GAMING AS A MEANS OF UNDERSTANDING THE REAL WORLD

After many years of both observation and experimentation it has been my conclusion that the real reason games are superior to most neuroplasticity (or even educational) programs (no matter how good in design) is because games are by both design and play active and fluid, whereas most neuroplasticity and cognitive learning programs are essentially passive and static.

I don’t think it is a secret to anyone that the more you involve the body and the senses and the mind and even the soul (psuche) in conjunction with whatever subject matter is to be learned the more easily will that subject matter be later recalled and the more deeply it embeds itself into the memory.

Whether most people realize it or not most games are active tactile as well as mental in nature, and even in things like Role Play there is a huge amount of engagement with the imagination in a wide range of input fields (imagined sights and sounds and smells), not to mention the large amount of involved social interaction.

So whether it is the visual and tactile stimulation of a video or computer game, or the tactile and social and imaginative interplay involved in a role play or even a board game what is learned is much more visceral and applicable later on to the Real World. (And if you cannot carry what you learn to the Real World then what you have learned is pragmatically useless.)

Consciously or subconsciously the impressive sight and sound and the imagined impulse and acted-out (role-played) solution is a far superior problem solving exercise than is the static learning and answer format.

Games are alive in ways that most cognitive learning programs are not, and cannot be, unless radically redesigned to be directly applicable both to the Real World and to the entire human being.

So the solution to this problem is an obvious one, learning techniques that are active and tactile and sensory and that engage at problems as if they were Real (for the mind has a hard time distinguishing between reality and fantasy at the very moment of actual employment) are far superior to didactic and dialectical and other such static learning techniques.

Especially when it comes to skills mastery and skills employment gaming is far more vital and functional and efficient than mere instruction and static learning practice techniques.

That’s just the way it is.

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About Jack

BRIEF BIO: Jack Gunter is a writer of fiction, non-fiction, poetry, and songs. He is the co-owner of Open Door Communications, a copywriter, an inventor, and a former broker and private investigator. He is a naturalist and an amateur scientist and cryptologist. He likes to compose music and to design and play games and puzzles of all types. He homeschooled his children. He lives in the Upstate of South Carolina with his beautiful wife, talented two daughters, his old friend and Great Dane Sam, and his three Viking Cats.

Posted on September 29, 2014, in Article, Commentary, Education/Training, Essay, Game Design, Game Development, Gaming, Information, MY WRITINGS AND WORK, Non-Fiction, Psychology, Real World, Recreation, Role Play, Science, Uncategorized, Writings and Verse and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

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