An Amateur’s Guide to Creating Good Encounter in 5e D&D
I’ve been running a 5th edition D&D game for a couple months now, playing about every other week and I feel like I’m finally starting to really grok the system. I’ve come up with a few rules for creating a good encounter. I’m probably very wrong though and I look forward to revisiting this subject when I’ve finished my campaign to see if my views have changed. For now, think of this as a first draft or a beginners attempt at encounter design.
The basic theory I subscribe to when writing an encounter is that Mechanics and Narrative need to match. The Mechanics need to exist to further the Narrative and the Narrative needs to drive towards interesting and enjoyable mechanics. I try to never introduce a mechanical element that doesn’t make narrative sense, so it fits some aspect of the story and isn’t just random for fun. There is…
View original post 2,617 more words