GNS [Gamist, Narrativist, Simulationist] Theory for LARP – part 1 – Gamist
GNS theory is a pretty good starting point for a lot of RPG discussions. Below are two links that go into it in detail, but largely in the context of table-tops.
The core of this concepts is that you can box a person’s RPG desires into three boxes, either Gamist, Narrativist, or Simulationist. Most folks don’t fit neatly into a box, but they can often point at one box as their favorite box.
I’m going to address this theory from a LARP Plot/Storyteller aspect. As usual for me, this is for light-combat, large group fantasy LARP.
There is a core philosophy to gamist play. It’s the philosophy that games can be “won” and that “winning” is the goal of the game. There’s a lot of ways to win the game, and that is an internal construct brought by the gamist LARPer. Some might want to establish their…
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