Gamer Designer’s Corner: More Thoughts on Volley Fire



In my last post, I talked about how I thought the firing mechanic in The Sword and the Flame did a nice job of representing volley fire — that felt like volley fire.  I want to talk about volley fire form a different perspective in this post.

I was reading one of the Wally Simon game design books that are being published by On Military Matters.  In one of the articles, Wally talks about a mechanic he envisioned in which reaction to volley fire is incorporated.  His thoughts dovetail with discussions in Brent Noseworthy’s books on the Seven Years War and Napoleonic Wars.  In Anatomy of Victory, Noseworthy discusses how difficult it is to get troops moving again once they begin a firefight.  There is an inertia created when lines begin to fire.  This may be due to the noise and smoke, the fear of the bayonet, etc…

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About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on November 21, 2015, in Uncategorized. Bookmark the permalink. Leave a comment.

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