We walked the Avenue, the ancient route along which the stones were first dragged from the River Avon. For centuries, this was the formal path to the great henge, but now the only hint of its existence was an indentation or two in the tall grass. It was a fine English summer’s day, with thin, fast clouds above, and as we passed through fields dotted with buttercups and daisies, cows and sheep, we could have been hikers anywhere, were it not for the ghostly monument in the near distance.
Faint as the Avenue was, Vince Gaffney hustled along as if it were illuminated by runway lights. A short, sprightly archaeologist of 56, from Newcastle upon Tyne in northeast England, he knows this landscape as well as anyone alive: has walked it, breathed it, studied it for uncounted hours. He has not lost his sense of wonder. Stopping to fix the monument in his eyeline, and reaching out toward the stones on the horizon, he said, “Look, it becomes cathedralesque.”
Gaffney’s latest research effort, the Stonehenge Hidden Landscapes Project, is a four-year collaboration between a British team and the Ludwig Boltzmann Institute for Archaeological Prospection and Virtual Archaeology in Austria that has produced the first detailed underground survey of the area surrounding Stonehenge, totaling more than four square miles. The results are astonishing. The researchers have found buried evidence of more than 15 previously unknown or poorly understood late Neolithic monuments: henges, barrows, segmented ditches, pits. To Gaffney, these findings suggest a scale of activity around Stonehenge far beyond what was previously suspected. “There was sort of this idea that Stonehenge sat in the middle and around it was effectively an area where people were probably excluded,” Gaffney told me, “a ring of the dead around a special area—to which few people might ever have been admitted….Perhaps there were priests, big men, whatever they were, inside Stonehenge having processions up the Avenue, doing…something extremely mysterious. Of course that sort of analysis depends on not knowing what’s actually in the area around Stonehenge itself. It was terra incognita, really…”
I’ve often wondered this myself. How many ancient monument/ritual sites actually lie atop, in the middle of, along the frontiers of far more ancient monument and ritual sites? Because such sites would already be the part of the nexus of such prior activity.
This is also an important point to remember when developing your own adventures and campaigns. When I create adventures and campaigns along such lines I call this type of thing “layered discovery.” This is also a very advantageous idea to consider when developing our fictional book and story plots.
Excellent article with many applications to both real life and to gaming.
Posted on August 27, 2014, in Archaeology, Article, Commentary, Discovery, Game Design, Information, Media, MY WRITINGS AND WORK, Non-Fiction, Real World, Uncategorized and tagged archaeology, article, blog, discovery, game design, history, non-fiction, writing. Bookmark the permalink. 2 Comments.