The Game Design of a Constructed Language

Heretical Reflections

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I waved as I approached the Damocles‘ quartermaster. “Skusatsu mo. Sele ma pasu. Hildo spreku?”

She cocked her head quizzically. “Tak.” Thank god, I thought. At last someone who speaks Hilde. “Kep kereru te?” she asked.

Last Chance boto kapitana yestu me. Iltre siotusa haba ma pasu. Yarog, te butu uno?”

She shrugged. “Probleme yeta.” She disappeared into the open airlock, pushing out a moment later with a small box she tossed with the experience of someone who had lived a very long time in low g.

“Danku.”

World building, whether for a book, a movie, or a game, is all about the feeling of immersion.

You actually don’t want to bury your audience in detail – a little goes a long way. That being said, if the snippets you do show your audience aren’t internally consistent and don’t make sense at an intuitive level, while your audience…

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About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on March 17, 2015, in Uncategorized. Bookmark the permalink. Leave a comment.

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