TRAVELLER: Out of the Box–The Peculiar Lack of Science-Fiction in Original Traveller
Here are the Science Fiction concepts in the original Traveller rules, published in 1977 in Books 1, 2, and 3:
- Jump Drive Technology for Interstellar Travel
- Interstellar Civilizations
- Interstellar Communication Moves at the Speed of Interstellar Travel
- Indigenous Life Forms on Countless Worlds
- Cold Sleep
- Grav Vehicles
- Advanced Drugs
- Laser Canons
- Laser Rifles
That. Is. It.
There are no aliens. No robots. No genetic engineering. Jump Drive technology is never defined. Just the list above. And several of the items on the list are incredibly bland. In fact, overall, the whole list is kind of bland.
Which is kind of weird if you think about it. Why would a game about “Science-Fiction Adventure in the Far Future” have so little Science-Fiction in it?
WHY SO LITTLE SCIENCE-FICTION IN TRAVELLER?
Remember that the original concept for Traveller was very GURPS-ish: a generic system that could emulate every possible part…
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