Good Versus Bad Addictions: Player-Motivation as a Sustainable Resource
We App developers are a lot like drug dealers. Only not as good.
Or “useful” I should say. I think we still hold the moral high ground. Which is weird, because with drug dealers at least you’re getting a physical product. App developers are charging you money for imaginary sheep because we invented a scenario where your imaginary farm is short on wool.
But we are indeed similar. We peddle an unnecessary product that makes fun chemicals flow in your brain. And addiction is one of the tools in our toolbox to ensure player motivation. Player Motivation is the umbrella term I use for why a person is playing your game. Why did he buy it, why is he still playing it after five minutes, why is he still playing it after an hour. It’s subjective, but I’ve noticed some common reasons:
Indulging your obsessive compulsive need for order. OCD…
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