Battle Time!

Black Hole Collective

Over the next few weeks I’m going to be posting summaries and explanations of the different systems in No Room For Heroes. As I mentioned in the previous post, there are a lot of ways we are working to optimize RPG systems for the user. One of the mentioned pain points in RPGs is the over-encumbering screen noise. Many RPGs will display each of the following pieces of information for the player to view at all times during battle:

  • Each individual character’s Health and or Magic (or whatever system they use)
  • Each individual enemy’s health (and sometimes other info)
  • Levels of players and monsters
  • The menu system that allows the player to select moves (which usually has multiple parts)
  • A description bar
  • Turn order for the battle (or a live timer system if used)
  • Some sort of arbitrary meter the battle system uses to attempt and add depth to combat (usually unsuccessfully)

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About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on June 22, 2016, in Uncategorized. Bookmark the permalink. Leave a comment.

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