventure where you jump from alternate world to alternate world, sort of like Sliders. The problem is that a plane hopping…
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