Game Master Toolkit: When There’s No Time to Plan

The Game Detective

Game Mastery is hard.  It takes preparation and planning.  It comes with that whole added stress of trying to avoid creating a plot hole because you forgot something from three sessions ago and your players have memories like supercomputers all of a sudden.  Because of this, it’s much easier to take short cuts when you don’t have time to plan.  Here are some devices that you can set up in your game so that when life makes it so that you don’t have time to plan, you’re not stuck throwing random encounters at your players for multiple sessions.

  1. Volatile Anchors

Not literal anchors.  That would be silly.  In this case, anchors are locations that matter to the players, and they are volatile if they have a reason for a plot hook to show up without warning.  A well-built anchor can be a real lifesaver when you don’t have time to…

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About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on September 17, 2015, in Uncategorized. Bookmark the permalink. Leave a comment.

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