Real Time is Unreal (hohoho)
Real time engines are becoming more and more prevalent in creative industries nowadays…and for good reason! With the ability to create realistic, real-world scaled environments for game, cinematic, marketing, architectural or even educational uses.
The ability to create assets and environments and see in real time the way they will intersect and interact with scene lighting, shadows, reflections, weather, and other assets, in addition to the range of possibilities between making singular assets and entire scaled down open world environments.
For instance, the sheer scale and quality of the Open Kite World recently created in UE4 is astronomical; I am so excited to be preparing to be a part of an industry that has access to this kind of software, and the ability to create such amazing things.
Seeing what can be done in these engines has made me want to add some kind of cinematic as part of my…
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