Classy Considerations: Thematics
As discussed last week, I think D&D 5e is very well designed in terms of encouraging homebrew material, especially for new class options. However, there are still a number of character archetypes that aren’t really covered under the existing classes. Taking a look at other media and even previous incarnations of D&D, we can see some base classes that exist in those games. Shouldn’t these be options–or at least starting points–for creating new classes out of whole cloth? We’ll begin this series’ more detailed look today by talking about the dimension of thematics for creating new classes.
Theme is a difficult thing to discuss, as its somewhat subjective and there’s no “correct” answer when it comes to whether a certain class can be a certain theme or not. On one hand, you probably have people who wish we had the basic Thief, Fighter, and Magic User classes and could…
View original post 725 more words