5 Essential Traits of a Pants-Ruining Monster

BIG FLOCKER

Once in a while we need to frighten the players. A house on a haunted hill. A monster in the closet. A sewer full of horrors. The next campaign calls for major creeps. But the problem with players (nay, media consumers) is that they’ve seen it all before. Most horror movies on Netflix have stranger monsters than the Monster’s Manual. Even your average non-horror RPG game, like Fallout or Skyrim, contain thrills that make old slasher flicks look like Anna Karenina.

How do I scare my players? How do I legitimately freak them out? How do I make their pulse pound after a lifetime of slaying vampires, goblins, and trolls?

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About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on April 25, 2016, in Uncategorized. Bookmark the permalink. Leave a comment.

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