DAREDEVIL, SNAKE, WOLVERINE, AND THE BATMAN, or How I Beat Metal Gear like a Wet Stepchild

Up until this past holiday weekend I had not played any video game in months. Probably closer to a year.

But after Christmas I played some video games in my spare time, and today my oldest daughter wanted me to play Metal Gear Solid V: Ground Zeroes.

So while everyone else went off to watch football games at friend’s houses I stayed at home and played Metal Gear. (Once I start something I don’t like to break off iffin I can help it.)

In the space of a mere three hours I beat the main or primary mission. An amazingly good time for me because I tend to favor stealth and sneaking, Intel gathering, and exploration and reconnoitering of my environment over direct combat (just my nature, in both gaming and in real life). Also I stopped play two times to eat and once to walk my dog.

How good was I, you ask?

Well, let me put it to you this way. If you took Daredevil (not that stupid yellow or red suited Daredevil, but the Black Suit Daredevil) and cooked him, then fed him to Solid Snake, then wrapped that Snake around Wolverine, then made an incision and stuck that Daredevil-fed, Snake-Wrapped Wolverine inside the belly of the Batman to run that mission – well, I was still better than that…


By the way, I really enjoyed Ground Zeroes. It was a typical operatic Metal Gear game but far more gritty and tactical and down to Earth minus most of the really weird villains and the bizarre combat sequences (and cut scenes). I think of it as Metal Gear Lite without all the crazy Japanese metaphysics about warfare and life and the universe. (It did have a couple of open gut scenes though.) Now actually I often really like the crazy Japanese metaphysics but it can get kinda convoluted and plot sticky from time to time. This was like supercooled frictionless Japanese metaphysics.

It was more of a very simple, straight forward, almost realistic (considering it is a Metal Gear game) infiltration and hostage recovery game/mission. The parameters were simple. Which was an extremely nice and simple change of pace for a Metal Gear Game.

It was short though, even with me burning through it with very few mistakes and only being killed once.

It alert mode though, those Marines sure were tough and sure did like to bunch up in hard to scatter fire-teams with good overlapping fields of fire. Another reason I avoided combat, plus I really didn’t feel like killing Marines even if they were rogue, and it was just a game. (Gotta lotta buddies who are Marines.) Though with such an undeveloped, or I should say unspecified plot it was really hard to tell good guys from bad guys or even just exactly what was going on.

I still don’t really know, but ya know, that’s a Metal Gear plot for ya, ain’t it?

About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on December 29, 2014, in Alternative Reality, Article, Battle/War, Entertainment, Fiction, Game Design, Gaming, Information, Media, Player, Psychology, Recreation, Review, Skill, Uncategorized, Video and tagged , , , , , , , , , . Bookmark the permalink. 2 Comments.

  1. As you know, I’m also a huge fan of stealth games, and get irritated with games that don’t offer that option.
    In fact, the lack of stealth is one of my major complaints about games like the Dragon Age series, or Diablo, etc.
    When I play Skyrim, I like to execute enemies as though it were Splinter Cell, and get my sneak to a point where I can fool the undead.
    That’s how you know you’ve got it going on — when you’re so quiet, even the undead don’t react.



    • It’s an excellent stealth and infiltration game, but extremely hard to sneak about completely unnoticed in the primary mission (Ground Zeroes). Which takes place at night and in a heavy rainstorm.

      Strangely enough, and I played two of the side missions last night, which take place in daylight under near perfect weather conditions, the day missions are a lot easier.

      When I first saw the weather, the scant grass cover, the open compound spaces I had to maneuver across in broad daylight, the way the base was crawling with Marines, I said to myself, “How in hell am I gonna do this?”

      But it was actually easier than at night and my field of view was much greater than in the primary mission. I just climbed into the elevated and empty watchposts, stayed on the roofs of buildings, employed misdirection and sabotage (stuff I’d do in real life), scouted strategically before choosing an infiltration route, carefully watched patrol routes (which rarely varied), and employed ordinance like C4 mines and grenades and stolen recoilless rifles and my tranq gun rather than my combat rifle so they could not fix on my position – then used hit and run tactics, and it was actually far easier than at night.

      You know the old saying, nobody ever looks up (or as Holmes said, “always look up,” and down), and they can’t kill ya if you’re not there.

      I thought that sometimes they should have been easily able to find me in the daylight, so that was a game weakness, but overall it was a lotta fun.

      My only real complaints were that the missions were short (tough, but short) and because the time frame was the 1970s my equipment was either well ahead of it’s time for that period, or extremely limited and primitive.

      Well I gotta get back to work. See ya.


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