5 Essential Traits of a Pants-Ruining Monster
Once in a while we need to frighten the players. A house on a haunted hill. A monster in the closet. A sewer full of horrors. The next campaign calls for major creeps. But the problem with players (nay, media consumers) is that they’ve seen it all before. Most horror movies on Netflix have stranger monsters than the Monster’s Manual. Even your average non-horror RPG game, like Fallout or Skyrim, contain thrills that make old slasher flicks look like Anna Karenina.
How do I scare my players? How do I legitimately freak them out? How do I make their pulse pound after a lifetime of slaying vampires, goblins, and trolls?
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