THE INTERACTIVE ESSAY
ESSAYS ON GAME DESIGN
Essay Fifteen: The Interactive Essay
The Interactive Essay
I intend one day to write a full paper on the Interactive Essay. It is a new form (or perhaps it is better described as a new composite form) of communications that I have invented and will later describe in full detail. However for the moment it is enough to say that the internet permits for the possibility of new forms of communications not previously allowed for by other, older, and more traditional means of writing and communications.
As I have already said I intend to return to this subject later, in far greater detail, and in the figure of a formal paper. So for the moment let me simply describe an interactive essay in this manner:
An Interactive Essay is an essay presented through some internet (or similar communications structure) vehicle that allows for instant interaction between the ideas presented and the consuming (reading, in this case) audience. This is similar to what happens on any message board, or forum, or interactive blog, in the fact that the audience can read and then comment upon the ideas presented. Similar in presentation but with a very different objective and outcome in mind.
In the case of the interactive essay the ideas are presented in the form of a formal essay which can then be interacted with, directly, through a number of different means. These methods of interaction include, but are not limited to, comments, criticisms, and critiques (as is usually the case with messages posted to the internet in some way), but it can also include more varied and wide-ranging types of responses. For instance the original post can trigger a counter-essay, a continuation essay, or even a parallel essay.
As a case in point the original essay can trigger a reader to write his own essay refuting the original essay. Or the original essay can trigger a reader to expound upon or expand upon the original essay in different or even numerous ways, further elucidating the original points and even making new points based upon implications not fully addressed in the original essay. Or it can trigger a reader to write a parallel essay that covers subject matter that the original essay activated within the mind of the reader but which the original essayist never himself considered or never addressed, either directly or indirectly. In the case of the essay on Where Has All of the History Gone it is possible, for instance, that some reader would take up the matter I mentioned in passing but intentionally failed to address,
“I have a personal theory as to why most games approach character background development as they do, as if it is an activity quite divorced from what would actually be entirely natural among most peoples, not to mention what is divorced from historical precedent, and natural to myth, legend, and fiction. And others can discuss this somewhat separate issue among themselves in this post if they choose to do so. However, at this point let me merely say that whatever the reason or reasons, and I suspect more than one, the important point in this post is that with game and character creation it is not so vital a matter as to why so many RPGs tend to so often lack real substance regarding background, as it simply is that they do.”
Or, perhaps, the essay made the reader think of some seemingly unrelated point that nevertheless within the mind of the reader is tangentially connected to the matter at hand. He or she therefore sets out to write a new essay of their own to compare and contrast their thoughts against the body of the original work.
Whatever the circumstances or methods of response however, some of the more important aspects of the interactive essay include the facts that the internet allows for more or less immediate response and interactivity with the original essay and essayist, that it allows for “branching off” in addressing the ideas originally presented, and that it allows for numerous and varied types of responses and counter-responses.
In this case however (with the interactive essay) I am looking to establish and build up a more formal and useful type of response pattern than is typically the case with the message post and brief response pattern or system, so that the ideas presented in the original essay, and the ideas that develop from that initial basis can be more fully, completely, and formally expanded, expounded upon, and explored. In this way a complex system of group communications can be created that is very likely to have a better chance at fully developing any given set of ideas than would be possible through the efforts of a single individual.
Though I suspect if history is any example and judge then it will always be single individuals who are likely to show the most acute genius on any given subject matter, but they are also unlikely, precisely because they are single individuals and thus limited to individual shortcomings of insight and capability, to be able to express the largest or greatest range of fully developed ideas. That is to say it is the individual who creates, and it is others (sometimes many others) who most fully later develop what was thus created.
My first attempt at an interactive essay was this one, What is Modern Fantasy Anyway? However it failed to work as intended for the obvious reasons that I was still not sure of exactly what it was I was attempting to develop, and had not at that point fully or even really described or defined my true intentions and objectives.
Posted on October 1, 2014, in Article, Character/Character Development, Essay, Game Design, Gaming, Information, Milieu/World/World Building, MY WRITINGS AND WORK, Role Play, RPG, Uncategorized and tagged agent, blog, characters, essay, game design, gaming, intercative, role play, RPG, writing. Bookmark the permalink. 3 Comments.