First of all, let me say that there will be no spoilers.
There seems to be an increase in games that have a large story element. While stories in game have been around for a long time, it is hard not to notice that two of the biggest releases last year, T.I.M.E. Stories and Pandemic Legacy, are deeply connected to their stories. The stories are so important that the game cannot really be played again once the story is complete. The story is vital to the gameplay mechanics.
Before we explore those games, let’s go back to the original story game, Dungeons and Dragons. Since I have only started DMing earlier this year, I’m not going to talk about how the game has changed and morphed with the different editions. I’m going to talk about the integration of story and game.
D&D is basically guided make-believe. We tend to stop…
View original post 1,120 more words