A Big Week
As the late-October daylight hours become increasingly shorter, it seems that the frequency of my blog posts have an opposite effect. The school/work year at University of Wisconsin-Stout is now in full gear, and my chances to set aside time to post – or even contribute to Tombeaux – have become rarer and rarer.
But last week was a very busy week for both me and the game! In the period of about five days, I launched the Tombeaux website, released a teaser trailer, and gave a presentation to the IGDA Chapter in the Twin Cities.
For the actual website of the game, I’ve been working closely with my former student, Keith Catalano. Keith is a talented 3D artist in his own right, but also works full time as a interactive designer at Clockwork Media. I hired him to help with the development of Tombeaux’s site, as well as aid…
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