PSRC Progress (March)
A quick PSRC update for March
This month I kept on drawing more guns, this time from the futuristic side as seen here:
Aside from that, there was also major work in figuring out the business side of things, taxes and the other official stuff. I am doing all this alone, so its pretty overwhelming and I broke a neuron or two reading through those legal rules. So many exceptions, terminology and things to keep in mind is tiring to say the least. I understand why accountants exist now.
Meanwhile, I also ran into a very significant discovery relating to large objects in games. The PSRC sprites are foremost designed for game development featuring ease of creation, consistency, flexibility, gameplay and performance. At a certain point, making large sprites will not be sustainable.
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