Clunky mechanics in 5e

Technoskald's Forge

Steam velocipde Knights Mechanical DictionaryDuring Sunday’s session, I took notes on game mechanics and 5e rules that felt clunky or don’t work well in my view. I will likely write house rules for them, but first I wanted to see what others might be doing. Likely other DMs have already found better solutions than what I imagine.

  1. Stealth: I don’t like having players roll their own Stealth checks. The characters think they’re being stealthy, of course, but that leads to too much metagaming. (“Oh, I rolled a 6 for Stealth, guess I am not doing this after all.”) I can roll it for them, although that might take away too much player agency. In this case, they would at least deserve feedback in case of a natural 1 (fumble).
  2. Missiles: A character shoots at an arrow. It misses the enemy. Does it hit the character (player or non) behind it? I could roll d20s for…

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About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on December 23, 2014, in Uncategorized. Bookmark the permalink. Leave a comment.

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