Gamer Designer’s Corner: More Thoughts on Volley Fire
In my last post, I talked about how I thought the firing mechanic in The Sword and the Flame did a nice job of representing volley fire — that felt like volley fire. I want to talk about volley fire form a different perspective in this post.
I was reading one of the Wally Simon game design books that are being published by On Military Matters. In one of the articles, Wally talks about a mechanic he envisioned in which reaction to volley fire is incorporated. His thoughts dovetail with discussions in Brent Noseworthy’s books on the Seven Years War and Napoleonic Wars. In Anatomy of Victory, Noseworthy discusses how difficult it is to get troops moving again once they begin a firefight. There is an inertia created when lines begin to fire. This may be due to the noise and smoke, the fear of the bayonet, etc…
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